
professionalXMAZ
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units running from cover
professionalXMAZ replied to passpatrik's topic in Combat Mission Shock Force 2
@mjkerner yep, that's exactly where they're running, the game mechanics are what they are. with respect, I think it's unrealistic for an american infantry element to break while winning a firefight, when they have friendlies in buildings around them, haven't taken casualties or more than a couple seconds of incoming rifle fire - and attempt to sprint down the street through an insurgent ambush. my pixeltruppen are winning when they run. -
units running from cover
professionalXMAZ replied to passpatrik's topic in Combat Mission Shock Force 2
https://www.dropbox.com/s/cehyjboy4d9wsx4/Ambush in al Fubar 001.bts?dl=0 -
units running from cover
professionalXMAZ replied to passpatrik's topic in Combat Mission Shock Force 2
@domfluff @MikeyD @Freyberg like I said, in ambush at al fubar, my infantry has been consistently running from cover without taking any casualties, into the street where they get cut down. I can replicate this almost at will. It's been 1/7 times where they did not break from cover and get slaughtered in the street on turn one. please don't try to tell me american infantry would do something this stupid. it's AI behavior issues, not realism. 95 americans died in Phantom Fury and zero squads panicked and ran out of a building into the street during a firefight they were winning. -
units running from cover
professionalXMAZ replied to passpatrik's topic in Combat Mission Shock Force 2
i came here to discuss this issue. in the ambush in al fubar or whatever, my US soldiers are panicking and running from the ambush zone, right into their guns. It's happening every time. -
professionalXMAZ reacted to a post in a topic: units running from cover
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professionalXMAZ reacted to a post in a topic: how to get M10 to shoot its .50
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professionalXMAZ reacted to a post in a topic: how to get M10 to shoot its .50
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professionalXMAZ reacted to a post in a topic: how to get M10 to shoot its .50
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professionalXMAZ reacted to a post in a topic: how to get M10 to shoot its .50
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how to get M10 to shoot its .50
professionalXMAZ replied to professionalXMAZ's topic in Combat Mission Fortress Italy
so in my situation, if I back the m10 towards enemy infantry they should shoot at them? -
per title. M10 main gun is disabled, everything else is at 100%, but even when turned backwards, unbuttoned + able to see the enemy, they haven't fired a single round. how do i get them to shoot?
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professionalXMAZ reacted to a post in a topic: mortars go winchester on ammo even though they have smoke left
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IanL reacted to a post in a topic: mortar response time
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mortar response time
professionalXMAZ replied to professionalXMAZ's topic in Combat Mission Fortress Italy
excellent, thanks -
professionalXMAZ reacted to a post in a topic: mortar response time
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I recently played a QB against the AI...I used both my off-map mortars, they had a handful of WP rounds + something else, but when they ran out of HE rounds they were completely unusable (showed as 'out of ammo' or whatever it says). After it happened on the first one, I watched the second one do the exact same thing. lists secondary ammo types, runs out of HE, goes winchester / unusable. is this a known bug? apologies if this has been asked / answered, couldn't find anything in search.
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mortar response time
professionalXMAZ replied to professionalXMAZ's topic in Combat Mission Fortress Italy
is it missions called directly on the TRP, or within a certain distance? apologies, haven't used them even though they've been in many missions i've played -
mortar response time
professionalXMAZ replied to professionalXMAZ's topic in Combat Mission Fortress Italy
dang, frustrating but good to know, thanks guys -
professionalXMAZ reacted to a post in a topic: mortar response time
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professionalXMAZ reacted to a post in a topic: mortar response time
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professionalXMAZ reacted to a post in a topic: mortar response time
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hello, i'm playing a h2h, I chose a battalion of crack german infantry on defense. In the last couple turns I bracketed a linear mortar mission and it went a long way to breaking up his attack. now he's pushing up a parallel lane about 200m to the east, but when I call another, almost identical barrage down on the same line (it's just 200m to the left), it says it will take 7 minutes. how can I speed this up? seems a half competent battery wouldn't have a problem adjusting
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Artkin reacted to a post in a topic: Battlefront pls add glorious Ukrainian army lada
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Nato with no AA capabilities
professionalXMAZ replied to Thimble's topic in Combat Mission Shock Force 2
thanks for the full response. Never said it kills QB but as @MikeyD showed further up his entire armored force got smoked by redfor air with no way to fight back, so again, not sure how our argument is weak. Fair enough on not wanting to put in x representing y. and please don't remove redfor air support! also this video of syrian airpower being timely and effective against an enemy without manpads IRL