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Vet 0369

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Everything posted by Vet 0369

  1. I currently have about 30 minutes left in a huge 2-hour H2H meeting engagement. We have two areas of battle that we refer to as "meat grinders" I've lost about 2 1/2 Co. Of infantry and a sqdn of tanks. My opponent has lost about 3 to 4 Co. Of panzer grenadiers, vehicles, and 14 to 15 PzVs. I'll let you all know what the final tally of KIA To WIA is. Neither of us has been retreating, just broken and panics running.
  2. I'm currently playing an H2H in CMBN, and had an HQ crew who bailed from their flaming Sherman Firefly. The leader was able to call in a mission even though no radio was showing in the interface. Maybe an HQ unit leader has an "inherent" radio even though it doesn't show.
  3. It isn't an expansion. It's a complete stand-alone game with units, formations, missions, campaigns, and such that aren't found in the other base games. . The Commonwealth, Market Garden, and Gustavo Line modules are expansions of CMBN and CMFI. Those cannot be used without the base game. CMRT is definitely worth the cost.
  4. Perhaps this is the one who had his way with Putin's mother and sired that superhuman.
  5. The only time I've had any problem selecting the "lines" is when I'm zoomed out too far in "God" view and can't select the path. I consistently use clicking on the path line to highlight the end point and move it; either an intermediate point or an end point.
  6. The tutorial has three "missions." The first is moving up to a firing line to learn how to select, move, and target. It uses both infantry and armor. The second is an assault on a German occupied hill. The manual gives you hints on what to do and where to move. The third is defending that hill from a counterattack. It's pretty much a rewrite of "Task Force Rath" in CMBN. I'm doing it just to learn some of the idiosyncrasies of the Soviet forces. The whole campaign is explained in the manual. I downloaded the manual onto my iPad so I could read the text while I was playing the mission.
  7. They are on wheels so they don't need to be deployed or broken down as the ones on tripods would.
  8. Very cool! My tracer ricochets of the stone wall have started some fires in the grass. :eek:
  9. I know what you mean. I ordered it about 32-hours ago.
  10. Downloaded and running. I'm playing the Training Campaign now; not because I need to, but because I CAN!
  11. Sorry to burst any bubbles, but the following was included in the e-mail: "The physical goods for the game are going to start shipping within the next 4-6 weeks out of our US location."
  12. Probably doesn't need a bundle. My H2H opponent destroyed one of my Sherman Fireflies with grenades through a bocage in CMBN, and I knocked out two of his Panthers the same way.
  13. What's a PC? I got my first video game by opening a checking account. The bank gave me a Pong unit. Hooked it up to the TV and twisted the knobs to move the paddles. :eek:
  14. Gee, and I always saw that as a benefit of aging when you consider the alternative:)
  15. The U.S. licensed the French Brant (sp. ?) 60mm mortar as the M2 during or just after WW I. They were definitely capable of indirect fire. The USMC still uses the upgraded mod at the company level (a section of three tubes in the weapons platoon). The section is commonly attached to a reinforced rifle platoon. We often fired them indirect. I'd like to see BF allow indirect behind hedgerows as was done.
  16. Of course that will have to change if BF ever does a Pacific theater. The Marines definitely used FAC (they developed air-ground coordination since the Banana Wars). Navy and Marine FOs used it regularly. USMC air-ground is still a thing of beauty.
  17. I guess that would depend on your definition of "operationally." I believe the Marine Raiders carried some Boys rifles during their raid on Makin in the Pacific theater.
  18. Don't be ashamed by getting your butt kicked it takes a good while to learn how to use your assets. I spent years as a "small unit leader, infantry" (rifle platoon sergeant and weapons platoon sergeant) in the USMC and still have my butt handed to me on a regular basis because I had little experience working with armor. Remember, armor is there to SUPPORT infantry. Use your grunts as a screen for your armor and your armor will survive longer to reduce the strong points that your infantry has to take. My regular H2H opponent was shocked in CMBB - The Library - when I sent my infantry through the buildings on both sides of the road my armor was going to be traveling. I took out all of his tank hunter teams. He learned from that one. Take your time and enjoy the game. Learn from your mistakes and don't make the same one again. There are enough other mistakes you can make that you don't need to make the same ones again.
  19. The quality of the AI in a solo game is probably directly proportional to the scenario designer, some very good and some not so. I suggest if you purchase, play some solo to really learn the commands and operation of the game, then go to head-to-head for the most challenging game play. I don't think that even the most adaptable AI can hold a candle to the unpredictability of the worst human opponent.
  20. "A man's worth is measured by the strength of his enemies!"
  21. Elvis, thank you for the info about the FT. Excellent AAR, I'll be sorry to see it end. I'm sorry to hear you'll be hitting the "ceasefire." I don't think I could do that. Even in a game my USMC side keeps telling me "Hey, you're gonna die anyway. Slow them down as much as possible, and make it hurt!"
  22. Is the FT fuel limited? Is there a value for it in the UI? Inquiring minds want to know!l:D
  23. I understand how that could cause a problem, but IIRC, my moves were all "hunt," "move," or "slow" commands that continued as "fast" or "quick" moves. I could understand extending as the same command, but not changing to another command. Razar Naga mouse btw.
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