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Ghost of Charlemagne

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Everything posted by Ghost of Charlemagne

  1. I know it's a bit off-topic but why do Canadian mech infantry only get a single HE-rocket as opposed to THREE AT-rockets, for the Carl Gustav? I realize the Carl Gustav is the "heavy" (making the M72s "light") AT-weapon of Canadian mech infantry but the Carl Gustav is famous for its versatility and therefore it seems a bit weird that they only get a single HE-rocket per vehicle/section.
  2. The fact that the IS-2 was able to knock out tanks with HE-rounds during WW2 should serve as evidence of the power of large caliber high explosive shells, and especially coming from above and hitting the weaker top armor. Personally, I find it highly unlikely that a 47 kilogram (103 lb) M795 155mm projectile would just plink off a tank, even the mighty Abrams. Even if such a projectile wouldn't penetrate the armour, the sheer shock force should cause serious damage to subsystems and potentially cause internal pieces of equipment to become secondary projectiles, injuring or killing the crew.
  3. Thank you for conveying my meaning. It was indeed about grenade launchers on the Garand. According to the manual, they are supposed to show up on "excellent" equipment setting beginning in March 1944.
  4. Just installed the latest patch and fired up CM:FI/CM:GL and the M1 Garand (w/ M7 Rifle Grenade Launcher) is still missing. Can anyone confirm this?
  5. I know Falaise correctly pointed to it, but here it is directly from the manual: From CM Engine Manual v4.00, page 53: "Note: Virtually every bullet in CMx2 is tracked from muzzle to target. This applies to both small arms as well as heavy calibers. The principle of “what you see is what you get” applies: if only part of a vehicle is visible (e.g. behind a wall or partially concealed by a slope in the terrain) then only that part can be hit by direct fire. The only exception to this is that vehicles are NOT shielded by hiding behind knocked-out armored vehicles; however, infantry does gain cover in this situation. In fact, infantry also receives a blast protection bonus when an armored vehicle (live or knocked out) is between them and a very large explosion." But why is this? Why wouldn't knocked-out vehicles provide cover for other vehicles?
  6. In the Danish army, and a number of other European armies', they have transitioned to dehydrated/freeze-dried meals. Supposedly it was done to reduce the weight a soldier has to carry around and allow for more variation in the meals.
  7. It's not just the Chally 2, all British vehicles have peculiarly low HE loadouts. HESH rounds are supposedly multi-purpose, meaning they can defeat all but the most heavily armored vehicles, thus they ought to be the majority of the rounds carried in a Challenger 2.
  8. Damn. The crews do reappear and spawn in the trucks on scenario start.
  9. The crews aren't separate in the editor, so this is what I did: Dismount the drivers in preview mode and replace them with UNCONs (triggermen). Any other way to do it?
  10. Wow! That's a nice workaround. Thanks for sharing Edit: Can't really use US supply HMMWVs as ammo dumps for REDFOR units though, as they don't carry the right ammo.
  11. I see. That is a shame though, ammo dumps were quite useful in long/large missions where units often run out of ammo.
  12. Hello, Are dismounted trucks/ammo dumps missing? The "dismounted" setting from the "vehicle status" drop-down menu is grayed-out/unselectable in the editor.
  13. Very interesting thread domfluff Personally, I tend to use OPFOR ATGMs at ranges under 1000 meters (unless they have the Kornet, then its 1500 meters), as I find that they tend to miss at longer ranges than that. What do you guys find to be the optimal engagement range for OPFOR ATGMs? And do you manually target enemy vehicles or use target arcs?
  14. My biggest problem in this scenario is the lack of HE ammo in my vehicles (iirc my Challenger 2s only have 10 HE rounds and my IFVs only have 30). Wouldn't British army units who know they are going into a MOUT operation stock up on HE?
  15. We need a target co-axial command, or a weapons toggle system like the one in the Wargame series (you click on the weapon icon to toggle it on/off). It shouldn't be too hard to program the AI to use such a toggle system.
  16. Great news! So will we still be able to buy the base game and all modules at release, and have access to British and NATO units?
  17. I love Combat Mission. I will never forget the first time I played CM:BB all those years ago. It was a case of love at first sight. However, the lack of patches and the lack of feedback regarding in-development projects is vexing. A monthly update on the main website or the forums about what is being worked on and how things are coming along would be nice. Also, I think a lot of people would like to see more being done to improve the visual aspects of the engine, like better explosions, more stages of building and vehicle destruction and a greater variation of craters, perhaps based on terrain - i.e. no more earthy craters on paved/concrete roads etc.
  18. And I was at the Battle of Tours in 732.
  19. https://defence-blog.com/army/russian-armata-modern-tanks-production-delayed-due-high-cost.html So it seems the Armata's introduction is being pushed back due to cost and in favor of upgrading T-72s, T-80s and T-90s instead. On one hand, it makes sense to take advantage of the large numbers of these tanks already in the Russian inventory. On the other hand, and if CM:BS is anything to go by, the capacity of these tanks particularly in terms of firepower and targeting but also protection will leave Russia well behind contemporary Western designs like the Abrams, Leopard 2 and Challenger 2. Hell, even the Chinese seem to be getting ahead of these tank models when looking at the performance of the Type-96B in the Tank Biathlon. What do you guys think?
  20. You gotta admire the simplicity, robustness, and effectiveness of the RPG-series. Firing an RPG at anyone or anything (unless it's a tank or equipped with ERA) usually doesn't end well.
  21. Do you mind telling me what you did in photoshop?
  22. To be fair, most of those problems pertained to CMSF1, it's gotten a lot better with CMBS and CMBN. I also think the CM-series prefer Intel CPUs and Nvidia GPUs, but not sure about it.
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