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Ghost of Charlemagne

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Everything posted by Ghost of Charlemagne

  1. Is it possible to use the digital appearance slot for a differently skinned version of the same vehicle? For example I would like to edit Kieme's excellent T-64 skin to a Separatist look and use it in the digital appearance slot, while leaving the Ukrainian look in the standard appearance slot.
  2. Don't know where to post this: Ukrainian documentary of the Battle of Debaltseve/Debaltsevo
  3. What's that star-like icon next to the vehicle pack icon?
  4. Yeah, I noticed this just now. Guess I can counter this by reversing them so that standard (m43) uniforms are all smock.
  5. Just to get this straight.. All uniforms with m43 in their name will be assigned when you use standard in-game? All uniforms with smock in their name will be assigned when you use mixed in-game?
  6. New AT capable Russian drone: https://www.youtube.com/watch?v=b93H5U6bcVI
  7. 1. How about dead bodies in trucks etc, don't magically disappear, but remain just like corpses on the ground. 2. Better animations/damage model effects for flame weapons, right now these weapons are so unconvincing. 3. Better damage models for buildings, like shell holes in walls instead of entire wall sections disappearing when enough damage has been dealt to them.
  8. Is it possible to choose both types of AFVs and create mixed battalions?
  9. Interesting, but the article didn't really provide any new information - the guided round has been in the works for years, and so has electronic tracking/guiding systems. To me the problem with such system is the cost of issuing such weapons, and perhaps the loss of "real" skills for future snipers.
  10. Hi guys, Check out this high quality footage of the Battle for Normandy that I found on youtube: https://www.youtube.com/watch?v=vm4qOkioLus That guys channel has a lot of other nice WW2 footage. Had to buy CM:BN after seeing this. Best Regards,
  11. Hey Kieme, Could you please make a separatist version of the BTR-70, BMP-1 and T-64 for the digital camo slot?
  12. Nice video walkthrough of the Armata turret: https://www.youtube.com/watch?v=mLbQP_mlhVE
  13. Think I read somewhere that the RPO has the same effect as a 152mm HE round - when it works - remember that the aerosol has to be dispersed properly in order to achieve full effect.
  14. This! Really hope this is on the list of things to come with CM2 v4.0, or at least some other eyecandy.
  15. Yeah, well what I meant was that I would love to know if they have started working or conceptualizing on a new engine. We know almost for sure that it will be at least a couple of years before we will see a new engine. I base this "knowledge" on what was announced by ChrisND, I believe, that they are going to release at least 3 more titles based on the CM2.0 engine: CM:BN Battle of the Bulge, CM:FI beyond the Gustav line, An expansion for CM:BS.
  16. Something that is equally interesting is whether they plan to move on to a newer engine (CM3.0?) any time soon (next couple of years). Not that I don't appreciate the current one, its awesome compared to CM1 engine.
  17. I see, so there are compatibility problems in terms of fitting all three at once. But, I still think we also need a BMP3 with Arena and ERA and one with Shtora and ERA, just for balance reasons. I've read countless times how people call the BMP-3 a glasscannon - it's firepower is impressive, but so is it's explosive reactions to being with by anything above 50. cal. I agree with you Stagler, a version with improved optics, which someone has posted info about in one of the other thread I believe, is needed for the Russians to add a bit more balance spotting-wise.
  18. How come there is no version of the BMP-3M featuring ERA, APS and Shtora at once? The US gets a Bradley featuring both ERA and APS at the same time.
  19. Start with a heavy arty bombardment of the church using your 203mm pieces (cross your fingers in the hope that you don't destroy both church towers in the process - they will make excellent observation points throughout the scenario) Use your infantry to scout ahead and find enemy vehicles, then use artillery to take them out or destroy enough subsystems to make them ineffective (this is more likely to happen when you target Abrams tanks - they are extremely tough to kill outright with arty). Expect heavy casualties from whatever vehicles and infantry that you don't spot right away, it is more of less unavoidable in that particular scenario.
  20. Has anyone seen this yet https://www.youtube.com/watch?v=X-jxwQ4K5ZI
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