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Bud Backer

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  1. Like
    Bud Backer reacted to Drifter Man in Some tank duel tests (CMBN)   
    Reference test cases. Here, R7 and R8 a re symmetrical setups without any infantry, which should end up around 50:50 - and did. This is to ensure that I have placed everything correctly.
  2. Like
    Bud Backer got a reaction from jtsjc1 in RT Unofficial Screenshot Thread   
  3. Like
    Bud Backer got a reaction from Monty's Mighty Moustache in Bud's Russian Attack AAR: Красная молния   
    Minute 31-30
    AOA 1
    My tanks can offer a lot of HE support and suppression.  I will pepper the buildings ahead with HE and charge! This time, the tank riders will be going in on the tanks but not under fire. 
    The JS-IIs advance and stop to provide support fire while the Company and Regiment HQ T34s both load up an infantry squad each. The inset shows the action at the map edge to the left.

     RU148
    As the men board the tanks, sporadic enemy rifle and HMG fire hits the front of the tanks. The Company HQ T34 fires at the spotted HMG. A Marder is also detected but none of the Russian tanks have LOS. 

     RU149
    One JS-II advances, maneuvering to get LOS on the Marder. The German vehicle gets the first shot, which bounces off the thick armour. 

     RU150
    The JS-II spots its attacker and returns fire but misses. Smoke and dust break then LOS for both from one another.

     RU151
    The spotted HMG and infantry contacts come under fire as well. The enemy is no longer putting out any fire at all at the advancing armour and infantry. One HMG unit takes heavy casualties and breaks. 

     RU152
    The infantry in the house behind moves out behind it, not willing to take direct fire any longer. 

     RU153
    There is no question I’m pushing him back and disrupting his defences. I have a big open field in front of me that I need to cross but once that’s done I’m actually in the town - the objective itself.
    What’s going in at AoA2 is in the upcoming post.
  4. Upvote
    Bud Backer got a reaction from c3k in Bud's Russian Attack AAR: Красная молния   
    Given the length of time I’ve not touched this it may seem absurd, but it’s been driving me crazy that this isn’t done. On top of that, my computer is dying and I’m not sure I can find installation files for this much older version of CMRT, which is required for compatibility with the turn files. So, I’m giving this AAR another go. I spent a full day working on the graphics for just one turn’s action. Trouble is, that was in a weekend and weeknights I have a lot less time. I hope the fits of starting and stopping every few days won’t kill the enjoyment for anyone trying to follow this. 
  5. Like
    Bud Backer got a reaction from Vergeltungswaffe in CMFB (Unofficial) Screenshot Thread   
  6. Like
    Bud Backer got a reaction from Vergeltungswaffe in CMFB (Unofficial) Screenshot Thread   
  7. Like
    Bud Backer reacted to ASL Veteran in How Plausible are Combat Mission Scenarios/Campaigns?   
    Most PBEM players.  A 2 hour long scenario can take as much as a year to complete PBEM, therefore shorter scenarios are preferred over longer ones generally speaking.  You also don't want to spend six months playing something only to then have your opponent disappear in the middle of the night.  Just look at the size distribution of scenarios and Quick Battles that are recorded at the Blitz.  Feel free to modify your remarks after looking that up.
  8. Like
    Bud Backer reacted to MikeyD in How Plausible are Combat Mission Scenarios/Campaigns?   
    Suggestions to boost scenario 'reality' often fall under the category of 'Be careful what you wish for'.
    Very long scenarios run into the problem of ammo depletion. If you're compelled to relieve your men halfway through and substitute fresh forces the question arises why didn't you start the scenario at the halfway point?
    Very large maps create their own problems, especially if it involves foot infantry. Average walking speed is 5km/hr. A 3x3km map is about 4.5km corner-to-corner. That implies spending a lot of time watching pixeltruppen walking. Depending on the war, the theater of operations, and the battle, a 3km wide front might expect to see a large fraction of an infantry Division covering it. Which is more forces than most players are willing to juggle.
    On the scenario design side, building useful AI movement orders require the ability to anticipate what the human player is likely to do. The bigger the map and longer the time, the more difficult that becomes. I've played scenario where the opposing forces entirely missed each other. More commonly, I've seen human players simply wait until the AI has run out of movement orders then attacked the static enemy. That's the downside of a scenario that's too big and too long.
  9. Upvote
    Bud Backer got a reaction from Rinaldi in Bud's Russian Attack AAR: Красная молния   
    She is doing well, thank you very much.
    If you’ve not followed this originally then it may prove confusing. Some exciting moments were early on. A quick summary of things is found in this post if you’re not keen on starting at the first post:
     
  10. Upvote
    Bud Backer got a reaction from Lethaface in Bud's Russian Attack AAR: Красная молния   
    Minute 31-30
    AOA 1
    My tanks can offer a lot of HE support and suppression.  I will pepper the buildings ahead with HE and charge! This time, the tank riders will be going in on the tanks but not under fire. 
    The JS-IIs advance and stop to provide support fire while the Company and Regiment HQ T34s both load up an infantry squad each. The inset shows the action at the map edge to the left.

     RU148
    As the men board the tanks, sporadic enemy rifle and HMG fire hits the front of the tanks. The Company HQ T34 fires at the spotted HMG. A Marder is also detected but none of the Russian tanks have LOS. 

     RU149
    One JS-II advances, maneuvering to get LOS on the Marder. The German vehicle gets the first shot, which bounces off the thick armour. 

     RU150
    The JS-II spots its attacker and returns fire but misses. Smoke and dust break then LOS for both from one another.

     RU151
    The spotted HMG and infantry contacts come under fire as well. The enemy is no longer putting out any fire at all at the advancing armour and infantry. One HMG unit takes heavy casualties and breaks. 

     RU152
    The infantry in the house behind moves out behind it, not willing to take direct fire any longer. 

     RU153
    There is no question I’m pushing him back and disrupting his defences. I have a big open field in front of me that I need to cross but once that’s done I’m actually in the town - the objective itself.
    What’s going in at AoA2 is in the upcoming post.
  11. Like
    Bud Backer got a reaction from Vergeltungswaffe in Bud's Russian Attack AAR: Красная молния   
    Given the length of time I’ve not touched this it may seem absurd, but it’s been driving me crazy that this isn’t done. On top of that, my computer is dying and I’m not sure I can find installation files for this much older version of CMRT, which is required for compatibility with the turn files. So, I’m giving this AAR another go. I spent a full day working on the graphics for just one turn’s action. Trouble is, that was in a weekend and weeknights I have a lot less time. I hope the fits of starting and stopping every few days won’t kill the enjoyment for anyone trying to follow this. 
  12. Like
    Bud Backer got a reaction from LukeFF in CMFB (Unofficial) Screenshot Thread   
  13. Like
    Bud Backer got a reaction from LukeFF in CMFB (Unofficial) Screenshot Thread   
    From a battle with a friend I’ve called Hide and Seek. No terrain objectives. It’s literally us trying to find, fix and destroy each other on 15 square kilometres of map…
     

  14. Like
    Bud Backer got a reaction from Vacillator in CMFB (Unofficial) Screenshot Thread   
  15. Like
    Bud Backer got a reaction from Lethaface in Shall try to start an unofficial screenshots thread?   
  16. Like
    Bud Backer got a reaction from Lethaface in Shall try to start an unofficial screenshots thread?   
    I’ll let the images suggest a story rather than fill in the gaps…
     

     

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    Bud Backer got a reaction from Splinty in RT Unofficial Screenshot Thread   
  20. Upvote
    Bud Backer got a reaction from A Canadian Cat in CMFB (Unofficial) Screenshot Thread   
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    Bud Backer got a reaction from chuckdyke in CMFB (Unofficial) Screenshot Thread   
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    Bud Backer got a reaction from MOS:96B2P in CMFB (Unofficial) Screenshot Thread   
  23. Upvote
    Bud Backer got a reaction from A Canadian Cat in CMFB (Unofficial) Screenshot Thread   
  24. Like
    Bud Backer got a reaction from Vergeltungswaffe in RT Unofficial Screenshot Thread   
  25. Upvote
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