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Everything posted by Bud Backer
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RT Unofficial Screenshot Thread
Bud Backer replied to mjkerner's topic in Combat Mission Red Thunder
I particularly like this one. Would look good with a PzIII as well -
CM: BS DAR Gnarls vs. Artemis258: Art begone...
Bud Backer replied to gnarly's topic in Combat Mission Black Sea
There is no question, the different types of obscurantism dependent on smoke emitter is confusing. I think there is no hard and fast rule as yo which crew served weapons can see through smoke either. Most FOOs can. I remember using Russian FOOs for much more than just arty direction. And I've done the same with BRM-1Ks as abdolmartin recommended. The complexity and variability of the different systems and being aware of them all is the biggest challenge to me in CMBS...and the reason I play it the least compared to the WWII titles. -
CMFB Unofficial Screenshot Thread
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
Thanks, Gnarly, I'm glad you enjoyed it. The partially hull down Hellcat was supposed to appear menacing; I'm glad that worked! Interesting point about the circle; I felt no one would spot the Hellcat at a distance without it. Maybe it's not important to.... -
comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
hahaha! At first, as I looked over the screenshots to complete this - that I took in November last year - I thought man, that seems off! Too bright and too much colour! But I got over it... -
CMFB Unofficial Screenshot Thread
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
The prey's corpse looked almost unblemished, the wound mortal but neat, clean, unmarred by a great gash and torn carapace. As the crew fled they looked, trying to spy once more their nemesis. In the distance, barely noticeable, the assassin waited. And watched. -
CMFB Unofficial Screenshot Thread
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
The hatches opened, fore and back, and the assassin sent some bullets to remind them that they only lived at his sufferance. They were not to stay to point out his location to the next prey. -
CMFB Unofficial Screenshot Thread
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
Like threading a needle on a moving train, the assassin thought as the shell screamed down between copses of trees, past shrubs and trunks and... Then it was there. A small burst of flame, and the prey stopped moving. A puff of smoke and paint and dust and heated air to mark the wound. -
CMFB Unofficial Screenshot Thread
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
The assassin waited, hull down, eyes straining to see any movement in the distance. The clatter of tracks on road and the snort of big engines told him there was fresh meat. The wind carried the noise, and the exhaust. Likely there were many... The first appeared, and the assassin lowered the gun on target. A pause, then the loud crash of the gun... -
CMFB Unofficial Screenshot Thread
Bud Backer replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
Chris gave me permission to post a few shots of something from a beta game I'm playing with IanL. It's in my usual comic format, edited pictures, etc. But it gives you something to salivate over... -
comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
I'm so glad you like the images! The only mod here is the one that puts Apache on the glacis of the tank. Something Kohlenklau did for me. You're right about there not being trees earlier. Not many anyway in any shots that mattered. So there was little contrast variation that required the trickery I had to do with these. Should have asked HMS Abercrombie to blast anything talker than a blade of grass! Haha -
comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
Yes, bleached out would not be odd. It was July, dry, hot, and dusty. And very bright. -
comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
Some of the screen captures were of high contrast sunlight and shadow scenes so I had to make some adjustments to them for everything to be visible that is needed, and that may result in a slightly different appearance in some panels. Good catch! I was trying to not make it obvious as I want to preserve continuity of design with the section I did earlier. -
CMFB Bonus Beta AAR ( Axis )
Bud Backer replied to Baneman's topic in Combat Mission Final Blitzkrieg
The German Flakviervling is even more vulnerable. -
CMFB Bonus Beta AAR ( Axis )
Bud Backer replied to Baneman's topic in Combat Mission Final Blitzkrieg
*Gasp!* One of those big guys trying to steal our hero's thunder! That should ring some bells! Good! Gotta protect BLT! Pity you could not afford Pumas...after the 222 my second fav... -
comic Rundstedt Sends His Best - a CMFB Comic AAR
Bud Backer replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Just a reminder that I'm back to posting Apache: A Tank's Tale in the CMFI forum. You don't need to have the game to read the comic. -
CMFB Bonus Beta AAR ( Axis )
Bud Backer replied to Baneman's topic in Combat Mission Final Blitzkrieg
Excellent shooting! In my Rundstedt CAAR I discovered just how vulnerable the M16 crews are to MG fire... Seems it wasn't a fluke at my end. I will have to reconsider how to use AA-halftracks, because I lose them too readily. -
CMFB Bonus Beta AAR ( Axis )
Bud Backer replied to Baneman's topic in Combat Mission Final Blitzkrieg
Yay! Go 222s!!! Germany's secret weapon! -
CM: BS DAR Gnarls vs. Artemis258: Art begone...
Bud Backer replied to gnarly's topic in Combat Mission Black Sea
This looks interesting. All that open terrain will be tricky to cross. Looks like scouting will be key. Is there much wind? Have you smoke shells aplenty? -
Combat Mission: TTP
Bud Backer replied to General Jack Ripper's topic in Combat Mission Battle for Normandy
Ah, that clarifies it, thank you! This all changes with 3-team German squads. It will be interesting later on if you get a chance to cover that. I expect they should offer more flexibility, as might later kit where more automatic weapons are prevalent. I've also seen some squads where they are equipped with an MG42 in each team. Thanks again, SLIM! -
comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
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comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
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comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
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comic Apache: A Tank's Tale - A CAAR
Bud Backer replied to Bud Backer's topic in Combat Mission Fortress Italy
I'm glad you discovered it! There's more to come, in fact right now!