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Bud Backer

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Everything posted by Bud Backer

  1. @danfrodo Just wanted to say thank you.
  2. The sad thing is that if the measures undertaken to minimize spread and fatalities are successful, it will be interpreted by many as “gee, I told you this wasn’t so serious.” SMH.
  3. The SU-100 is so handsome all one had to do was toss it in some snow and snap a shot!
  4. Yes! There is. Click on Menu when you’re in Preview mode, and then click Briefing. Among the info listed there will be the map name.
  5. For when you want your Wiener Schnitzel well done!
  6. There’s nothing wrong with the horizon.
  7. Dave’s shot is fantastically moody. Love it.
  8. I have to agree with @Artkin. I’m really eager to see some more content for CMBS. It has tremendous potential that remains untapped, despite being a very nice game already.
  9. That was just after a QB fight with a JS-II. This shot doesn’t show the smoke from the burning enemy tank but I liked how the framing with the trees worked out here.
  10. Except that CMBN isn’t just set in bocage. Even the base game. And I see the bug so rarely that I disagree it’s by any means a showstopper.
  11. Yes, point 2 above seems to be the answer. I believe what happens is that the ATGM is not what is pre-loaded in the 100mm. So, whatever is in the gun must be removed and the ATGM loaded. This takes time during which the 30mm is free to engage.
  12. Crikey! All these years playing CM and still learning things! Does this work for vehicles too?
  13. The series is alive. The developer is small so it takes time but definitely the series is continuing to grow. Just a few months ago a huge module was added for CMFI. Now one is being worked on for CMRT. Others are planned to follow that. Scenarios are included in each game, as are campaigns, and maps for “Quick Battles” which let you pick your own forces. There is also an editor to design your own maps, and if you wish, scenarios, though that requires some more work on your part. There are user-made free maps and battles and even campaigns available for download. More than anything, I’d say this: these are simulations, and as such, less concerned with balance and more with realistic combat. One has to accept that losing is part of the experience, and that there is an incredible amount of learning to be done about how real world tactics and weapons perform. Not from a memorization standpoint, but thinking about how and why something does or doesn’t work. If you get into it, the cost will seem fairly insignificant over time as many spend hundred if not thousands of hours with these simulations. Try the demos. Think about the time and place you’d enjoy most fighting in - There are modern and WWII titles. To get an idea of the sort of mental exercise these games are I would strongly suggest you look at all the “Tactical Toolbox” sections of @Bil Hardenberger’s superb blog, found here: https://battledrill.blogspot.com/2013/08/tactical-skills-001-key-tactical.html They will give a lot of insight into how these sims function, which may tell You if they are a good fit for what you like in a game. Finally, I would suggest you look at an AAR here on the forum for the game you think interests you the most, to see how someone who’s experienced plays. It gives an excellent perspective of what play is like and what to expect - certainly if you plan on playing against a human, which I can heartily recommend as the best part of this system.
  14. The thing that is so interesting in these simulations is that fog of war is very much a factor. Not just in detecting the enemy, or even seeing your own forces (if playing iron) but also, being quite uncertain of just how much you’ve hurt your enemy. If you try to on top of that treat your men the way a real commander would, in other words, not purposely sending them get killed to gather info, then it can really give one pause. I still think we are too hard on our pixeltruppen, especially as the clock runs out near the end. Losses count for scoring but still...
  15. Truth, that. There is nothing to fear but fear itself. I know. Glib, but psychology is a part of warfare, perhaps not as much as tactics or logistics, or artillery but important nonetheless. The funny thing is that if you aren’t questioning what you think, what you see, and what you expect to be true, you’re going to face some nasty surprises. It’s all good if you happen to be right and sometimes, you’re golden, everything works within reasonable limits close to your plans, but sometimes, things go sideways. I’m wrapping up a big battle with @ianL that’s been loaded with surprises and is extraordinarily difficult but also one of the most exciting and memorable battles we’ve played. More in that later in its own thread as I don’t want him to read any of my plans.
  16. Fortunately the all-in-one installers make that quite easy. Good luck!
  17. I’m on a 2012 MacBook Pro, quad-core, GT650M & 16Gb ram, so nowhere near your specs, and I run the game with all settings maxed, even with huge maps. I can’t imagine that you could not with that lovely rig. Are you on the latest version of MacOS ? I saw this issue happen to a friend and it was resolved by updating the OS and reinstalling the games.
  18. Posted these in the screenshots thread some time ago but thought it might fit with that African theme.. Kivu Province; Congolese National Army T55 (ex-Ukraine) fires on rebels approaching Goma, 2008 Ilfochrome Paper Katanga Province, Democratic Republic of Congo, 1978 Kodachrome Pano Color Positive Film
  19. Sort of, a bit. It was really a case of wondering what am I missing that my opponent would defend that way. I was expecting some major revelation that would make his plan brilliant. No, the weather was set to heavy snow - the only worse setting for winter weather is “Blizzard.” The “problem” with subjective terms like “heavy” snow is that they mean different things to different people and we end up with some confusion. I was surprised as well, but then, living in a climate where snow in all its various forms and intensities is not exactly unfamiliar, heavy snow is still something in which you can see a fair distance. It had to hamper spotting, as I had such trouble finding my enemy until I was almost on top of most of his forces (when it comes to infantry). The Targetting line was blue quite a bit farther but one has to remember that it’s a theoretical limit. One may see something that far but with far less chance than at 200m.
  20. Speaking for ground surveillance radar, I use the PRP-4M, which also has it, for artillery spotting and targeting. With just fairly standard settings I am able to call down artillery very quickly with it, quicker than any other Russian spotter, so I do think they serve a functional purpose in the game.
  21. 1. steel reinforced wagon wheels 2. Tank engines now backfire 3. Dragons!
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