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Bud Backer

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Everything posted by Bud Backer

  1. Thank you! I hope the enemy tank being hit is visible in the last frame. If not, remember that these images are all higher resolution than the forum shows and one can Click on them for more detail.
  2. And riding with typical French aplomb, as if his very manner says “bah! These metal monsters do not impress me, monsieur.” Great shot. Bresson’s decisive moment.
  3. I only play HTH QB so I can’t recommend scenarios I’m afraid. However, I think it’s somewhat more forgiving to play the US first. Their equipment is superb and that gives one some advantages.
  4. Thank you very much! More content to appear in the morning (EDT).
  5. Gorokhov’s just a sergeant. No officers here. A least until page 32!
  6. Thanks, man! Appreciate that! With everyone at home these days I thought something fun might be I order so I posted this sooner than originally planned. Haha! Not so undercover, really. Those Beta showcase comics ARE intended to get people interested. But creating this comic is purely to satisfy my own desire to get something out for CMBS. It’s (in my opinion) far more interesting than the (Seemingly) limited scope would make some infer. You’re very welcome! They are such superb comics, I’m happy to see someone snatch them up. Thank you. I realized when I was 2/3 into creating this that it might be really confusing where the squad is at different points. Because the POV is kept purposely restricted, I thought a map with the key locations on it would make following the action easier, but not kill my concept of showing (almost) exclusively what the squad sees. I know some folks like @Michael Emrys like a more easy to follow map and it’s a valid point. I hope that in conjunction with pagination that this works.
  7. CMBS is VERY lethal. So often you think something can't see you and then... disaster. Andreyev will have his hands full. @Lethaface Voronov Plot is from a couple of years ago. I have a chart that lists them all in chronological order - not publication order but if one was to read them in the order they happen. Here it is, you may find it a different experience to read them chronologically rather than in order of publication. Valley of the Immortals, which starts with the end of the Chinese Revolution, would fall between the end of Secret of the Swordfish and beginning of Mystery of the Grand Pyramid.
  8. Valley of the Immortals was a great one - made even more exciting because it was a two-parter. I just finished The Voronov Plot and was amazed at how politically astute it was. Thanks for explaining the quote. You're right, it is applicable to life.
  9. Thanks, I appreciate post - "Likes" are always nice but hearing people's thoughts are more satisfying. I am re-reading all the Blake & Mortimer ones gradually. They are superb and it's nice that they are still releasing new ones; I bought the most recent one a couple of months ago as soon as it was released in English. My original inspiration for the more comic-like CAARs I've posted here were Tintin and Commando Comics. I prefer "real-life based" ones over superheroes. May I ask where the quote in your signature comes from? I can't remember where I've seen that before.
  10. I’ve no idea how many are reading this but I’ll give some background to what you’re seeing. First of all, this is created using new software that I wanted to try. Making this comic took almost three months which is about the same time per page as my previous ones. I was concerned about the learning curve when switching software but it was less effort than I expected. There were a few shortcomings, like very few onomatopoeia, and one's ability to manipulate them wasn’t as advanced as my usual software. However, the ability to change the dimensions and shapes of each panel on the fly was huge. Previously I had to go on to separate custom software to re-size the individual panels on a page and they had to be four sized, and right-angle parallelograms. With the software I used here, I could almost make any shape. This afforded much more flexibility in terms of layout, as well as reducing reader boredom through panel layout repetition. Second, I wanted to give the perspective of a single squad in combat. Some films, and a number of books, have taken a much more focused view of battle, personalizing it. Rather than making it that of one man, I thought a squad might be interesting. There are few grand overheads, because a squad would have none. There are few explanations of what is going on everywhere else in the battle (and it was a fair sized one) because again, a squad would have little such information. If you’re confused what is going on where, then you’re in the boots of Gorokhov and his men: aware of a wider engagement around you, following where you are led, and only certain of what you’re doing and the ground you’re running on. Finally, since this is a special edition, the look itself of the graphics is different. You won’t find many speech bubbles here, and no comic half-tone dots. I wanted this to look less like a comic and more like a graphic novel.
  11. Just adjusting to the cost of toilet paper...
  12. While Ian and I are sorting out some really disappointing challenges with our CMFI AAR - one I wish to complete regardless, I was swamped with a major project at work and of course now our friendly pandemic. He and I started a battle in CMBS to have something in the fire while we slowly got things going in R2V, and I wanted to try a different comic software. It’s a nice one that works on both my Mac and my IPad which allows for some added flexibility. I was going to post this after I finished another comic, but that one also ran into a snag with all files lost and I am underway making that from scratch. But then this happened... Blame him... In any case, CMBS and CMSF2 are the two game families that have no comic for them. This is an attempt to rectify that gross lack.
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