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Badger73

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  1. Like
    Badger73 reacted to Bulletpoint in New features curiosity   
    Now that we're all just happily listing our wishes for Santa, here's another one that would be great to have if the elves could make it work:
    Limited spotting when the sun's in the eyes of your troops. So, attacking in the early morning light with the sun behind you would give you an advantage.
  2. Upvote
    Badger73 reacted to Vanir Ausf B in Hull Down command?   
    Issuing a Hull Down command is a two-step process. The first step is plotting the movement. Using the Hull Down Command you plot a movement path usually a short distance past where you want to be hull down because you have to be able to trace direct line of sight from the end of the movement line to wherever you want to be hull down to. That lets you do the second step which is clicking on the waypoint at the end of the movement line and Targeting (or Target Briefly, doesn't matter) the spot you want to be hull down to, same as if you were plotting area fire but in this context the tank won't shoot, it's just how you tell the game where you want to be hull down relative to. The tank will then stop moving when it is hull down to that spot or it reaches the end of the movement line, whichever comes first, but if you do it correctly it should almost always stop prior to the end. But if you don't Target from the endpoint the tank will treat the Hull Down movement command like a normal movement order and drive the full distance every time. 
     
  3. Upvote
    Badger73 got a reaction from A Canadian Cat in Increasing WEGO turn time   
    Already discussed here . . . 
    Not really embraced by community nor supported by Battlefront
  4. Like
    Badger73 got a reaction from Warts 'n' all in Tank targeting mystery   
  5. Like
    Badger73 reacted to General Jack Ripper in Weapons of West Point Lectures   
    Merry Early Christmas everyone!
    I've hosted as many of the Colonel Alphin lectures I could find, in the best quality available.
    They are posted here in a playlist for easy viewing, with 14 videos in total.
     
    I still cannot find a few selected examples, such as Crossbow versus Longbow, Custer's Last Stand, and the ones about Tanks.
    Anyway, Merry Christmas, and Happy Holidays, etc.
  6. Like
  7. Like
    Badger73 reacted to Fūrinkazan in Tactics of the WWII U.S.   
    Hi guys
    Even if i watch the forum every week, i don't find the need to post. I play all the games since the first CMBO and i still like it after all those years. Today i just found a channel on youtube that can be interesting especially for new players. It's called
    G.I. History Handbook
    https://www.youtube.com/channel/UCFwP2RKKNYv7o8DJwYO9KxA
    there are only 3 videos but i think they are very well made. I don't know if that was allready mentioned on the forum but i think it was great to share the link.
    There is another reason why i decided to talk about those videos. On the video about infantry tactics there is an indication of the practical range of BAR automatic rifles.
    With the last uppdate of the game, BAR and Bren have been limited to less than 200 m in automatic fire. I know that this was allready mentionned on another thread but i don't know  if
    Battlefront answered to it, if it's a bug or not. I think this totally cripples allied infantry. German squads can use lmgs at 600 m or more and have an unrealistic advantage i think.
    On the vidéo, it is indicated that lmg can be used on groups of men from 500 to 1 000 yards, 400 to 900 m. Rifles are used at about 400 m . In the vidéo it's at minute 10 and after.
    I guess that for the Bren, it was more or less the same. I don't think that at long distance, those weapons shoot only single shot, especially at groups of men. I just hope that this can
    be changed in futur patch.
    I hope that people will enjoy the link and that the maker of the video will keep is very good job. I wish there was something like this for other nations.
    best regards
    Furinkazan
     
  8. Like
    Badger73 reacted to Mord in Armoured Infantry   
    Mord.
  9. Like
    Badger73 reacted to Mord in Armoured Infantry   
    Shows what you know...
     

     
     
    Mord.
  10. Like
    Badger73 reacted to A Canadian Cat in Buddy Aid   
    Yes. The animation applies to all soldiers so both sides soldiers will be using the mod on the machine that has it. So if the mod is on the machine that is calculating the turn every solider performing buddy aid will be treated the same - treated as being prone. If the machine doing the calculation does not have the mod then every solider performing buddy aid will be treated the same - as kneeling.
  11. Like
    Badger73 got a reaction from Sasa Narinasa in Stupid StugIII crew   
    Yep, they'd respond as best they can to neutralize such a threat.
    Yes, in military terms for battle behavior, "trained" is another verb for "aim", "fix", "point", and such.  Specific to weapons, it is the act of bringing the gun(s) to bear upon a target.  Once "trained", guns will "engage" (shoot) until the target is "neutralized" (destroyed).
  12. Like
    Badger73 reacted to MOS:96B2P in Infantry Movement Rates   
    The game is so dynamic a chart would not be practical.  With experience playing and reading these forums you will be able to understand some general rules for what works, when it works and then adopt those rules for the specific tactical problem you're looking at. 
    In March of 2017 I did a test where infantry on Hunt traveled faster than they did on Move when in open terrain but slower than Move in light woods. (One example of why a chart might not be practical.)
    Something I found interesting when I discovered it: A lightly wounded troop (yellow base) will often lag behind the rest of his fire team when moving causing the entire team to wait on the yellow based troops arrival at a waypoint before continuing to the next waypoint.      
    In addition, below is something @c3k posted in June 2015 that I found helpful.  I paraphrased it and saved it in my notes. 
    Each waypoint creates a game-mandated Pause until all the troops are present, then the unit goes to the next waypoint. Fewer waypoints mean fewer delays. Fewer sub-units mean shorter delays. For the shortest possible delay use one team, one waypoint. This means the most heavily loaded troop may be some distance behind. (Every item is allocated to a specific troop and weight carries a penalty.) An un-split three-team squad waits for all 3 teams to arrive/congregate at each waypoint before moving again. I split my squads and use Quick as my default move order.     
    Below is a chart @axxe created in March of 2017 that you might find interesting as a general point of reference. I'm to lazy to look for the link but there is an entire thread associated with the below chart. 

     
     
  13. Like
    Badger73 reacted to slysniper in Hard Choice!   
    actually you are almost correct, I would do as you and get them the heck out of there but I would use the evade command for my movement.
    Evade button is the best tool in the game. Not only will the troops run to cover, but they will resist the urge to drop and get pinned again. I have found evade to be one of the best movement commands in the game.
     
  14. Like
    Badger73 got a reaction from Josey Wales in Hard Choice!   
    @Erwin, based on tests conducted and recorded, (@SLIM's TTP's come to mind) within the Combat Mission games, @Josey Wales is correct.  The software logic touched by Fatigue attributes does not appear to include any degradation of pixeltruppen marksmanship. 
  15. Like
    Badger73 got a reaction from Mord in Tactics, Techniques, and Procedures   
    @Mord,
    I think @SLIM wants to show how to successfully street fight / urban assaults up and along a street corridor when its the only avenue of approach available.  He mentions that just the street and its adjacent building are "in bounds" for his demonstration purposes.  Please correct me if I'm mistaken. 
  16. Like
    Badger73 reacted to ThePhantom in Smoke as a Force Field   
    This is an interesting topic indeed. In a combat situation, with known enemy spotted in the area, a smoke screen to the front would initiate immediate suppression fire from an infantry rifle company (or platoon). There is no "waiting" until you see the enemy. The smoke deployment would mean the enemy is attempting a flanking maneuver or an advance (or hopefully a withdrawal). The infantry organization's life would depend on an aggressive reaction. So, I firmly believe we should be able to area fire into a smoke screen. A smoke screen is not a "Secret hiding spot" or "Safe Space".... it's extremely noticeable and would cause life saving reaction fire.    
  17. Like
    Badger73 reacted to Bulletpoint in Small arms repatriation   
    Maybe we will see this in an upcoming Rudyard Kipling expansion module?
     
    When you're wounded and left on Afghanistan's plains
    and the women come out to cut up what remains
    Just roll to your rifle and blow out your brains
    and go to your god like a soldier
     
  18. Like
    Badger73 reacted to StieliAlpha in Liberation of The Netherlands   
    Now we know what really happend:
    https://www.youtube.com/watch?v=3Q-pmKiFZTw
  19. Like
    Badger73 got a reaction from Hister in What Computer Games Get "Wrong" about War   
    I did too at http://militaryhistoryvisualized.com/
  20. Like
    Badger73 reacted to Josey Wales in CMFB Meeting engagement AAR   
    A CMFB meeting engagement between Big Joe of the FGM and myself.
     
    Part One;
     
    Part Two;
     
  21. Like
    Badger73 got a reaction from zinzan in Late to the show   
    @Ivanov and @JoMc67
    * * cough * *
    Check out The Few Good Men (http://www.thefewgoodmen.com/thefgmforum/) for reliable H2H/PBEM play and opponents. 
    * * cough * *
  22. Like
    Badger73 reacted to grunt_GI in Scenario Editor . . . needing step-by-step instructions   
    This is the program that "unpacks" campaigns to individual scenarios that can then be modified using the editor.  it is one of my favorite CM tools..keep in mind it does NOT work on CMSF.
    CMx2 ScAnCaDe V2.0 By Mad Mike
    http://cmmodsiii.greenasjade.net/?p=5186
  23. Like
    Badger73 reacted to c3k in Scenario Editor . . . needing step-by-step instructions   
    I'd have to say, of all the games I've ever owned, the editor in CM is one of, if not the, strongest.
    Drawbacks? Sure. It can be a bit arcane, but all of the information is in the manual. Advanced techniques are available on the forum. The editor is a tool which leverages the game engine and makes CM the one game which has always been on my hard drive.
    Every game owner has the same tools to create battles and campaigns which were used by the developers. That's rare.
  24. Like
    Badger73 reacted to A Canadian Cat in Stupid units names removal   
    Which is code for make sure that you only download the full installer.
  25. Like
    Badger73 reacted to umlaut in 258 new force specific backgrounds   
    Just thought I'd share this funny experience: This summer the family and I spent some of our vacation in Normandy (guess who came up with that brillant idea?). And as we were entering Cherbourg I noticed a place and a sign from one of the photos I used in the background set.

    I of course had to go back and take a picture - and try editing it in with the original:


    On the way there I realised that another of the photos in the set was taken in the same street (Avenue de Paris, IIRC), so I took another photo - with my kids standing in for the GI's.

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