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Posts
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Days Won
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Everything posted by Badger73
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Back In The Saddle, What Are Must-Have Mods?
Badger73 replied to DaddyO's topic in CM Normandy Maps and Mods
Juju's UI and everything done by "Aris"! -
@Falaise - If you are going to rename all those file names to their current values, would you consider uploading to CMMODSIII (http://cmmodsiii.greenasjade.net/) when done? Good luck and thank you.
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That would explain why they were not migrated to to CMMODSIII. FGM only transferred CM mods which would work post v2.0. Good catch. Thanks, @Mord
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I recall those mods. I am surprised they were not copied when FGM migrated them from the old BF repository to GAJ / CMMODSIII. I thought the old repository was archived by Battlefront somewhere offline. Until we find it, these may interest you. Rifle Brigade mod CM:CW 2.00, by Blimey http://cmmodsiii.greenasjade.net/?p=1495 Veins CW Uniforms, by Vein http://cmmodsiii.greenasjade.net/?p=1155 benpark’s British Infantry and AFV Crews http://cmmodsiii.greenasjade.net/?p=1110
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VG article on US Airborne in MG
Badger73 replied to John Kettler's topic in Combat Mission - General Discussion
@John Kettler - I think the question raises a concern about avoiding duplicate posts across multiple threads. -
Update on Engine 4 patches
Badger73 replied to Battlefront.com's topic in Combat Mission - General Discussion
In the works; real-soon-now. -
Water warning! Be aware that the game restricts all water features on a map to one and the same elevation. The elevation of that nice little shoreline at the bottom of your ridgeline will be the same elevation as the nice little pond at the top of the hill. This creates a volcano like water crater by the higher terrain feature. The only exception is the "stream" terrain which acts more like a pathway on a map than it does a water feature. See lesson learned here: Good luck making your maps and designing your scenario's. Consider The Proving Grounds when looking for testers ( http://www.thefewgoodmen.com/tpg2/ ).
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Gauging Combat Mission Interest
Badger73 replied to Bil Hardenberger's topic in Combat Mission - General Discussion
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Is Fulda Gap most likely never in the cards?
Badger73 replied to Sequoia's topic in Combat Mission - General Discussion
Because Battlefront does not publish a game covering this, I think it is worth your while to take a serious look at Matrix Games' forthcoming "Armoured Brigade" title due for release 15-Nov-2018. -
Forum conflation or broken mouse scroll wheel - maybe both. The CMx2 general discussion forum at the top of the Forums landing page is regularly confused with the Battlefront general discussion forum at the bottom of the landing page. <Sign> Unfortunately, not the first time and won't be the last. Home / CM2 / Combat Mission - General Discussion - http://community.battlefront.com/forum/113-combat-mission-general-discussion/ Home / General Discussion Forum / General Discussion Forum - http://community.battlefront.com/forum/57-general-discussion-forum/
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http://www.thefewgoodmen.com/thefgmforum/threads/if-fury-was-a-british-film.28463/#post-261816
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Is Fulda Gap most likely never in the cards?
Badger73 replied to Sequoia's topic in Combat Mission - General Discussion
Alexander did - https://en.wikipedia.org/wiki/Alexander_Suvorov Viktor did not - https://en.wikipedia.org/wiki/Viktor_Suvorov -
Operation Trident Juncture 2018
Badger73 replied to DerKommissar's topic in Combat Mission - General Discussion
Some commentary in "Today's News, Tomorrow's History" by @Bootie of FGM -
The manual refers to it as the "Evade" button in the command panel. Instant Commands - allow one click change in unit behavior. The left button tells the unit to HALT and retain its Commands. Clicking on the button again tells the unit to RESUME. The middle button instructs the unit to CANCEL all its Commands and to do nothing for the moment. The right button tells the unit to EVADE by abandoning its current Commands, seeking immediate cover and perhaps popping smoke. Although units can Evade on their own initiative, sometimes they try too hard to stick to their Commands and need to be redirected without further delay. Instant Commands work in both Real-Time and We-Go styles of play.
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https://battlefront.mojohelpdesk.com/ Upper Right Corner - Create new ticket.
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Wargaming as a Military career path
Badger73 replied to Kinophile's topic in Combat Mission - General Discussion
Ender's Game, anyone? -
noob question Tactical use of splitting squads?
Badger73 replied to Mousie's topic in Combat Mission Battle for Normandy
Would you mind citing some sources? Thank you.- 50 replies
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- battle for normandy
- tactics
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(and 2 more)
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In the fields where the poppies grow
Badger73 replied to Majick's topic in Combat Mission Battle for Normandy
"Nothing except a battle lost can be half as melancholy as a battle won." - Arthur Wellesley, the Duke of Wellington -
But . . . but . . . , that's not according to Quentin Tarantino . . . .
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Nah, just Hollywood production economics. Likely an abundance of available Wehrmacht uniforms still hanging on wardrobe storage racks.
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But of course!
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Agreed. The 1st FSSF trained for the more unique missions using the more unique weapons. The 92nd ID comprised standard US TO&E's where a then segregated US Army assigned ethnically distinct American solders; the "Colored" 183rd and 184th Infantry and 167th artillery brigades, the 317th combat support battalions as well as the Japanese American "Nisei" of the 442nd infantry regiment.