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Badger73

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Everything posted by Badger73

  1. I suppose that's true when you count all CM games and maps. Within CMBN though, this specific bug regularly ruins play. It is not trivial within that title. However, I do understand that debugging it will be a major effort diverting resources from other more profitable work. I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.
  2. Check here --> Combat Mission 2x Scenario List
  3. Normally, I would agree with you, especially at the normal anti-tank weapon ranges for the US Army WW2 37mm anti-tank gun.. However, by firing at 25 yards (@20 meters) distance from the rear of the targeted panzer's engine, I'm willing to believe this is likely a true story.
  4. I purchased a game as a gift once by buying another copy for myself a long while back. If I recall correctly, I emailed the order confirmation email information, download link, and order activation code to the person I gifted.
  5. @kohlenklau - If I'm calculating things correctly, you've been absent 15-March through last Sunday, 15-December. It's good to see your return. Welcome back.
  6. This bug ruins bocage scenario's. It made @Holdit's beautifully crafted Ad Hoc at Chef-du-Pont unplayable for the Germans
  7. Right. This is the "run towards the enemy" bug. Here a two threads mentioning it but there are other places it's been noted too; Irrational Behaviour and Annoying withdrawal towards the enemy behaviour. As I best recollect, it was fixed in all the titles except CMBN and has something to do with the TacAI in bocage terrain.
  8. I suspect that Axis/Allied manufacturing capabilities played a role here. As time passed, Allied production outpaced Axis abilities and surpassed aircraft replacement rates. Here's what Wikepedia shows.
  9. Check out The Few Good Men. They host a pretty active multi-player community.
  10. Brazilian Army - per R2V release notes Engineer Battalion 44 Infantry Battalion 44 (lorried) Regimental Antitank Company 44 Antiaircraft Battery (field) Cavalry Troop Bunker- M1 57mm
  11. Two partitions of the same drive, not SSD. My C partition is smaller so I keep all my game (including STEAM) files on D. I've been playing CMFI for years from my D drive. I used the "smaller" .rar file Engine 4 2.02 patched installer from URL = https://battlefront.sharefile.com/d-s5053bf0726c4c5d8
  12. That's sub-optimal but I'll try it for now. I still think this new installer has a hard-coded "documents" directory drive error. When time permits, please ask someone to check it against the previous installers used for CMFI. As an FYI, both my CMBN and CMFB games run from a "programs" directory on my D drive using a D drive "Documents" directory. Those installers might help for comparison. Thanks for your help.
  13. Right, that wasn't the case before. Everything is on my "D" drive. Hmmm, my CMFI/GL game files are in "D" directory; D:\Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Scenarios has no R2V files. However, I find all my R2V games files are on my "C" drive. C:\Users\mvang\Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Scenarios has 15 items. C:\Users\mvang\Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Campaigns has 2 files. These scenarios and campaigns are now what shows up in my game even though my game's "exe" file is located in my "D" drive at "D:\Program Files (x86)\Battlefront\Combat Mission Fortress Italy\CM Fortress Italy.exe". It appears that the installer correctly updated the program files where I prompted on my "D" drive but instead created the R2V files on my "C" drive. The game is defaulting to "C" for it's data files despite my pointing the installer to "D"
  14. @BFCElvis I think something's amiss. I successfully downloaded, installed, and activated selecting ""D:\Program Files (x86)\Battlefront\Combat Mission Fortress Italy" as the directory where my game resides. When I "play" the game and select "battles", only the R2V scenario's appear. All the CMFI/GL stuff is absent. The "Activation" screen showed all modules present and available to play. Please advise. Thanks.
  15. More details here - "Rome to Victory Pre-orders are now open" thread:
  16. It is a bit obscure with the file type truncated when you read the download screen. The 3GB ".pkg" file is for Mac. The 2GB ".rar" file is for PC. Download speed was a bit slow for me but all good things come to he who waits.
  17. Some of it is extracted here --> FGM Scenario Designers Workshop - AI Scripting
  18. Not that I'm aware. Human to Human (H2H) play by e-mail (PBEM) rarely occurs in realtime to allow for that. Opponents are often in different time zones across the planet. They usually play their turn when spare time allows for it. Typically, players agree to a regular rate of turn response time (like "daily" or "3-4 per week") before they begin their match. Real Life has enough time pressures already. I doubt many people would embrace more, especially for something they want to enjoy.
  19. I think there were holdouts. I still recall back in the 1970's serving beside an officer from the Royal Tank Regiment in liaison with a US Army tank battalion who often called the M-60 tank's 105mm main gun a 25 pounder.
  20. There is a difference regarding tank riding infantry. CMFI does not allow it. CMRT and CMFB do. It sounds like CMFB is the way for @BeardlessThunderGod should go.
  21. Additionally, in olden times when pots and kettles were used over the open flames of hearth or cooking fires, soot would form on their bottoms and sides. They would both become blackened so neither could claim to be cleaner or better than the other.
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