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Found 6 results

  1. I'm playing the first campaign, and over a dozen times, I've had people run away the moment fire starts to be exchanged. Why is this?
  2. Do you guys split your units often? Perhaps to have many people occupying buildings at the same time for area control? Only time I've actually used it wasn't a real combat situation, but during the training exercise. It does make people useful for scouts at least. Speaking of which, can buildings be used as scouting locations once you shorten the targeting cone? I'm trying to learn about every tactic I can use to my advantage, this game is really tough, even on the training difficulty.
  3. I know this is a pretty loaded question so let me break it apart. I'm watching Armchair General's tutorial on Battle for Normandy, and he said that the most important thing is fire superiority. This question is going under the assumption that this is 100% fact, so it can be used as a universal unit of trade. So, first, because it's 4am and I'm bored, let's define just what fire superiority is so we are all on the same page. Essentially, it is the measurement of Delta between you and your opponent's firepower; the bigger difference between them, the more superiority is had. On to the
  4. So, I've been trying to learn how to play on the tutorial mission, and I've realized something: The armor given to you is completely useless.Let me explain my situation So, my plan is to attack through the north field. This would allow me to avoid their anti tank gun with concealment, and a few of their regiments thanks to the bushes along the road. Here's the biggest problem: *Armor can't run over hedges*. For whatever reaeson the tanks can't go through gaps in hedges or or fences something, but they must always drive along the road and then come back off of it. I don't know what gu
  5. So, after getting this game yesterday, I'm having a hard time with it. I'm loving the game regardless of my failures, but I just have to ask, why do tactics fail here but succeed everywhere else? In most other games, there is the general idea of, "push first, and push hard" in order to capture your objectives. While I attack with what I believe are "overwhelming odds" (although without any intel to support this), by the time the battle ends, it was a horrific, bloody draw. In my current game, the first campaign mission, I've gained control of multiple areas, but barely nobody is alive to
  6. So, I'm in the setup phase and learned that the open up button allows the vehicles gunner to shoot, and acquire gives people ammo! In a conquest to just click everything, I noticed those three buttons in a row, the green red red ones with different symbols on them. What do they do? A second question as well, do rifleman need the 7mm ap ammo? How can I get them to use it now that I've given it to them? How much ammo should I give them before it affects stamina? (assuming it does at all)
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