Jump to content

kohlenklau

Members
  • Posts

    7,246
  • Joined

  • Days Won

    42

Reputation Activity

  1. Upvote
    kohlenklau got a reaction from Aragorn2002 in CMFI Crete 1941 mini-mod project   
    I know you are trying to say nice things. I appreciate it.
    I am definitely taking off for a few years to focus my energy elsewhere. I have a 24 foot ceiling dining room to finish, a 700 square foot house for my son, rebuild and repaint the pergola I built back in 2008, several other big projects on my 10 acres. Get back in shape. Dry out and regrow the liver.
     
     
     
     
  2. Like
    kohlenklau got a reaction from GhostRider3/3 in CMFI FRANCE 1940 BRONZE PACK IS RELEASED!!!   
    I am having a blast modding this FRANCE 1940 project. I am not sure what Bootie will do over at CMMODSIV. I hope he uploads the BRONZE release. 
    Take a look at this.
    Yes, I DO have some texture things to fix and Blender is kicking my butt for some things I need to do on the model.
    But I changed the UI branch and portrait and silhouette. AND the floating icon.
    Dang...and I still gotta edit the e out of Sturmgeshutz. hahaha

     
     
     
  3. Upvote
    kohlenklau got a reaction from Aragorn2002 in CMFI FRANCE 1940 BRONZE PACK IS RELEASED!!!   
    Maybe I am the jack of all trades, master of none type! The community has folks with awesome talent that outshines anything I ever cobbled together. I do hope that MORE folks try and be brave and "create content" with scenarios and campaigns and mods and such. 
  4. Like
    kohlenklau got a reaction from Sequoia in CMFI FRANCE 1940 BRONZE PACK IS RELEASED!!!   
    Swing by the other thread lads to grab the dropbox link and to have a look at the readme!
    Or use this wormhole...
    https://community.battlefront.com/topic/142292-how-to-make-a-big-mod-test-dummy-log/?do=findComment&comment=1988156
     
     
  5. Like
    kohlenklau got a reaction from Bulletpoint in graphic problem Firefly commander   
    A MISUNDERSTANDING IS HAPPENING I THINK.
    To me the initial point is that BFC ships the game with the 3D model having a Tank commander too low. Agreed or disagreed? Why does it get out the door like that?
    Anyway, so, we are the customers and see a problem. We report it or try to. BFC or a representative such as Ian @IanL who we do appreciate, says it is now on a list and will be fixed some time as they select due to their limited time. 
    Forum folks are trying on their own to fix it and make an effort. Somebody notices the customer fix has ramifications. We report the curious ramifications up the chain to BFC.
    Maybe the words "BFC must do something" is not exactly intended. Maybe it is more like.."Wow, this is interesting. A mod that slightly fixes a 3D issue SEEMS to have combat results impact on getting sniped. Any comment from the developer?"
    Maybe we could expect.
    a. it is an illusion. your data cannot be correct. TC is hard coded as "X exposed no matter where he is during "Unbuttoned"
    b. uh oh, don't mess with it. wait for our 3D fix.
    I am not sure if I am correct but I think I am. @laurent 22 N'cest pas?
    EDIT: in some high stakes tournament it is possible somebody could or definitely could(?) take advantage of this and win a PBEM unfairly. I guess it depends on who loads first? Ian feels this issue is outside BFC's role. Cheaters are out there.  BFC cannot have counter-measures in place to stop every form of cheating. But they should be aware of every issue. 
    so, a new one.
    c. ok, issue acknowledged, we have no official reply except, be careful of cheaters!
     
     
  6. Upvote
    kohlenklau got a reaction from Aragorn2002 in CMFI FRANCE 1940 MOD now in progress   
    I just wanted to reach out to CMFI players that I am working on this mod. Anybody who wants to be involved can PM me. We can always use modders to help or folks who want to write scenarios for France 1940.
    I am keeping progress posts over in the general discussion mod tips subforum.
     
  7. Like
    kohlenklau got a reaction from Suchy in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    FR40B SILVER PACK HIGHLIGHTS (tentative for the 10 May release)
    FR40B1 [muddy-crossing]
    FR40B2 farm flavor objects 
    FR40B3 Charb1bis
    FR40B4 Brazil as Senegalese troops
    FR40B5 French 75mm gun
    FR40B6 Panhard Armored Car
    FR40B7 PzIVD
    FR40B8 [rubarth] scenario special mods
    FR40B9 [corpsfrancs]
     
    FR40B SCENARIOS (current list)
    FR40B DROLE DE GUERRE                                    by PEB14
    FR40B DER GIGANT                                               by kohlenklau
    FR40B FIREFIGHT AT ANNELLES                          by kevinkin
    FR40B RUBARTH'S RITTERKREUZ                         by kohlenklau
     
     
  8. Upvote
    kohlenklau got a reaction from Artkin in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    The panzerwaffe awaits the map anxiously.

     
     
  9. Like
    kohlenklau got a reaction from laurent 22 in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    The panzerwaffe awaits the map anxiously.

     
     
  10. Like
    kohlenklau got a reaction from laurent 22 in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    This is "BACHILLES" from FR40B DER GIGANT

     
  11. Like
    kohlenklau got a reaction from laurent 22 in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    TRY TO SAY THIS 3 TIMES FAST!
    Rubarth rides roughly on the river in his rubber raft!

    German Assault Raft. Blender mod as a flavor object in the drum series. With paddles borrowed from the Schwimmwagen! 
  12. Thanks
    kohlenklau got a reaction from Aragorn2002 in British helmet mk3 instead of mk2?   
    ohhhh....no wonder. That uses a different form. British Army Requisition Form B A 2 Zed Null stroke 6
  13. Like
    kohlenklau got a reaction from PEB14 in Confused about AI initial placement   
    FOR YOUR FIRST SCENARIO I ADVISE TO KEEP IT SIMPLE.
    I best enjoy writing a scenario that is only playable as human on one side because it is easier and quicker to write and you can focus your efforts for the other side AI pan.
    HUMAN PLAYER SIDE: write briefing, make TACMAP. Use all 3 colors for set up zones for something cool to control the human.
    AI side: no briefing required. no tacmap required. AI Plan 1 gets tested and then maybe AI Plan 2 and 3 are just some variations on what happens.
    The various points are always a hassle for me to make end perfect.  
     
     
  14. Upvote
    kohlenklau got a reaction from Aragorn2002 in British helmet mk3 instead of mk2?   
    You must file a British Army Requisition Form B A 2 Zed Null stroke 5. 
  15. Like
    kohlenklau got a reaction from quakerparrot67 in British helmet mk3 instead of mk2?   
    You must file a British Army Requisition Form B A 2 Zed Null stroke 5. 
  16. Thanks
    kohlenklau got a reaction from Aragorn2002 in British helmet mk3 instead of mk2?   
    I can walk you through it if you want...
    for both the Mk2 and Mk3 you want to:
    Gather from CMBN brz folders the raw files. the main mdr and usually its mates (some several lod files). 
    <EDIT: Gather this in a folder in your CMBN z fodler, named whatever you want>
    gather the texture files and normal maps, the numbered set 
    the chinstrap too. is there a single one or 2 different? I don't know.
    ok, so we are going to trick the game to think it reads the mk2 but it really just shows the mk3
    make copies of the mk3 mdr and rename as mk2
    make copies of the mk3 textures and normal maps and rename as mk2
    if the number of mk2's offered is less than the number of mk3's, then you will need to past additional as needed
    then slap it all in z and fire up old Bessy
  17. Upvote
    kohlenklau got a reaction from Artkin in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    TRY TO SAY THIS 3 TIMES FAST!
    Rubarth rides roughly on the river in his rubber raft!

    German Assault Raft. Blender mod as a flavor object in the drum series. With paddles borrowed from the Schwimmwagen! 
  18. Upvote
    kohlenklau got a reaction from Artkin in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    The scenario starts with just a forward observer and you call in the Stukas to hit the bunkers. Then the rafts hit the other bank and the real fun begins...

     
  19. Like
    kohlenklau got a reaction from pag7 in Confused about AI initial placement   
    a few additional thoughts...maybe not all applicable but I wanted to puke it out for the record
    For scenarios where it is "playable in all modes", the human wants to have flexibility to position HIS troops as he desires. Allies or Axis side. Some players get all angry if you limit them too much. oh well. The 3 different color set up zones can be fun to try and allow some flexibility for some units but not have a big gun up forward too far for example. You can have discontinuous usage of the 3 colors. 2,3,4+ big reds in the back. 2,3,4+ oranges mid way. 2,3,4+ pinks up front. same for the blue side.
    The AI does what it is told. the little yellow dots and you face the unit with the green dot. 32 groups now I think and 5 AI plans. LOTS OF DOTS.
    in the editor make sure all the stuff is in the proper colored set up zone(s) that match to the yellow set up dot of the AI plan for that group...OR IT GLITCHES.
    I think I rattled that off correctly.  
    FUN STUFF!
  20. Like
    kohlenklau got a reaction from Vacillator in Confused about AI initial placement   
    a few additional thoughts...maybe not all applicable but I wanted to puke it out for the record
    For scenarios where it is "playable in all modes", the human wants to have flexibility to position HIS troops as he desires. Allies or Axis side. Some players get all angry if you limit them too much. oh well. The 3 different color set up zones can be fun to try and allow some flexibility for some units but not have a big gun up forward too far for example. You can have discontinuous usage of the 3 colors. 2,3,4+ big reds in the back. 2,3,4+ oranges mid way. 2,3,4+ pinks up front. same for the blue side.
    The AI does what it is told. the little yellow dots and you face the unit with the green dot. 32 groups now I think and 5 AI plans. LOTS OF DOTS.
    in the editor make sure all the stuff is in the proper colored set up zone(s) that match to the yellow set up dot of the AI plan for that group...OR IT GLITCHES.
    I think I rattled that off correctly.  
    FUN STUFF!
  21. Like
    kohlenklau got a reaction from PEB14 in A stupid question about campaigns   
    I recall the campaign author can actually give the wording of the 2 options. Very near the beginning of the file...I bolded it below.
    Here is the campaign script for my amateur first campaign from 2015. CMFI Wacht Am Rapido. I used CMFI to be a Battle of the Bulge but placed in Italy!
    /* Campaign Header 14.3.15*/
    [PLAYER FORCE] red // options are: blue/red
    [HUMAN OPPONENT ALLOWED] no // no/yes
    [BLUE VICTORY TEXT] You won!
    [BLUE DEFEAT TEXT] You lost!
    [RED VICTORY TEXT] You are victorious! Your successful battlefield leadership has significantly disrupted the allies plans.
    [RED DEFEAT TEXT] You have been defeated! The efforts of your men have been in vain. The cross-channel invasion will take place.
    /*Battle #1*/
    [BATTLE NAME] Battle 1// note, do not include “.btt”, just the file name
    [WIN THRESHOLD] tactical victory //
    [NEXT BATTLE IF WIN] Battle 2A
    [NEXT BATTLE IF LOSE] Battle 2B// a blank signals an end of the campaign
    [BLUE REFIT %] 100 //always express this a number between 0 and 100
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 100
    [BLUE REST %] 10
    [RED REFIT %] 50
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 100
    [RED REST %] 10
    /*Battle #2A*/
    [BATTLE NAME] Battle 2A// note, do not include “.btt”, just the file name
    [WIN THRESHOLD] tactical victory //
    [NEXT BATTLE IF WIN] Battle 3
    [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign
    [BLUE REFIT %] 100 //always express this a number between 0 and 100
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 100
    [BLUE REST %] 10
    [RED REFIT %] 50
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 100
    [RED REST %] 10
    /*Battle #2B*/
    [BATTLE NAME] Battle 2B// note, do not include “.btt”, just the file name
    [WIN THRESHOLD] tactical victory //
    [NEXT BATTLE IF WIN] Battle 3
    [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign
    [BLUE REFIT %] 100 //always express this a number between 0 and 100
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 100
    [BLUE REST %] 10
    [RED REFIT %] 50
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 100
    [RED REST %] 10
    /*Battle #3*/
    [BATTLE NAME] Battle 3// note, do not include “.btt”, just the file name
    [WIN THRESHOLD] tactical victory //
    [NEXT BATTLE IF WIN] Battle 4A
    [NEXT BATTLE IF LOSE] Battle 4B// a blank signals an end of the campaign
    [BLUE REFIT %] 100 //always express this a number between 0 and 100
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 100
    [BLUE REST %] 10
    [RED REFIT %] 50
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 100
    [RED REST %] 10
    /*Battle #4A*/
    [BATTLE NAME] Battle 4A// note, do not include “.btt”, just the file name
    [WIN THRESHOLD] tactical victory //
    [NEXT BATTLE IF WIN] Battle 5
    [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign
    [BLUE REFIT %] 100 //always express this a number between 0 and 100
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 100
    [BLUE REST %] 10
    [RED REFIT %] 50
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 100
    [RED REST %] 10
    /*Battle #4B*/
    [BATTLE NAME] Battle 4B// note, do not include “.btt”, just the file name
    [WIN THRESHOLD] tactical victory //
    [NEXT BATTLE IF WIN] Battle 5
    [NEXT BATTLE IF LOSE] // a blank signals an end of the campaign
    [BLUE REFIT %] 100 //always express this a number between 0 and 100
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 100
    [BLUE REST %] 10
    [RED REFIT %] 50
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 100
    [RED REST %] 10
    /*Battle #5*/
    [BATTLE NAME] Battle 5
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 6A
    [NEXT BATTLE IF LOSE] Battle 6B
    [BLUE REFIT %] 100
    [BLUE REPAIR VEHICLE %] 100
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #6A*/
    [BATTLE NAME] Battle 6A
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 7
    [NEXT BATTLE IF LOSE] // end campaign
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #6B*/
    [BATTLE NAME] Battle 6B
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 7
    [NEXT BATTLE IF LOSE] // end campaign
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #7*/
    [BATTLE NAME] Battle 7
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 8A//
    [NEXT BATTLE IF LOSE] Battle 8B//
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #8A*/
    [BATTLE NAME] Battle 8A
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 9
    [NEXT BATTLE IF LOSE] // end campaign
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #8B*/
    [BATTLE NAME] Battle 8B
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 9
    [NEXT BATTLE IF LOSE] // end campaign
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #9*/
    [BATTLE NAME] Battle 9
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] Battle 10A//
    [NEXT BATTLE IF LOSE] Battle 10B//
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 0
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    /*Battle #10A*/
    [BATTLE NAME] Battle 10A
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] //end campaign
    [NEXT BATTLE IF LOSE] // end campaign
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
    /*Battle #10B*/
    [BATTLE NAME] Battle 10B
    [WIN THRESHOLD] tactical victory
    [NEXT BATTLE IF WIN] //end campaign
    [NEXT BATTLE IF LOSE] // end campaign
    [BLUE REFIT %] 10
    [BLUE REPAIR VEHICLE %] 10
    [BLUE RESUPPLY %] 10
    [BLUE REST %] 10
    [RED REFIT %] 10
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 10
    [RED REST %] 10
     
  22. Like
    kohlenklau got a reaction from Simicro in User Interface items names   
    I am very happy to see you "under the hood" fiddling with the carburetor! I wish you the very best. It is the game within the game to do modding and change things. PM me if you want a link to all my mods and raw files. Use whatever you want with my best wishes. 
  23. Upvote
    kohlenklau reacted to JM Stuff in User Interface items names   
    the 1 you find in the \nations\branches
    the 2 user interface\in-game panels\unit info\special equipment icons
  24. Upvote
    kohlenklau got a reaction from AlexUK in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    This mod, like many others I have embarked upon, has been a great learning experience.
    FRANCE 1940: I have learned so much about this phase of the war. Wow. Great stuff. <BFC, maybe you should rethink your hardline? A handful of forumite nobody's has created a damn good product in 9 weeks. Imagine what YOU could do with the keys to the game. No "Fake Lobster!" put downs for you guys. > 
    I am working with @JM Stuff to do a small sub-mod to FRANCE 1940. We are creating the Chasseurs Ardennais. I plan to do a scenario, or maybe a mini-campaign, for the "Battle of Bodange" in Belgium, as the Germans tried to get through the Ardennes.

     
  25. Like
    kohlenklau got a reaction from PEB14 in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    This mod, like many others I have embarked upon, has been a great learning experience.
    FRANCE 1940: I have learned so much about this phase of the war. Wow. Great stuff. <BFC, maybe you should rethink your hardline? A handful of forumite nobody's has created a damn good product in 9 weeks. Imagine what YOU could do with the keys to the game. No "Fake Lobster!" put downs for you guys. > 
    I am working with @JM Stuff to do a small sub-mod to FRANCE 1940. We are creating the Chasseurs Ardennais. I plan to do a scenario, or maybe a mini-campaign, for the "Battle of Bodange" in Belgium, as the Germans tried to get through the Ardennes.

     
×
×
  • Create New...