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kohlenklau

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Everything posted by kohlenklau

  1. @Bimmer they are correct. Not sure you are interested in this but if you want to try and write a scenario involving a bridge demo situation it can be "scenarified" by a couple ways. 1. The time limit represents attacking forces getting to the bridge to stop the demo. Touch objective there for the attackers is the key victory and thus the demo didn't happen. They don't make it there in time then the defenders DID have time to blow the bridge. 2. In addition to the above I have put barbed wire around the front of the bridge to force the player to try and use his engineers/pioneers/breach team/anybody with a demo charge to blast through the wire and allow passage to the touch objective. At least some demo charges might be used by somebody...explosions! 3. I also once programmed the AI to show with a similar demo charge equipped team to blow a hole in a tall wall somewhere to allow the AI enemy to enter an inner enclosed area to hit a touch objective and win, thus simulating that there was a team your human player could try and kill to stop the bridge destruction. Then in a campaign, it possibly branches off and you edit the map to have a destroyed bridge on the next battle if applicable. The time limit method is obviously the easiest way!
  2. I think I copied it here okay. https://tacticalwargames.blogspot.com/2016/04/combat-mission-final-blitzkrieg-review_87.html Some very nice screenshots in the review! Good job Wodin.
  3. One of my old CO's would make us owe a beer for every typo on a message draft. James, I think you owe me 2 beers! roll (role) and ordinance (ordnance). EDIT: Spellcheck let you down as those are not actually typo's but incorrect usage or whatever you'd call it.
  4. shucks Fred, you gotta plug in the mods for the terrain and the half horizons. Here is what I see!
  5. I look at that sign and get very hopeful for the future of stuff BFC will decide to create for the games. About 3 months ago I started a new job and had to learn AutoCAD Civil 3D. Day 1 I knew jack diddly but now I can really do some drafting much much faster, still tons to learn though. My point is that I bet that sign took the skilled 3D artist a very brief amount of time to create. But look how much it adds to the game!
  6. ...at 0300 this weekend, someone will glance down to those portraits in the UI and swear they saw their own face! (Too much "Night Gallery" as a kid I guess....) Those snowy portraits are very immersive. Excellent job. I will be needing something like those later on for CMRT Winter Mod!
  7. Aww, that is a start in the right direction. Thanks.
  8. I checked in the data folders and it definitely looks like it shipped with a portrait that seems to have a guy with the regular german helmet. But Juju's Blitz UI mod is headed your way eventually, so don't worry. ....BFC can fix it officially in the first patch I guess.
  9. I searched the suppository and cmmods and could not find VM's German Wehrmacht. But anyway, remember that you can't really haphazardly dump all your mods directly in the z folder. Some will cancel out the others or cause conflict unless modtagged. Or maybe get a mod manager program freeware! google JSGME Jones Soft Generic Mod Enabler. German Computer? Send it back through time and change history? Don't!
  10. Create a folder on your desktop called "mods storage". Then cut all your mods OUT of your mods folder and paste to that folder. This should take you back to plain vanilla stock. Then we can try a single uniform mod and try to see if it shows in game. There is always a reason for everything.
  11. filenames = the actual filename not the name of the mod. It is important.
  12. The Norwegian Blue is often quiet but has lovely plumage....
  13. Maybe it isn't an error. The US Army had pioneers also in the Infantry Battalion TOE for 44 you had an "Ammunition and Pioneer Platoon" in the HQ Coy.. here But I am not sure what the scenario author intended.
  14. Rattle off a few filenames of the german uniform mods please...
  15. Are you purchasing the correct troops? Do you have all the modules to even show Waffen-SS? Did you restart the game after mods were in Z? Are they unzipped?
  16. A few of us are testing the Blitz UI mod in the demo and it is so starkly different to go back and forth viewing the game with and without the mod installed. It seems like an unfinished game WITHOUT the mod in place, a bit crude and simplistic really. But with the mod in place...wow! From lame to fame. I want to thank you Juju for all your efforts for the CM community with these UI mods as well as for the special mods you have done for me over the years. I am gifting you a copy of CMFB download when it is released.
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