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Wego McPbem

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Everything posted by Wego McPbem

  1. I don't think it applies to all the units in that campaign but yeah, you face some units you've fought before at times and their casualties\kill counts are carried over.
  2. In my last game my opponent had a panzerschreck team prone in some grass. My sherman came round the corner, the schreck guy switched from his already equipped schreck to his pistol, got on his knees and fired his pistol into the frontal armour of it at which point the sherman spotted him and took him out. Needless to say, he wasn't very happy. I could have just about bought it if the shot was aimed at the tc but choosing to fire a handgun into the tanks armour when he had a schreck ready to go made no sense at all. On the other hand I have had an mp40 wielding member of a vehicle crew target the tc of a moving tank at quite a distance and hit him which impressed me.
  3. One potential problem would be that it would make units that are often required to operate out of C2 (scout teams for example) impossible to use properly. Absolutely, I agree. I don't think this could be done in cmbn. This thread seems more like a hypothetical suggestion though. Like you said before there would have to be some way for squads to have their own initiative and ai would be the only way to do that. Would be really difficult to get right.
  4. I suppose they could be ai controlled until they were back in c2.
  5. Yes, I find it hit and miss too. Makes me more reluctant to split up squads than I'd like. The way I was doing it is to give both teams a move order to the same spot but even then it doesn't work that often. Just sending one team to a spot the other is already occupying works even less of the time. Anyway, thats useful info about splitting into three fireteams and rejoining. Guess I'll start doing that if it's more reliable.
  6. I'd say they're quite useful. They're quick to deploy and target, very accurate and can wipe out a single squad\mg\atg pretty quickly. Obviously theres the risk of exposing them to fire when used like this though and theres no option for linear\area fire targeting. In the devils descent campaign I liked to take a couple along with platoons and leave a couple sat back somewhere where the fire can be called in remotely. That way I had the option of both methods when I needed it.
  7. The game of trying to get the most out of previously placed waypoints to avoid the command delay. Felt a bit ridiculous sometimes and would reward you for plotting a bunch of redundant waypoints just in case.
  8. This looks awesome but I think I'm too dumb to make good use of it. Love your ui mod btw, very useful. Keep up the great work.
  9. My favourite is to approach from a wall that has no windows and blast your way in with a demo charge. Had a breach team surprise an entire german squad like this. Right after the blast the team killed three of them with smg fire and the rest were so shook up they immediately surrendered. Obviously not an option all the time though.
  10. Yeah, it has completely shattered the morale of any troops that managed to survive it. Not to mention the effects on my morale It wasn't preplanned by the way, that would have been a hell of a lot worse. Think I am going to have to set a limit in future.
  11. I like to think I don't really care but in a meeting engagement I'm playing with a friend he bought two sets of those goddamned nebelwerfers (a grand total of 360 159 mm rockets) and proceeded to put massive area fire missions on maximum length all over my half of the map with them, using adjust fire to move the barrages about. He also lied at one point to try and trick me, saying he was nearly out of ammo when he actually had 200 left. Ok, they are expensive but I can't help but feel that it's cheesy as hell and got a bit annoyed. Its the kind of thing I'd expect from some ladder tard, not a friend who I'm meant to be playing for fun. What do you guys think about this? Am I wrong for getting irritated?
  12. I'm pretty sure you can do that, you just have to do it by highlighting the waypoint where you want it deployed, then giving the order. Had me stumped for a while too.
  13. The road to montebourg campaign definitely got me acquainted with bunkers. If you've only got infantry I think bazookas are probably the best way. It sounds like you've had some bad luck there to be honest, haven't seen many bunkers survive more than two\three hits on them. Only problem is getting them in close enough to make every shot count. Machine guns are next, preferably two of them at once. Might take a long time to knock out a bunker with them but it is possible. They'll usually do a good job of suppressing the occupants too, which can also help with getting your bazookas in close enough. Never had any luck using mortars on them. Don't forget about using smoke to neutralise them either. Anyway, good luck!
  14. Sorry vein, my mistake I guess. Oddball, you can get scipios flame mod here: http://petzi-fr.bplaced.net/CMx2Mods/ It was actually made for cmsf but works fine with cmbn also.
  15. Hopefully you mean the method and not my explanation. Right. This thread from the cmsf forum has some good examples of the kind of things you can do: http://www.battlefront.com/community/showthread.php?t=82035
  16. Sure, you just need to highlight the specific waypoint by left clicking it and attach the pause\face to that.
  17. I agree that I don't miss movable waypoints that much but at the very least they would make giving group orders more viable. Not much point in giving them right now when you end up having to delete and re plot most of them. In cmx1 if I wanted to move a lot of units a long distance I would often give a group order and just edit the waypoints to my liking.
  18. Looks like Scipios to me, I'm using it as well.
  19. Haha, fair enough. I think the key to his post was "best wargame around" Basically saying that Steiner isn't seeing the forest for all the trees. Trees which are being addressed and fixed tirelessly for v1.01 of course Anyway I'll stop putting words in other peoples mouths now. How about them low walls huh?
  20. Completely agree with you and yes I'm also obsessive about buddy aid even when it disadvantages me. Always feel bad whenever I have to leave casualties behind.
  21. For the UI i'm using a mix of Jujus, Marco Bergmans and Niessuhs ui mods. Other mods: Bils gridded grass. Veins tracers, skies, explosions and smoke. Scipios muzzle fire and flames. Oddballs sound mod. Ramblers weapons. And finally DeutschRitters icons, Niessuhs base markers and Seqoiuas mine markers. All good stuff, thanks guys
  22. Bunkers can catch on fire in the game. Seen both wooden and concrete ones go up in flames.
  23. I believe its a battle from the Courage and Fortitude campaign that comes with the game.
  24. Very nice, just had a quick look at it in game, thanks juju. Just a heads up for people, you can get other ui mods you want to keep to work with it by adding zb_ to the start of their filenames so the game will prioritise them. Bit easier than unpacking and editing.
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