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Gen Von Television

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About Gen Von Television

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    Senior Member

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Converted

  • Location
    Italy
  • Interests
    1/35 static wwii modeler, photography, 3D graphics, etc...
  • Occupation
    3d graphics consultant

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  1. Thanks axxe, that would be an option. But again I'm not sure I'm willing to spend on an update I will not be able to use. As for the Apple OS update policy is a rip-off that includes a mandatory call to upgrade your machine while I have some old macs still working perfectly and I do not find it really necessary to buy new computers. Besides I suspect the new OS X has so many hidden routines that control your installs and what not I'm not really happy to conform to. I even find frustrating I have to pass through the Apple Store to install any program, freeware included, not to speak
  2. Anyone can confirm the 3.12 update and the 4.0 Engine install is working on Mac OS 10.8.5, please?
  3. I apologize if this matter has already been discussed elsewhere but I was unable to find any relevant information about it. I'm planning to upgrade to Engine 4 the whole of WWII CM installs I have on mine machines but I haven't upgraded any of them to the latest OS, and I would prefer not to nor do I feel the need. It seems to install Engine 4 for CMBN you do need it upgraded first to CMBN v.3.12: to upgrade it to that version from this page http://www.battlefront.com/index.php?option=com_content&task=view&id=2306&Itemid=518 ---->>> MAC (10.9 or later)
  4. Hello Steve,

    sorry to intrude in your PMs but I cannot find any proper information here on the forum or on the site: I'm still using Mac OS 10.8.5 on all of mine machines and I'm not really interested in upgrading it (in fact I 'm really avoiding it as I find no use on being used by the computer but I prefer to use it instead).

    Now I'm reading the Engine 4 upgrade will require i.e. the CMBN v.3.12 and I'm still on the 3.11 as I've read the Mac OS 10.9 should be installed: is that so?

    I will go with the Engine 4 Bundle (where is it on the shop?!?) for all the WWII CM series (having all of them) hence I hope you can give me a green light and the right pointers to balance information of this kind with the other releases of CMFI, CMRT and CMFB...

    Please let me know further.

    Kind Regards

    Diego

     

    1. Gen Von Television

      Gen Von Television

      Ooops, I did find the bundle on the store...:ph34r:

      But I still need a confirmation regarding the games upgrades compatibility with Mac OS 10.8.5: TIA

  5. Sorry for the very late reply: i understand your frustration but when I made this conversion I realized I had to simulate the historical outcome too, hence you'll need at least Major Victory for each battle to successfully complete the scenario. If you play on the German side the Benouville Battle you'll be OK even with Minor Victory. It has been play tested quite a few time with different players and even if you have Elite/Crack/Veteran troops on one side against even Conscript on the other, still you have to play it hardcore on either and avoid unnecessary losses and fatal mistakes while at
  6. Impovise. Adapt. Overcome.

  7. While I'm reading your document and examining the map in the Editor, I've noticed I did a battle scenario called < The Sheriff of Oosterbeek - small >where there are no British SUZs and the map is somewhat smaller than the one pictured in the doc. Is that OK? Admittedly I've also received the disc version but since I had already downloaded and installed the MG module I did not bother to re-install everything: I wonder if on the disc there is a full version of it and if so how should I proceed without having to re-install all the upgrades? Thanks for any advice.
  8. Finally I was able to get a Waffen SS Tactical Victory but I barely reached the Central Crossroad that was still heavily defended. For sure the design is really good as this battle has depicted very realistically, and I would say historically, the difficulties and hardship both sides had to face. I appreciated how each strong point of the Red Devils fought with grim determination and skill: in the end even winning the battle I was never able to reach any relevant objective, not to speak of finding where the Sheriff was. It was a very slow and systematic grinding of the defender, staying
  9. It seems we're in need of another upgrade of this excellent tac tool (thank you Guys!) after the latest 3.11 patch, isn't it? A German squad has its leader Long Tom and its MG gunner Heavy Tank Destroyer, etc...
  10. As far as I know it happened twice with Inf Squads during open ground maneuvers, the problem is that thereafter the whole squad get exhausted even if it stay waiting for the lone runner to rejoin. Consequently you'll have to wait quite sometime before the squad regain some strength: annoying...
  11. Hi Guys, I'm not sure this has already been discussed or noticed by others but it happened to me in more than an instance while playing, with different squads and in different spots: admittedly it may not be easy to notice, but after issuing a Quick Move order to a squad in a covered terrain far from the fighting I then found a single soldier running astray far from the rest of his squad. Once he was even running in an opposite direction, and again the squad wasn't even under any observation from the enemy and in full C2, and in normal state. Just weird. I happen to notice this after
  12. I'm still halfway into the battle and find it quite tough, especially since my SPGs are running low on ammo (my fault I presume) and indeed the Red Beret are putting up quite a stiff resistance (surely thanks to Jon very clever planning: good job!). I'm also half way reading this thread from the start and omitting the relevant Jon's designing parts not to spoil the on-going battle, so bear with me if I may bring up arguments already discussed and buried (like the double railway line issue, sorry). I've noticed some very high hedgerows that sometime are too difficult for the attackers to
  13. Yep, surely it was at least a double track railway: while playing this battle and noticing the atmospheric overcast afternoon, and the freedom I had moving around my German slugs and junks; that reminded me how strong was the AA around Holand and how poorly and quickly the Air Offensive was planned for the whole operation. If the Allied had a complete aerial supremacy of the kind they were able to master over Normandy, with the ability to use Typhoons and Thunderbolt to pigeon shooting any moving thing on the ground, maybe the Red Devils would have enjoyed a far superior support (aerial art
  14. Never mind: I still have to know what is meant by AS but I went back some turns and replayed the armor and vehicles movement and I believe I've found the sweet spot to make them going through under the bridge and not above it. The problem I still believe is to have an angled road below the bridges, while a straight segment would have probably resolved the problem: in any case just keeping the left side of the road, exactly where the first Stug was placed at start, seems to work all right. Interesting battle, nevertheless: I've still a long way to go...
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