Wego McPbem
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Everything posted by Wego McPbem
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Yeah, this would be amazing but it's understandable why it's not in.
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U.K customers and Delivery- Final Thoughts
Wego McPbem replied to pcelt's topic in Combat Mission Battle for Normandy
lol at "we don't do change" Typical. And thanks bulldog, was confused about that myself. -
U.K customers and Delivery- Final Thoughts
Wego McPbem replied to pcelt's topic in Combat Mission Battle for Normandy
Don't forget about the people in London that reported being charged 40 quid extra. Thats just plain extortion. I think it was something to do with parcelforce? Import tax is what it is, I didn't pay it this time but I've been hit by it before with other goods. The reason not everything gets hit is because they just don't have the manpower to check absolutely everything and if they did things would grind to a halt. It's pot luck basically. -
Not at all unfortunately.
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Mk II of Oddballs Soundmod is up!
Wego McPbem replied to Oddball_E8's topic in CM Normandy Maps and Mods
Yeah, I've noticed that too. You can barely hear them over the weapon sounds. Great mod by the way, thanks. -
CMBN grid mods not working for me.
Wego McPbem replied to Johnny Canuck's topic in CM Normandy Maps and Mods
It just so happens you're in luck, check out this grid mod: http://www.battlefront.com/community/showthread.php?t=98468 Works fine with veins terrain, instructions in the thread. -
Preplanned arty and spotting rounds
Wego McPbem replied to Peach Operations's topic in Combat Mission Battle for Normandy
Narses, just give them a small target arc so they won't fire at anything. That's generally what gets them spotted. Putting them into hide will actually stop them from seeing anything. Which for a spotter is quite a handicap -
Smaragdadler's Oriented Grid Grassmod
Wego McPbem replied to sawomi's topic in CM Normandy Maps and Mods
lol. Hopefully he won't be too offended you called him vile -
CMBN grid mods not working for me.
Wego McPbem replied to Johnny Canuck's topic in CM Normandy Maps and Mods
That's odd. Both of them work fine for me on windows 7 64 bit. -
Ballsy Sherman Crew
Wego McPbem replied to dieseltaylor's topic in Combat Mission Battle for Normandy
Steve was saying in another thread that normally a crew will bail out if they take two casualties. So yeah, particularly ballsy crew there. -
Interesting, perhaps I'm mistaken then. I assumed that the restrictions mentioned were just referring to the more obvious changes on iron. Those quotes are pretty vague though, hard to tell exactly what they mean. Would be nice to get an official explanation.
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What differences are those? I thought the only differences were generic infantry icons and the only being able to see what the selected unit sees on iron thing. According to the manual everything else is the same. Basically the same information is available to you on the levels above warrior, you just have to click around a bit more to get it. I suppose that may make a real difference in realtime but it doesn't in wego unless you both agree to not click on enemy units.
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An interesting observation in the unit info panel
Wego McPbem replied to James's topic in Combat Mission Battle for Normandy
Pretty sure I've only ever seen this with leaders. -
This is why I don't see the point in playing on anything higher than warrior at the moment. Restricting to generic infantry markers is pointless when you can just click on them and see exactly what they are anyway.
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There's a pdf of the manual included in the main combat mission directory.
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QB ME Preplan.... should not be allowed.
Wego McPbem replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Yeah, I don't really have a problem with them in attack and defend. The problem is mainly meeting engagements, especially with the maps that have really small deployment zones in a corner. -
Reuqirements on spotters for arty
Wego McPbem replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Ians observations fit with what I've seen so far. I've stopped calling fire missions where the observer doesn't have a decent view of the area around where I want to hit unless I'm really desperate. Los to a tiny area just isn't good enough, usually results in the arty being way off. -
Entering Buildings: Need help.
Wego McPbem replied to Champagne's topic in Combat Mission Battle for Normandy
Good point. I do keep forgetting about the reorganisation at waypoints, has messed me up a few times. -
Entering Buildings: Need help.
Wego McPbem replied to Champagne's topic in Combat Mission Battle for Normandy
I'm always nervous about this. I put an extra waypoint right outside the door I want them to enter through. Haven't seen it go wrong yet. I agree that it can be hard to tell which door you can use sometimes though. -
Haha, that pic is hilarious brille I keep forgetting to load up fraps whenever I play, missed a bunch of cool stuff already.
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You thought correct, that is how they work. And yes, the ammo bearers show the ammo in their loadout but once thats used up thats it. If you're seeing ammo bearers without any then they must have used it already.
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Whose bright idea was it...
Wego McPbem replied to HarryInk's topic in Combat Mission Battle for Normandy
Never been an issue for me (I use the alternate hotkeys) but my friend does this all the time. So funny just to see his tank crews randomly jump out at the start of a turn..lol Always look forward to the next rage fueled email. The mistake I often make is to give orders to the passengers of a vehicle instead of the vehicle itself. Then I watch in horror as they jump out and run off into the open.