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JyriErik

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Everything posted by JyriErik

  1. For CMBN manually in the folder is the only way to delete. That's why I have an alias set up to make it easier. CMFI has delete in the loading menu (I would assume the 2.0 for CMBN will have that function added) Jyri
  2. Tried out Hot Mustard & it does run slowly with the settings at their highest. My iMac is the 2.93GHz i7 with 1Gb Radeon HD 5750. The problem with speed on the larger scenarios IIRC is that Apple optimizes OS X graphics for stability first & Windows graphics are optimized for speed. That said, since I prefer small to medium sized battles so the large battles speed is not a deal breaker for me. Jyri
  3. I'm running it on a 27" iMac which has a 2560x1440 screen resolution. While the UI text IS tiny, it's still readable even with my eyes (the SOBs are requiring larger & larger print size as they grow older), so I can say the CMx2 does support larger resolutions. Jyri
  4. What I suspect is being referenced is the Italian Semovente 90/53 in German service. While mostly used as SP Artillery on the mainland there was some direct combat use of them. Jyri
  5. Not sure if it's a bug or a problem with the system since in order to shoot the machingun the loader HAS to open the hatch to shoot it, so if you want to stop that from happening you need to give a very short fire arc, but that will keep the main gun from firing also. Hard to stop that from happening without a "don't fire machinegun" command... Jyri
  6. Instead of dual booting, you can use Parallels Desktop or VMWare Fusion to run Windows on a Mac, which allows you to run both OS's at the same time, which can save you a lot of time if you need to switch OS's often. Jyri
  7. One question. When the KT was moved, did you follow the roads? I was able to get it off thge map with minmal damage (one track hit) simply by blowing holes in the bocage with my pioneers & breech team and having it move back through the middle of the map & avoided the roads until I had broken contact with US forces, then I ran it to the exit zone. Jyri
  8. Not sure about individual scenarios, but the Kampfgruppe Engel campaign has a Jagdpanther. And a KT for big cat fans. Elite crew to boot. Jyri
  9. I'm a fan of the (discontinued) Microsoft Trackball Optical 1.0. I find the spacing of the (large) buttons to my liking, and its size allows my hand to rest comfortably for long periods. I just did a look at the going price for them and it seems that they're going for $80+ (some sellers are asking over $350!). Jyri
  10. I get the same effect regularly at certain viewing setting 4. Haven't had it happen at other settings so it doesn't really worry me. Jyri
  11. Raindrops on roses & whiskers on kittens? Seriously, watching a Hanomag turn a corner of bocage, come face to face with a Sherman, hear someone say "achtung, panzer!" and see the Hanomag slam into reverse just as a shot rings out and (barely) misses it is probably the greatest thing I've ever seen in any game. Jyri
  12. As soon as I heard about it I went to the store & ordered. While waiting a month or two might be hard, it beats the 10 years I had to wait for the series to return to the Mac, so I can handle this wait much better than the previous wait. Jyri
  13. Every Canadian will also have a hockey stick as part of his kit (for the new hand to hand combat sequences). Jyri
  14. I was actually targeting the Stuarts. I used the heaviest mortars to fire at them, figuring that the Stuart's armour was light enough that a direct hit might kill it. Turned out I was right from the results. I also figured that if the Stuarts moved I could simply cancel the mission but once the Stuarts hit that spot they sat there long enough that they were still there when the barrage hit. I pkayed at Veteran so that might have made a difference. Jyri
  15. Interesting. When I played the scenario that's exactly where the Stuarts went. Until the mortar barrage hit. Then one was killed outright & the other immobilized so while it was still a threat I was able to knock it out by sending an "assassin" across the railroad bridge and sneaking up on it from the rear. Jyri
  16. First it was posters after the building was demolished, now it's bodies... I wonder what else levitates in the game? Jyri
  17. I second that about emergency artillery. The last time I'll ever use it I was doing fairly well holding off an attack, but since the pressure on my troops was pretty heavy I used emergency instead of heavy. When the artillery hit it was devastating. To FRIENDLY troops. Enemy positions were unscathed. Emergency fire can simply go way too far off target to make it useable. I wouldn't use it even if getting overrun. Jyri
  18. There's only one thing I can think of to add to ASL's advice. Defense is not simply "sit & wait for the attacker to attack", you have to also be attacking yourself. Simply sitting & waiting for attacks gives up the initiative to the attacker, so it's always good to have troops earmarked for attacks/counterattacks on the attacker. One good (unexpected) attack can, even if it fails, cause an attack to stall completely simply because now the attacker has to worry about defense himself. And if the attack goes perfectly, suddenly the attacker has a hole in HIS line to worry about which takes pressure off the rest of your line. Jyri
  19. Kampfgruppe could be almost any size. They could go from reinforced company size to divison size (or greater sometimes). While by the end of the war they would be put together from (the remnants) of multiple units, for much of the war they were created by attachments within divisions as needed for the current mission. A good example is how a company's heavy weapons platoon was used in combat, it was led by the most junior Lieutenant in the company & the squads were attached the the other platoons as needed by tactical needs so in battle it was little more than an empty HQ. The anti-tank, pioneer & other specialist platoons in a division were used similarly. While they were officially under the direct command of the division HQ, in combat they were put under the command of whichever sub-unit of the division required those units for the mission. Jyri
  20. Not sure if they were originally, but by the end of the war they were. CCR was intended as the reserve formation for the other 2, but by the end of the war was called CCC. There was definately a lot of cross attachment of assets based on their missions. They would be set tank heavy, infantry heavy or mixed. Jyri
  21. Typo (unless Hitler had a love regiment). Should be Leibstandarte. This is one my peeves. I've read articles in print where "lieb" is used and for anyone who knows German it just grates on you to see such a faux pas in the meaning of the name. Jyri
  22. I can verify that it is definitely possible. When closing in on some buildings I'll set different untis firing on each floor of multi-level buildings to suppress any defenders so that the assault squads will make it without taking too many losses. Sometimes the building is empty other times my assault squads enter the building without a loss and I'm sorry I wasted all that ammo I used for the covering fire but when I check out the building there's a bunch of dead enemy troops in the building, so. Apparantly ambushes don't always work as planned... Jyri
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