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JyriErik

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Everything posted by JyriErik

  1. Got a total victory my first runthrough. Based on the notes and terrain I decided to use an indirect approach. KT's led the attack on the first ojective with 2 platoons of infantry for support, everything else went up the hill on the left flank and through the woods to the US artillery position. Took most the time alloted, but wirh my Stummels, 75mm AC's and the Panther on the high ground in the American rear the Puma's and remaining infantry were able to cause enough damage to the rear area troops I achieved a total victory a few minutes to spare. Jyri
  2. If the CD is no longer available I guess they sold out & don't feel it feasable to make more. (My metal case does have the CD, but I pre-order everything). Jyri
  3. Loader's job is to keep the belt being fired from kinking up or getting jammed, also when nearing the end of one ammo belt to attach the next belt allow the gunner to keep up fire. Also changes the barrel when needed. The rest of the team is supposed to keep their eyes open for enemy movement from other angles & let the leader know asap, plus close defense if necessary. Oh, and the loader also carries the tripod in an MG-42 squad. 45 lbs.
  4. I not only saw one, I posted the screen shot in the CMBN pictures thread (ages ago), so the floating poster (unlike bigfoot) has been verified.
  5. December 16th would have been nice...
  6. Have just gotten to the 5th mission (Crossing the Dives) and have found a problem. In the previous mission (Hunters in the mist), the PaK40 came in as a reinforement and was missing. I tried the the "unload, save & restore" method and that didn't bring it back, but I didn't worry too much about it since it wasn't really needed. The problem came in the next mission. Here's what I had on the last turn of Hunters The first turn or Crossing Somehow the Pak & its support team became a single squad and also "lost" the gun". Jyri
  7. Mods is "simple" once you know it. Go to CM Red Thunder. Two-finger/CTRL click on it & pick "Show package contents". Go to Contents>Resources>Data and place the Z folder there. (I also recommend setting up an alias for Z in the main CMRT folder along with alias' for the Data and Game files folders. Makes it easier to acess them in the future). Jyri
  8. I've go an Engel save game. Will have to reload to make sure, but IIRC all of the German armour survived the first battle, but only Pz II's showed up the next battle. (The ATG bug also hit, but the solution of "save & reload" brought it back, so that wasn't as bad. Jyri
  9. Worked fine with 2.0 (I've played it several times, and until 3.0, it worked fine with every level upgrade. Now we have issues). Jyri
  10. Bug. Had the same happen when I tried the campaign w/v3. Something in the update messed up the transfer. Jyri
  11. That's why it's good think differently. When I read that my first thought was that all hell would break loose after getting through the first line. After all, what's the point of giving either side an easy time of it in any battle? Jyri
  12. Have the Pak/AT issue and the "save & reload" fix works fine. BIGGER problem. I had the 2 Pz IV, 2 PZ II & the Panther operational at the end of the first batle. When the second battle started I saw the Pak issue was there again so I saved & reloaded and the Pak was back. I then noticed that I was missing 2 Pz IV & the Panther (the Pz II were both there). Anyone have any ideas? Jyri
  13. You're going to hate yourself when you find out. A "replay phase save game" is a game saved during the replay phase instead of the orders phase. Jyri
  14. Yup, they're in the MG module. Probably the closest thing to a walkover in the German campaign is the battle where you get a company armed with MP44's. If you thought British Paras shot off incredible amounts of lead, wait until you see an MP44 unit all firing at the same time. Jyri
  15. Not near the manual, but the first panel is "Ammo", "Damage" (currently showing in the picture) and "Armour" (vs various calibers of weapons). Jyri
  16. I noticed the pause some time ago. Since it bothered me I simply went to the commands and canceled it. No more 1 second pause. Sometimes the solution is the simplest. Jyri
  17. I've managed total victory with minimal losses. The "puzzle" does have a solution. It's "simply" a matter of looking at the map, figuring out where the defenses will be strongest and pretty much avoiding/bypassing them and then attacking from the flank/rear to get the enemy losses points. Jyri
  18. One possible solution is to use the Appstore to find the games, but then buy them directly from the publisher to avoid this type of problem. That said, I've never had any trouble with anything I've gotten from the App Store, but everything I've gotten is stand alone so it doesn't apply to this situation. Hope some soultion can be worked out. The base game is great, but the modules make it incredible. Jyri
  19. I've managed Total Victory with the Italians. The thing to remember is that even the armoured vehicles that the Italians have can be (easily) taken out by .50 caliber machineguns and you've already pointed out the lack of effectiveness of their 6.5mm bullets. That said, the Italians do have one advantage in the battle, their artillery. The way I've won is to use the infantry to find the US troops, then sit back (aka hide) until the artillery hits, and only then go in and take the position, then find the next US position and repeat (i.e. play them as if it's WW I, not WW II). It's going to be slow, but since the Italian artillery actually has the punch the ground troops don't, it works. Jyri
  20. You have to right click on the CMBN file, "Open contents", right click on the CMBN in that folder amd open contents again, then go to "contents>resources>game files" (I recommend making a shortcut to that folder) and put it into the scenarios folder in game files. (In my CMBN folder I have shortcuts for the "Game Files", "Data", and since I use mods, "Z" folders. Allows quick access for the internal folders I use the most. Jyri
  21. Hmm. Maybe someone should come out with a version of CM for the iPad/Android... http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=291&Itemid=502
  22. As an addition, they will be fighting at a lower level than the soldiers who are fine. e.g. they'll move slower and (I assume) won't be as accurate & quick to fire in combat. The more wounded soldiers in a unit, the less effective it will be in combat. Jyri
  23. Yes, seeing as how they're a frame with wooden slats, barns provide minimal (if any) protection. They're good mainly for concealment purposes. Now if there were only some way to hide armour in them.... Jyri
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