JyriErik
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Everything posted by JyriErik
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DIE LETZTE HOFFNUNG campaign
JyriErik replied to Erwin's topic in Combat Mission Battle for Normandy
If it's the battle where you defend Chérencé-le-Roussel after taking it, then it is the final battle of the campaign. Jyri -
I've managed total victory as the Italians. Even when used to the Italian TO&E it's difficult, but can be done. In order to win big you have to use the Italians off map artillery to its maximum effect since pretty much everything else you have isn't powerful at longe range to overwhelm the Allied position. Jyri
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Finished the third battle (Onslaught) and achieved a hard fought victory. Since it was such a tough fight (Allied artillery was BRUTAL) I decided to reload the first turn and call a ceasefire so I could see what the Brits were throwing at me. To my amazement I won a total victory. Obviously, not what the designer intended. Not sure how to fix this problem, but some sort of victory condition modification is needed. Jyri
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I would think that by the time you got to the type of fighting portrayed in CM artillery wasn't as dangerous as some think. FWIR most artillery casualties were from harassment fire (i.e. "let's take some shots there and see if anything happens", or "that looks like a good spot for the enemy to set up a strongpoint, let's blow it apart") since even in quiet areas, artillery was always shooting. Jyri
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A Short AAR: Panzers Marsch!
JyriErik replied to lurrp's topic in Combat Mission Battle for Normandy
With enough satchel charges ANYTHING is possible . I found the left side easiest. Not a cakewalk, but done right pretty easy. Jyri -
A Short AAR: Panzers Marsch!
JyriErik replied to lurrp's topic in Combat Mission Battle for Normandy
While the time IS a bit short, a total victory is definately possible. The most important thing is to go for the victory zones using the path of least resistance (yes, there is one on that map). The important thing is to manage the traffic mess the constricted start area causes. Once you've got your forces moving full speed it's simply(?) a matter of the classic "overwhelming force" at one spot & you've won. Jyri -
I've managed total victory in this battle several times. The way to do it is to not to move too far forward too fast and not to try to clear the forest on the right side first, but simply bypass it and set up an ambush in the first bocage field past it. The US armour seems to always move to your right flank and by setting up your Panzerfausts at that angled spot you have a decent chance of killing the Shermans even before the Panthers arrive. Jyri
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The only even remotely valid reason I know of is for people who have serious trust issues downloading from "unknown" websites and thus feel safer knowing the App Store programs are "safe" from viruses/trojans/etc. That said, since I never download from "Honest Jim's HOTTT warez .scam" I prefer dealing directly with the publishers & getting realtime support/fixes/sundry goodies and the like. Jyri
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In fairness to the system, after the first playthrough, I was never in any real danger of being overrun in that sceanario even before the change in MG effectiveness. It was simply a matter of putting the proper unit in the proper spot to get the kill zones set up and waiting for the AI to bleed itself dry. Tank ammunition was my biggest worry in that battle. Jyri
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I've seen armour go through man-sized gaps in hedgerows a few times (although I can't remember the exact scenarios). Always put it down to vagaries in the game system's handling of hedgerow gaps since you can also sometime blow gaps in hedgerows & vehicles can't get through those even though the graphic of the hole is wider than the vehicle. Jyri
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Nope. Ammo transfer between tanks isn't possible. (Doesn't really seem it would be possible in combat. You can't just toss shells from one tank to another. Delicate & dangerous work). Jyri
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Fictional Seelöwe 1943 or 1944?
JyriErik replied to Dr.Fusselpulli's topic in Combat Mission Battle for Normandy
One more reason that hasn't been mentioned was that virtually all of the British Army's heavy equipment had been left in France during the evacuation. That meant that there wasn't enough armour and artillery to refit the troops evacuated from France, let alone arm the new divisions being raised. Then there was also the home guard which was armed with anything available, including pikes. A July 1940 invasion might have succeeded becase of the lack of heavy equipment, but that would have required the Germans to have planned Seelöwe in advance. By September I suspect success was no longer possible since the British had put their economy into full war mode and were producing enough to be able to rearm their forces and stop an invasion. Jyri -
I always go slow over obstacles with my vehicles. When I started plaing I went fast & my armour kept throwing tracks all the time, going slow I've been able to sometimes go over multiple walls, hedges, fences, without any damage at all to the tracks. One thing I have noticed is that the heavier the tank, the less damage it seems to take when demolishing obstacles. Jyri
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Panzer Marsch! Campaign question
JyriErik replied to AttorneyAtWar's topic in Combat Mission Battle for Normandy
If it's the battle I think it is (enormous map where you start in one corner & the town is in the opposite corner), then it is the final battle. Jyri -
I See a Big Potential Problem with Gustav Module
JyriErik replied to Frankster65's topic in Combat Mission Fortress Italy
No problems with my heart, but this means that time available for sleeping is going to drop to dangerous lows for a few months... Jyri -
Found an oddity after updating. Since I haven't played it in a while I'm not sure if it's because of 2.01, 2.0 or even 1.11, but while playing "Letzte Hoffnung" I got an interesting reinforcement when my Panthers arrived. Any ideas? Jyri
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The hotkey for "Open Up/Button Up" is "]". I tend to use it a lot depending on distance from enemy forces and whether the armour is closing in or doing overwatch support. Jyri
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To be precise, 1 KT. But it also has a Jagdpanther (so it's only missing a Tiger I, for those who want to play with a full litter of kitties). Jyri
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Major Problem having a problem with new patch
JyriErik replied to MajorProblem's topic in Combat Mission Battle for Normandy
As a follow up to my previous reply to the hotkeys problem, I'm also having these problems with the update. Jyri -
Major Problem having a problem with new patch
JyriErik replied to MajorProblem's topic in Combat Mission Battle for Normandy
I second the Hotkeys problem. Other than that, everything was fine for me (so far). Jyri -
Attention!! Mac users look here!!
JyriErik replied to Battlefront.com's topic in Combat Mission Battle for Normandy
For OS X, CMBN & CMFI (with CMSF due sometime). For OS 9 there are the early CM games. Just go to the store & scroll down to "Mac Games" Jyri -
Installation of Mods on an iMac?
JyriErik replied to Sabot6's topic in CM Fortress Italy Maps and Mods
My path is "Combat Mission Fortress italy>Contents>Resources>Data>Z" and the mods show up fine. Jyri