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SkipG

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  • Biography
    Military-industrial complex graduate
  • Location
    Las Vegas/Washington DC
  • Interests
    Swing trading & wargaming
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    Retired

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  1. Thanks very much for the responses. This game is really cool! MOS:96B2P, I notice your C2 icon is an antenna vice a radio. Is this a mod? The ony thing as good as this game are the folks here at the forum. Cheers all
  2. Yes, IanL, there is green radio status in the Damage panel whether or not the company commander is atop the tank. If the commander is off the tank, the C2 radio icon on both the tank and the commander disappear. The Special Equipment panel never shows a radio for either unit, whether or not the commander is riding. The tank's Special Equipment panel does show binocs, so I'd assume there'd be a radio icon, too, if the tank had one. Curiouser and curiouser. When my Mortar Battery HQ — which also doesn't have a radio — climbs aboard one of the tanks, the same thing happens as with the infantry company commander. What's also strange is the lower echelon 1st Mortar Platoon HQ does have a radio while his immediate superior doesn't. Methinks this is not the way it's supposed to work.
  3. To clarify further, the armor units were individually selected and assigned to the infantry company. Could it be the armor always has radios (even w/o any indicator in the Special Equipment panel), but can only have a C2 link if there's a sufficiently senior commander to use it?
  4. Newbie question (I did search first). In a Quick Battle setup I noticed the following: In deploying a Soviet infantry company commander, two T-34-85's, and two SU-85's (all w/o a radio icon in the Special Equipment panel), a radio icon suddenly appears in the C2 panel when I place the company commander on one of the armor units. What's up? TIA for any response.
  5. Jyri, agree. I didn't expect an easy time overall; there was mention of a counterattack and my first thought was to grab objectives and good defensible positions ASAP. That was a really bad thought!
  6. To any newbies to CMRT, like me: Beware! The Angriff briefing is a head fake. "We can expect logistics elements and rear guard units so this should be a walk in." Really! I quickly closed my eyes and quit the scenario 30 seconds into it after losing half my light armor. So much for tacintel. I'll now try again; this time more prudently.
  7. Interesting scenario. I touched The Cutting and assaulted the Ganger's Hut, then ran my guys back down the tracks and exited for a tactical victory. Unfortunately, one lone soldier — part of a squad that had already exited — wouldn't move from the hut; I could select him, but he was unresponsive to any commands. Hate to leave a guy behind! The scenario didn't end, probably because of the straggler, until I "ceased fire."
  8. It's happened a couple of times in two different scenarios, most recently in Vierville. All the appropriate green lines were in place among the target, spotter, and mortar, but the mortar never fires. A close inspection of the mortar unit reveals the gunner going through his motions over and over and over ... to no effect. Could it be me mortar unit is too close to a building that's giving it cover? TIA
  9. Can the Open Up command be applied to a waypoint? I'm playing Task Force Raff and it seems the command only takes effect immediately. TIA
  10. WRT mods, I put the swastika mod on the German vehicles in CMBB and it did NOT prevent these from being whacked by German CAS. I don't know if BFC has fixed this problem in CMBN.
  11. I'm new to CMx2 also. A word of warning, though. I played the Bois de Baugin scenario for such a long time yesterday that my eyes are literally burning this morning. Take breaks, use Visine. Welcome aboard and cheers.
  12. The Panther did the same in my run through of that scenario, and judging by your screenshot, we took the same approach. The tank probably doesn't know what to do but hide if the Yanks don't come directly down the road. (I play on Iron.)
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