JyriErik
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Everything posted by JyriErik
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Kampfgruppe Peiper Campaign
JyriErik replied to Aragorn2002's topic in Combat Mission Final Blitzkrieg
Got a total victory my first runthrough. Based on the notes and terrain I decided to use an indirect approach. KT's led the attack on the first ojective with 2 platoons of infantry for support, everything else went up the hill on the left flank and through the woods to the US artillery position. Took most the time alloted, but wirh my Stummels, 75mm AC's and the Panther on the high ground in the American rear the Puma's and remaining infantry were able to cause enough damage to the rear area troops I achieved a total victory a few minutes to spare. Jyri -
No CD mail option for market garden module?
JyriErik replied to Bubba883XL's topic in Combat Mission Battle for Normandy
If the CD is no longer available I guess they sold out & don't feel it feasable to make more. (My metal case does have the CD, but I pre-order everything). Jyri -
Machinegun team not using their rifles?
JyriErik replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Loader's job is to keep the belt being fired from kinking up or getting jammed, also when nearing the end of one ammo belt to attach the next belt allow the gunner to keep up fire. Also changes the barrel when needed. The rest of the team is supposed to keep their eyes open for enemy movement from other angles & let the leader know asap, plus close defense if necessary. Oh, and the loader also carries the tripod in an MG-42 squad. 45 lbs. -
Some Final Blitzkrieg basic details
JyriErik replied to ChrisND's topic in Combat Mission Final Blitzkrieg
I not only saw one, I posted the screen shot in the CMBN pictures thread (ages ago), so the floating poster (unlike bigfoot) has been verified. -
December 16th would have been nice...
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Updated Kampfgruppe Engel campaign on Repository
JyriErik replied to ChrisND's topic in Combat Mission Battle for Normandy
Have just gotten to the 5th mission (Crossing the Dives) and have found a problem. In the previous mission (Hunters in the mist), the PaK40 came in as a reinforement and was missing. I tried the the "unload, save & restore" method and that didn't bring it back, but I didn't worry too much about it since it wasn't really needed. The problem came in the next mission. Here's what I had on the last turn of Hunters The first turn or Crossing Somehow the Pak & its support team became a single squad and also "lost" the gun". Jyri -
Updated Kampfgruppe Engel campaign on Repository
JyriErik replied to ChrisND's topic in Combat Mission Battle for Normandy
Oops.. -
Mods is "simple" once you know it. Go to CM Red Thunder. Two-finger/CTRL click on it & pick "Show package contents". Go to Contents>Resources>Data and place the Z folder there. (I also recommend setting up an alias for Z in the main CMRT folder along with alias' for the Data and Game files folders. Makes it easier to acess them in the future). Jyri
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Kampfgruppe Engel- New stealth tanks?
JyriErik replied to ZombieJesus's topic in Combat Mission Battle for Normandy
I've go an Engel save game. Will have to reload to make sure, but IIRC all of the German armour survived the first battle, but only Pz II's showed up the next battle. (The ATG bug also hit, but the solution of "save & reload" brought it back, so that wasn't as bad. Jyri -
That's why it's good think differently. When I read that my first thought was that all hell would break loose after getting through the first line. After all, what's the point of giving either side an easy time of it in any battle? Jyri
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Campaign Engel Bug after 3.0 Install
JyriErik replied to weapon2010's topic in Combat Mission Battle for Normandy
Have the Pak/AT issue and the "save & reload" fix works fine. BIGGER problem. I had the 2 Pz IV, 2 PZ II & the Panther operational at the end of the first batle. When the second battle started I saw the Pak issue was there again so I saved & reloaded and the Pak was back. I then noticed that I was missing 2 Pz IV & the Panther (the Pz II were both there). Anyone have any ideas? Jyri -
Razorback Ridge V3.11
JyriErik replied to DVDBOATRIGHT's topic in Combat Mission Battle for Normandy
You're going to hate yourself when you find out. A "replay phase save game" is a game saved during the replay phase instead of the orders phase. Jyri -
Yup, they're in the MG module. Probably the closest thing to a walkover in the German campaign is the battle where you get a company armed with MP44's. If you thought British Paras shot off incredible amounts of lead, wait until you see an MP44 unit all firing at the same time. Jyri
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Flags above detail panel
JyriErik replied to FroBodine's topic in Combat Mission Battle for Normandy
Not near the manual, but the first panel is "Ammo", "Damage" (currently showing in the picture) and "Armour" (vs various calibers of weapons). Jyri -
I noticed the pause some time ago. Since it bothered me I simply went to the commands and canceled it. No more 1 second pause. Sometimes the solution is the simplest. Jyri
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The Last Kilometer (KG Engel Campaign)
JyriErik replied to LukeFF's topic in Combat Mission Battle for Normandy
I've managed total victory with minimal losses. The "puzzle" does have a solution. It's "simply" a matter of looking at the map, figuring out where the defenses will be strongest and pretty much avoiding/bypassing them and then attacking from the flank/rear to get the enemy losses points. Jyri -
One possible solution is to use the Appstore to find the games, but then buy them directly from the publisher to avoid this type of problem. That said, I've never had any trouble with anything I've gotten from the App Store, but everything I've gotten is stand alone so it doesn't apply to this situation. Hope some soultion can be worked out. The base game is great, but the modules make it incredible. Jyri
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I've managed Total Victory with the Italians. The thing to remember is that even the armoured vehicles that the Italians have can be (easily) taken out by .50 caliber machineguns and you've already pointed out the lack of effectiveness of their 6.5mm bullets. That said, the Italians do have one advantage in the battle, their artillery. The way I've won is to use the infantry to find the US troops, then sit back (aka hide) until the artillery hits, and only then go in and take the position, then find the next US position and repeat (i.e. play them as if it's WW I, not WW II). It's going to be slow, but since the Italian artillery actually has the punch the ground troops don't, it works. Jyri
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You have to right click on the CMBN file, "Open contents", right click on the CMBN in that folder amd open contents again, then go to "contents>resources>game files" (I recommend making a shortcut to that folder) and put it into the scenarios folder in game files. (In my CMBN folder I have shortcuts for the "Game Files", "Data", and since I use mods, "Z" folders. Allows quick access for the internal folders I use the most. Jyri
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Hmm. Maybe someone should come out with a version of CM for the iPad/Android... http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=291&Itemid=502
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As an addition, they will be fighting at a lower level than the soldiers who are fine. e.g. they'll move slower and (I assume) won't be as accurate & quick to fire in combat. The more wounded soldiers in a unit, the less effective it will be in combat. Jyri
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I suspect he meant CMFI. Jyri
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Building Types: Modular vs. Non Modular
JyriErik replied to Col Deadmarsh's topic in Combat Mission Battle for Normandy
Yes, seeing as how they're a frame with wooden slats, barns provide minimal (if any) protection. They're good mainly for concealment purposes. Now if there were only some way to hide armour in them.... Jyri