Jump to content
Battlefront is now Slitherine ×

A Canadian Cat

Members
  • Posts

    16,675
  • Joined

  • Last visited

  • Days Won

    55

Everything posted by A Canadian Cat

  1. Bridges are a pain from a testing and debugging point of view for sure. Frequently things do not reproduce (although often the do too), the easiest way for fixes to get made is to have a save showing the issue that we can give to BFC. If you guys still have saves you can contact me via PM to share files.
  2. OMG wow that's pretty wild. Spooky even. So, there is artillery coming down - but no English speakers alive near by - correct? Do you have a save?
  3. I think your analogy just broke because most people would consider that a bug in the bridge
  4. "CMFDR" ? Apologies not necessary - you are helping us out after all. So, some of these seem to be missing from the CMMods site. When I search I find only two: http://cmmodsiii.greenasjade.net/?page_id=5#search/text=animated Would you be so kind as to upload the others I know you guys have produced. PS I think there may be other titles that are missing an update. Either that or I just cannot find them all.
  5. The <enter> key is putting in HTML like paragraph breaks (i.e. line spacing is bigger for the para break than the para newlines). There is no way to turn it off. But you can put in lines breaks that don't do this. Press <shift><enter> and you will get a new line without the extra spacing like an HTML br tag: DATA> Z> Juju UI Juju UI Option1 Juju UI Option 2 Yes, this form would be preferred but the other might work too - it is just harder to tell what is after what in alphabetical order. I personally have a u sub folder with all my UI mods and a v sub folder for all my vehicle mods - etc. I do that just so the listing of any one directory is shorter so I can see what the order is.
  6. Sorry I'm still not the somebody... I just want to add that there definitely are collision and overlapping rules at play. I don't push any limits on numbers or density of flavour objects but I have seen them move from one 3D preview to another - sometimes to resolve collisions with buildings other times just with terrain features (move off the edge of a sharp elevation change). They don't keep moving after each save or preview just after the first time I place them and the game feels the need to adjust them. I have not seen them change from one thing to another. Is it possible that one might have been moved to resolve a collision and that made you think it changed from one thing to another?
  7. Such talk might be effective to get him to write his own DAR - just to prove you wrong. But I suspect he is not reading this thread so he will not see it. Perhaps you could send him a PM along the lines of "People reading my DAR asked if you were going to do one as well, here is what I said:"
  8. What? Are you worried that someone on the forum will think you were serious
  9. I announced it in the CMBN forum. I didn't want to have multi threads going. When I am back at a real computer I'll add a link here.
  10. No thanks. Seriously you think that making the game more mac like makes any kind if sense? As a PC user I would actively disagree with wanting the game to be more mac like. As a fan of the games I don't want them to spend time making the game more PC like even. I would rather they work on more game features and game content. And what would that be. Talk about arrogance <Snark deleted> I'm not not going to post what I was going to and just stop reading this thread.
  11. Actually if you let the tac AI pick it's targets it will often fire on multiple targets. The decision is being made based on those and likely other considerations that you mentioned plus individual soldiers factor in. So if some of the squad do not have LOF to a target they can shoot at something else.
  12. Just in case people missed this gem in all the Mac vs PC pissing contest... This is really cool! And an unannounced addition. I personally know someone who will like this. I cannot get him to stay on the light side and stick with a PC he keeps wondering off to the Mac
  13. If you don't get what you are looking for from this post check out this thread with various other recommendations:
  14. LOL what are you talking about. The WWII titles are just fine in that regard. With the usual knife fighting distances we usually play at the first hit chances should be high. Longer ranges *do* result in more misses. Do you play CMBS? If you did you would see a difference for sure - modern FCS are nasty. Vehicles die faster and furiouser in CMBS than any WWII title.
  15. +1 to reading that. @MOS:96B2P has done the definitive work on experimenting and explaining how all this works.
  16. @Chops is it possible you extracted only the setup .exe file and ran the install? There are several files inside the .zip file you downloaded. They all should be extracted to an clean otherwise empty folder before running the setup. If that is not your problem then do what Steve suggested and open a help desk ticket.
  17. The problem of having guys loose sight of something they already spotted or being unable to area target something that it looked like they could because they lay down in tall grass is real too. Damned annoying at times. That is a issue. The problem is the target tool uses a units current stance to perform the LOS test. Unexpected things happen when you do the test with kneeling troops and when they get to the end they lay down. Or if you want to see what troops laying down in the open would see from the wall you get no LOS to anything because it does the test as if they were laying down behind the wall. Doh! This also gets annoying when hunting troops spot something and they lay down and loose sight of it (like your Javelin teams in Opportunity Knocks). If you keep getting them to move or hunt forward they usually get themselves sorted and acquire the target before hitting the dirt.
  18. The problem of targeting buildings that look like you should be able to hit has had a lot of discussion over the years. The issue of needing visibility of the ground to target upper floors is not quite as bad as it was. I think there are still times that from the camera it looks like you should be able to target the second floor but you cannot. But a third and fourth story can be targeted. In other words the issue is now a corner case instead of every case. But being able to area target buildings is an issue for sure. Steve and Charles have looked at it and experimented with some ideas but none could be made to work given the constraints of the game. I think this is covered by Steve somewhere in the threads below (I know I read it from him at one point but I am unsure if it is in these threads I had bookmarked): Sadly my opening technique no longer works - but that's a good thing actually it exposed an opportunity to do really bad things that broke the game. So while I wish I could do this in an urban environment it is a good thing that the feature was removed. Other people share other tips though.
  19. Wow, excellent pictures. Well done with the description too. And the map looks great too. This is going to be fun.
  20. +1 that is what I was going to say. One note you don't need to use the HQ crew if you are worried about them getting pasted. Using another tank crew slows things down slightly but will still work. Also good advice.
×
×
  • Create New...