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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Both the original post made by Steve and later in this thread Steve said that their stated goal is to allow CMSF2 to load and play all the old scenarios.
  2. Interesting. @Bootie there is something wrong with the HTML on the site since browsers are treating it like a text file - with predictable results. @Swant if you right click on the link and select "Save Link As..." (using FF similar command for other browssers) you can get it to save the file as a .7z file and it will then be open-able by a zip program that supports that format.
  3. LOL, good thing you don't know where we live then.
  4. No big scenarios for you then. My first machine had trouble with large scenarios but never as bad as what you are experiencing. I was always able to get the fps up to 15 or so which is enough for not to painful camera movement by dropping the image quality. It was not a particularly satisfying experience. So, I bought a new machine. Thankfully I was not the only person in my house that had trouble with the performance of the old machine. That made getting approval from the finance department easier Yeah, I'm with ya there. The engine we have is what we have. When you are specking out your new machine some day I would recommend spending a bit more on the mother board (in other words get one that has a faster buss rather than the cheapest available) and focus on a better CPU over a better GPU. Obviously there is a quite a steep curve at the top end of CPUs and GPUs all I mean is if you have x dollars to spend on a CPU and a GPU spend more than half on the CPU since extra $ there will give you better bang for you buck. Also it seems that you might be better off getting a higher GHz i5 than a slower GHz i7 since CM is mostly single processor. LOL you young pups. Think of all the time you have to look forward to playing the game.
  5. Have you had one run out of ammo? The are the quintessential egg with a hammer . I usually find they die long before they run out of ammo.
  6. I only play WEGO. I don't think I have even played a single scenario in real time. I have small pockets of time when I can play and I have very little interest in playing the AI. So no blocks of time to play, only playing humans. That pretty much means it's WEGO for me.
  7. Once you finish your mods I recommend uploading them to the CM Mod site: http://cmmodsiii.greenasjade.net
  8. Not sure how that solves anything. Why would following the orders of the squad NCO be quicker but more tiring than following the orders of the Platoon Lt.? OK, sure. I think the game still offers and shows a significant difference in effectiveness when troops are better trained. Lessor command delays is not required for that. My bold: that's not what the feature did. And even if it did that would still not solve the basic problem. Some searching came up with this thread:
  9. That is not what that means. If as you know there is much more to a smooth experience than memory, or graphics card or CPU it is the combination. If you were to spring for a new Mac I am certain you would experience much better performance but you could do that with new PC hardware too. The nice thing about Macs is you are sure to not get a system with a week link. But you pay a premium for the system.
  10. It turns out I have the power. I checked the .exe headers for CMBS and yes it is large address aware. So it can access 4Gb.
  11. The 2Gb limit on 32 bit programs was yet another arbitrary limit imposed by Microsoft. No one will ever need more the 360Kb . I thought I saw a post that CM2 was large address space aware (which is M$ speak for allowing it to skip that limit). If I am wrong then it is limited to 2Gb instead. Those limits do not apply to the Mac version, BTW.
  12. Yes, that quote means what you hope it means. That is the stated plan. So, good news for you / all. We should all remember that while there are a lot of scenarios available, some of them were made while people were learning how to create scenarios, and all of them had less groups to work with along with no triggers. Couple that with behaviour changes that have been made in engine version 1, 2, 3 and 4 there could be some surprises. But worst case you can crack them open and tweak them if you need / want to.
  13. I did my test at start up too. I had to move the camera across the map to get the same / similar view as @Hister. The current CM2 games can only use 4Gb of main memory. Having lots of extra memory means you can have several CM games loaded up along with Photoshop too it does not allow all that memory to be used by CM.
  14. That's just one example but yeah it was just way worse in CM1.
  15. Here are my results. I normally run with Best, Best, Tree Detail High and Shaders on I loaded up the big scenario (BP1 - Op LINNET II (a - USabn UKgnd).btt) and as you can see I got 8fps. Not great by any means. The camera movement was not to bad mostly smooth but slow. It had some jerky moments. This one is big enough that I might consider dropping the quality down to help make playing smoother. The small scenario (BP1 - The Copse.btt) performed excellent. With units in the view I got 30fps and moving around the map was effortless and spiked as high as 80fps. Wait that's strange I thought I had the frame rate limited to half the refresh rate. More on that later... Changing the settings to Balanced, Balanced, Trees on low detail and shaders off. Did not effect the lowest frame rate for the big scenario but with less units on screen the fps rate was better and camera movement was better too. The smaller scenario was even faster. Wait 40fps that's unexpected again. I checked my Nvida card settings and found all my customizations were gone. Luckely I used Nvidea Inspector and backed them up so I could get them back. Now even the small scenario stayed at 30fps. The frame rate for the big scenario was not different so no additional screen shot.
  16. Because it was an awful feature. CM lets you play all the roles of leadership from the battalion CO down to the squad NCOs. While the command delays did a good job of representing high level command and communication issues it utterly failed at the squad level basic soldiering decisions. Imagine for a moment you have a squad crossing a street and they come under fire. Do you think it is reasonable for them to stand still in the middle of the street for 30s or a minute while they wait for direction? No way, thier Sargent would take action immediately to ensure his men's safety. Any time there was close action that needed low level leadership decisions command delays were a failure.
  17. No, no not at all. What I thought was that you had the wrong idea about the prevalence of what you were experiencing. I get it. Some may recall I had a lot of trouble with movement orders near bridges. I reported the problem several times. Finally I posted a are you guys ever going to fix this post and the response was fix what. It turns out it was very nearly only me that had the problem. I worked with Ken and Steve and we figured out the issue and the fix. Yeah but there are two classes of issues (my categories) those that think the game is broken if they cannot get 60 fps. Clearly they are both out to lunch and never going to be satisfied. Those that get sub 10 fps and stuttering camera controls. Typically they find game and card settings that resolve the issue. I am not aware of people who cannot get a reasonable frame rate to play. Hence I was surprised by your post. There simply are not a ton of people who cannot play the game due to frame rates. Again not counting people with unreasonable expectations. Note I am not saying that performance is perfect by any means I am just saying that people have mostly been able to get to good enough. An added challenge. Sadly for me my internet is down which means I am spending my day with support and replacing hardware. So, posting on my phone and not able to post screen shots. What you are starting is a good strategy. I have an Intel i5 4670 3.4Ghz with a GTX 760 card. I'll have to report back with the frame rate I see tomorrow ish. I am not sure if my cpu is more or less powerful but my graphics card is. I am not sure if there are any testers with similar cards. I'll have to ask.
  18. So, @Hister there is a plan of attack we can take. What video card do you have? Perhaps we can find someone that has the same one and we can compare card settings and driver versions and test the SAME scenario on both. With the hope that we can figure out where the bottleneck is.
  19. Humm. I don't have a view on the support issues list but there have not been that many persistent problems with that level of bad performance. Are there any others? And no not being able to get the "minimum to bother with a game of 60fps" does not count I'm talking about the really bad 3 to 20 numbers on small and medium maps that cannot be fixed with performance tuning of the graphics card. I get that you have had a problem but it doesn't seem like there are a lot of examples. Certainty not the numbers that would warrant a drop everything approach to the problem.
  20. Yikes they have bayonets. It's all fun and games until someone looses an eye applies.
  21. As @Ithikial_AU said glad to see it being used. BTW, shameless plug, here is the link if anyone is wondering what we are talking about: http://cmmodsiii.greenasjade.net/?p=5228
  22. Hey! There is this one that I created on request and I hear it works: http://cmmodsiii.greenasjade.net/?p=2684
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