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Everything posted by mjkerner
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The Official Map Conversion Thread
mjkerner replied to Artkin's topic in Combat Mission - General Discussion
Been there, done that around here myself. -
v2.11 patch is now available to download
mjkerner replied to BFCElvis's topic in Combat Mission Red Thunder
That doesn’t sound right JM. Do you mean un-Rezexploded brz files? Either way, something is goofy there because there shouldn’t be any type of brz files in the mod tools folder, unless you left them in there after rezexploding them at some earlier time. -
v2.11 patch is now available to download
mjkerner replied to BFCElvis's topic in Combat Mission Red Thunder
Patches install to the same folder as the game’s exe, chuck, so it normally would be where the Data folders are. You can download from BFC wherever you would prefer, but install is to the folder with the exe. -
Will do! Thanks Aragorn.
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CMFI Crete 1941 mini-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
I have been into metal miniatures for almost 50 years, but the last couple of years, 3D printing has taken off! You can get stl files for anything military. I don’t have a printer and have enough unpainted lead that my gaming room could double as a fallout shelter, so I don’t bother with them, but a quick web search will generate a lot of sites. Quite a few from among wargames are are free, too. -
The Few Good Men Scenario Depot III, Canuck21. https://www.thefewgoodmen.com/tsd3/
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Good to know, Aragorn, cuz I just bought it the other day.
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CMFI Crete 1941 mini-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Lol, keep at it, Phil! If you run it through the dryer on high heat, it should shrink a bit. You are going to conquer Blender yet! -
CM: Future war/scifi
mjkerner replied to Maquisard manqué's topic in Combat Mission - General Discussion
But then again.... -
CM: Future war/scifi
mjkerner replied to Maquisard manqué's topic in Combat Mission - General Discussion
Picture me on my knees, arms raised, looking up toward the heavens. Got the image? Okay... Nooooooooooooooooooooooooooooooooo! Welcome anyway, MM. -
Me too. I didn't even mention the Target command.
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v2.11 patch is now available to download
mjkerner replied to BFCElvis's topic in Combat Mission Red Thunder
Finally got it going and it worked fine after that. -
v2.11 patch is now available to download
mjkerner replied to BFCElvis's topic in Combat Mission Red Thunder
Not working for me at all, and I have tried it 6 times. Nothing, nada, except the same notice that Lethaface showed above. -
Thanks Ben! I’ll try it out as soon as I can finish getting the stubborn patch downloaded.
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Harry, I mentioned this in another thread where you mentioned this. I have Corel Paintshop Pro Ultimate 2019. You can work with alpha channels and masks, etc., as well as every thing else for modding CM as far as I can tell, but it does not save 32bit in bmp format. Waaay back, I used to have Paintshop when JASC owned it, but I didn't even know what a mask was back then. Wish I had saved that version, because I have read since that it did what we now want. Apparently neither Gimp nor Paint.net no longer save 32bit in bmp?
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Did the Soviets really stop issuing binoculars after WW2?
mjkerner replied to Jammybee's topic in Combat Mission Cold War
Aaaaand, Sequoia for the win, Lol! -
Harry, I have Corel’s PSP 2019 version, and have had earlier ones. You can save 32bit files in their “.pspimage” format for working with alpha channels, but you can’t save them in .bmp format. I was counting on Gimp or maybe Paint.net. No dice there, huh?
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Mord's Red Thunder Portraits Version III RELEASED!!!!
mjkerner replied to Mord's topic in Combat Mission Red Thunder
Well, it's been 40 years or so and I forgot about the Major, but I could see him immediately I read the name! Should have Googled it.- 17 replies
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1
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- heads
- lots of heads
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The Official Map Conversion Thread
mjkerner replied to Artkin's topic in Combat Mission - General Discussion
Helps to go back and read, lol. Thx. -
Game not saving when save file´s name already exists
mjkerner replied to umlaut's topic in CM2 General Tech Support
@BFCElvis, is this a bug? Hopefully it will get fixed in the coming patch. -
The Official Map Conversion Thread
mjkerner replied to Artkin's topic in Combat Mission - General Discussion
Thanks Artkin! I always scratched my head when I tried the Hex Editor in the past. How did you figure out what numbers represent particular games? Trial and error? -
Mord's Red Thunder Portraits Version III RELEASED!!!!
mjkerner replied to Mord's topic in Combat Mission Red Thunder
Thanks, Mord! I was kinda hoping you’d have included Col. Klink, Sgt. Schulz, and Gen. Hofsteder(sp?) as options this time.- 17 replies
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- heads
- lots of heads
- (and 4 more)
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Game not saving when save file´s name already exists
mjkerner replied to umlaut's topic in CM2 General Tech Support
umlaut, you have company. I noticed that two nights ago, tried it many times, but when I loaded the “new” save it was the first one. Repeated it numerous times, no dice, so now I just add an “a, “b” etc. BFC, do some find, please! -
One has to wonder at the armor knowledge of a 400-year-dead fellow, let alone his ability to communicate with us about it, eh LutzP? This and many other wonders await you here!
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Yup, Pause only affects movement orders, not firing orders. Target Light (for mortars) or Target Briefly sort of limits ammo, but not in a way to help, generally. You can Target Briefly and do a short move right away for X distance, and the smoke will be limited, but still round will always come out of the pew pew end of the barrel right away. (At least as I recall.)