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Everything posted by mjkerner
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kohlenklau's CM Modding Blender adventure
mjkerner replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Beautiful! Great job Phil. Your perseverance is inspiring! -
kohlenklau CMFI North Afrika QB map-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Tough neighborhood! -
High casualty rates in CM games
mjkerner replied to arpella72's topic in Combat Mission - General Discussion
While I agree that HMG fire doesn't seem to suppress like we'd expect, FWIW area fire does shift fire to the AS on either side of the targeted AS. -
M43 cap replacement for sidecap and crusher cap
mjkerner replied to Frenchy56's topic in CM Red Thunder Maps and Mods
George, the skeleton for the hats need to be changed. The skeletons for the thing you want to change another thing into (peaked cap into M43) need to be renamed like the skeletons for the thing you want to change...let me try that again...M43 skeletons need to be renamed using the peaked cap skeleton names. So when the game goes and looks for the peaked cap portion of the senior officer model, it will grab the skeleton files that are named "peaked cap.mdr" or whatever it is, and put it on the model. It won't know it's not the peaked cap skeleton.* The M43 bmp needs to be renamed to the same as the peaked cap, too, but you already did that so you're halfway there! *I always have to think this through, because for some reason it is not intuitive to me. I have to think of it as camouflage: since there is no M43 associated with the senior officer uniform in the game, it will never find/grab anything with that name on it to put on the model. Hence, renaming the M43 stuff as if it were the peaked cap stuff. -
Couldn't agree more, lol!
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Did you select "Share" and add Phil? (I haven't set up a new DB for a while, but I am certain you still need to "share" the file.
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The CM2 FAQ Thread
mjkerner replied to A Canadian Cat - was IanL's topic in Combat Mission - General Discussion
You might want to talk with my brother (VN combat vet), buddy (VN Dust Off medic), or my sister’s former boyfriend (VN combat vet—Bronze Star for pulling two wounded buddies out of line of fire). It’s possible, but obviously will only be the most basic aid, in only the most necessary/dire conditions, and not trained for nor recommended. A suboptimal option for certain. But considering the amount of abstraction needed in this game in general, not only including treating wounds and weapon and ammo retrieval, I don’t have any problem using Rockin Harry’s mod. PS: I wouldn’t have bothered posting this, but it’s Memorial Day and I wanted to acknowledge their Vietnam service in this small way, plus they all had experience with treating or otherwise helping wounded under fire). -
Sure it does. Hit the Green Button and that unit won't move...at all. It will not run when continually fired upon (but not sure if they will run if they hit the "Panic" state). Came in handy as a workaround before BFC fixed the "infantry runs out of buildings/cover toward the enemy when receiving the slightest amount incoming fire" problem.
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I always have that trouble. I hate working with masks, so I rarely do!
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I hate to even ask, but could your mouse and/or keyboard be low on batteries or need new drivers or something along those lines?
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Yup Phil, all zeroes for black, or all 255’s for white.
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kohlenklau CMFI North Afrika QB map-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Bob Hope, Bing Crosby, and Dorothy Lamour. -
A new test for scenario designers?
mjkerner replied to THH149's topic in Combat Mission - General Discussion
You are devious, Harry! -
Depends on the manual. There’s the game system manual (not sure what the call it offhand) that is not short and details the game mechanics, functions, etc., and covers almost every question you have asked lately, and then there are the individual module manuals which often are short but mainly just detail the units in that module. Just saying.
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RMM, heavier weapons often get damaged/destroyed so nothing worth picking up. I think an FT would be pretty easily damaged.
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Yup, I have a functioning mortar team without ammo from one platoon, in a building near the Moltke Bridge in Berlin, and a mortar ammo bearer team from a different platoon but same company holding 24 mortar shells their dead mortar team will never use, in the same building. In there with them are the Company and Battalion CO’s. I frankly couldn’t remember if they would share being in the same company and with higher HQ in the same Action Square. They don’t. All the more heartbreaking for the single, surviving ammo bearer who started out under fire with the rest of the 5 man team which had panicked when the mortar team in the next foxhole was blown to smithereens. They crossed more than 100 yards under fire the whole way from north of the bridge, across it, then finding safety (for the survivor) in a building on the south side. Sole survivor Private Bergmann actually carried those 24 rounds most of the way himself—excruciatingly slowly—cuz his brethren all got wasted while running through the rubble on the north side. When reporting to both CO’s and being told that his mortar rounds would not be shared with the team with the empty mortar crouching over against the wall, I could just catch a glimpse of the grenade he had surreptitiously pulled from under his tunic; the look in his eyes was chilling....
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@AdamPrahayou ask a lot of good newbie questions. But you have so many threads asking about issues that are very easily answered by a quick read through of the game manual(s), you might want to give that a try. You’d probably get them answered sooner, and actually find answers for questions you haven’t even thought of yet. They are worth the read.
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Visibility? How do I view visible terrain?
mjkerner replied to AdamPraha's topic in Combat Mission Red Thunder
Use the LOS tool in a clearing or somewhere with what would be a long view in clear weather. Blue line should show you the “range” of how far you can see. -
How To Enable Africa Forces Mod?
mjkerner replied to Majestic12's topic in CM Shock Force 2 Maps and Mods
Damn, my new avatar give it away, Mord? Martha said you guys would never buy the the tack locker bit. -
How To Enable Africa Forces Mod?
mjkerner replied to Majestic12's topic in CM Shock Force 2 Maps and Mods
Erwin’s correct Majestic; if it’s the one from SF1, almost all of it except maybe the terrain and foliage won’t work in SF2. -
Hi Alasdair, how you been? I'll PM you later. I see what you mean about the front of the helmet; I just was looking at the sides I guess. Looks like Koh set everything straight, though. Thanks Phil!