Jump to content

mjkerner

Members
  • Posts

    4,390
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by mjkerner

  1. Btw, it was Jace 11, not t34(with more numbers) who posted a picture on another thread, Anonymous.
  2. It's mostly just a matter of renaming the skeletons. From memory because I haven't done it in a while--You rename the m43 hat skeletons with the names of the skeletons for the helmets you want replaced. The game will look for smod_german_helmet (whatever), and will grab the hat conveniently now named smod_german_helmet (whatever). You'll need to rename the hat textures/bmps to whatever the helmet textures/bmps are named. I think kohlenklau was going to do that helmet/hat swap for his Crete mod and if not, I will later cuz I'm modding it for that mod. Come to think of it, didn't t34(followed by some numbers) already post one he did yesterday?
  3. Jeebus, Ben, I can only imagine. Everyone's work on this (as with all the other titles) is superb and very much appreciated!
  4. Good stuff Bozowans! It is truly a fantastic effort BFC put into this module!
  5. Hmmm, my mistake. I think yours must be my wife’s twin!
  6. 747 is right! No way I'm even going to touch Blender. But keep up the good work!
  7. Hey Phil, waaaaay back, before RT was released, I used the Italians for Soviets to make a Russian Front mod. Just uniforms and maybe swapped skeletons for a gun or two. Turned out reasonably okay, IIRC. Was gonna throw it out when RT came along, but I I still have the files! I'll send 'em your way by DB.
  8. But why do you want such precision, unless for competitive-tournament type play (when your opponent would have the exact same advantage). Different strokes for different folks, I guess. When I’m out walking in the countryside/woods/whatever, I don’t know if I have LOS to that house over there from that little hump of an elevation with some trees on it 75 yards to my left. From here it looks like it does, but I won’t know until I get over there. Same for my pixeltruppen. I can recon with my eyes, the targeting tool, and with my P-truppen, but I don’t expect to know with precision ahead of time if when I get to a spot I actually have LOS or LOF.
  9. I made a scenario for F&R in about a half hour late, late Friday night. (Yes, Rum and Coke’s were involved.) A Soviet regular battalion plus 7 T34s (mix of 76 and 85) and an SU 122 attack a village defended by 2 platoons of SS, 2 platoons of Volkssturm, a LW unit of two 20mm AA and two 37mm AT guns, and two 75mm AT guns with SS crew. I set the Germans up fairly quickly, and didn’t study the positioning of the guns, but rather put them in areas where there was some concealment and cover with what looked to be decent fields of fire. Split all the squads and put them in buildings on random floors. This is April 1945, and the Germans were all diehards—no retreat (I used a Batzlow QB map with all AI plans removed. Beautiful map!) Russkies were “Typical”. The idea was that the Soviet commander had been given enough troops to make good previous losses, and had only one order...”Your losses will mean nothing if you can Kill all the Fascists and take the village in order to allow the rest of Our Glorious Division to move through and On to Berlin!” I let it sit a day and a half and played it last night. Forgot those little 37mm have that spigot round, which took out the SU on the second turn! All in all, so far I have almost cleared the village (Reichenberg) and wiped out most of the SS and Volksturm, and one AA, both 37mm’s, and I think one AT gun. I have lost about 40% of infantry, 5 tanks and the SU (who the hell placed those damn AT guns?!!?). I tried to play the Russians as Russians (I’m more used to playing Western Allies or German). Constant forward movement, as tactical as possible, but still almost continuous forward movement. Get those Submachine gun units as close as possible and blast away! I had a blast without any objectives even painted on the map. The Germans knew they had no options but stick it out and if necessary die for the Fatherland. The Soviets knew they had to take the village despite the cost. (Although if I hit around 50% infantry losses, I will consider it much less a victory.) So, I think others might enjoy this type of thing, but with no briefing (although easy enough to put a few sentences together), no objectives whatsoever, etc., I would be loathe to make it public. Then again, I know I’d like others to upload their thrown together scenarios without all the bells and whistles. Maybe Bootie can add a section in The Scenario Depot for neglected, forlorn, misused and incomplete scenarios so people would know what to expect, lol.
  10. Relatedly, I notice now and then when mortars with Willie Peter are targeted for a regular stonk, an occasional white smoke burst (WP?) will appear. So it seems the tac AI will use it at its own discretion, so to speak. Ian, can you confirm this, or am I seeing things?
  11. They aren’t selling these as military grade sims. They have made versions for the military, but I don’t recall BFC ever saying or advertising it as anything more than a very good tactical wargame. I assume there are tons of internal rules for programming behavior in the game. They are supposed to tell us everyone? Why? If you think something is a bug, let them know, like you did on this one. Then they can tell us if it’s a bug or not( in which case some sort of programming rule obviously covers it). @chuckdyke was it in a foxhole or trench? Also, could just be luck. My brother’s squad was resting under the only tree on a hilltop in the Central Highlands (Vietnam) and an arty battery of (they assumed) 105s were sending shells over the hill into some target or other. Then BAM, a shell hit the tree top, pretty much taking out the tree. The squad had been laying down under or sitting up against the tree. No one was hit or otherwise injured; shaken and stunned for a while of course, and those whose undies hadn’t already rotted off might have needed to change them. One guy’s helmet lying next to him had a 7in splinter pinning it to the ground. That was the extent of damage. So, you just never know.
  12. Hey Canuck, I’m pretty sure the Turn 1 ceasefire is just a test or gauge to indicate VP balance to start with, before you add in more, and other types of, objectives. I make plenty of scenarios but never for “publication” so to speak, specifically because of the VP calculation and the need to have them relatively balanced. I never play my own stuff to win, but for the fun and the story narrative in my head, lol. And for the multiple one minute war movies, of course. So, the best of good luck to you! You are obviously serious about learning this aspect of the game, so in a couple of years I expect you’ll be in the pantheon of great scenarios designers.
  13. Welcome Richard! That definitely is either a mod that affects “strings.txt”, like Vin’s animated text mod that needs to come out of your mod folder before install, or the install was corrupted and part or all of one of the .brz files is missing. Try a re-install, but it might take a re-download of the game. It happened to me twice over the years and both times I was lucky and it only called for cleaning out my mods folder and reinstalling. Good luck!
  14. Thank you for sharing this, Frenchy56. I kitbashed one of juju’s mods, for FI/Gl I think, and it isn’t as easy as it sounds to do what you did.
  15. Like I said, a Zippo among sticks!
  16. You guys really don’t want to argue points with akd or ASL, do you? They’re out there researching with Zippo lighters while the rest of us are rubbing two sticks together (to borrow an analogy)!
  17. Hinterhalt camo? If the art work (of the vehicle itself, i.e. the .bmp texture) is the same in both games, then it should just be a matter of renaming the FB .bmp’s to that of what it is replacing, then copying the renamed FB texture into FR. I say “should”, cuz you never know what BFC might have changed in the model structure. I’ve been busy just dealing with the massive amount of uniform goodness to use/steal/mod for various other things, I haven’t looked at the armor. Someone like Ben park or MikeyD who really know what they are talking about hopefully will come by and give you a definitive answer.
  18. Anonymous Jonez, it's the way BFC set up the Volkssturm skeletons/mdr thingies. They simply didn't--and never have that I can recall--set up units to have multiple headgear (except for the officers). I am going to try an experiment, but without the ability to use the old hex editor method, which always caused me nothing but confusion anyway, I don't know if it is going to work. I doubt it will.
  19. Ninja'd by waffelmann. Each different type of unit can by swapping skeletons with whatever the default helmet is. I just thought of something.....
×
×
  • Create New...