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mjkerner

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Everything posted by mjkerner

  1. It sounds like the drop shadows are on their own layer rather than on the layer the gear that you want to hide is on. I use Corel Paintshop Pro so if you are using Gimp or Photoshop I can’t vouch for this solution, which is to simply collapse/merge the drop shadow layer with the piece of gear layer. Hope that is clear enough…and that it works!
  2. LutzP, they possibly could have been suppressed/cowering if they were under fire for that turn.
  3. Nice to see bayonets, Phil! More blender work?
  4. Other than the shorts you mentioned, Phil, there isn’t any uniform with rolled up sleeves. The boots can be modded in, but making a rolled shirt means the using the existing sleeves as the arms and I guess masking along the forearms to eliminate the excess cloth. What model of tunic was worn then? That should be easy to make from existing m43 and m44 tunics.
  5. Just to clarify, Phil hasn’t hassled or put pressure on me to move faster on this project. I am my own worst enemy for time-to-completing things…as you probably remember while waiting for those Goums, Aragorn.
  6. Phil is being a gentleman, as usual. It’s being delayed by me, I’m afraid. I bit off more than I should have considering a number of life factors. Plus my own mission creep. But in a week or 10 days, I’ll wrap up the uniforms.
  7. AI plans can be set to drop HE on first turn and beyond. When you are playing that side, you may have to wait for events, like reinforcements with proper cred.
  8. Hey Panzerblitz, you don't have any FO's and your Regt Commander doesn't show up for 15 minutes, so I assume that is the problem? Then again, you should be able to call in the set up phase, but I never do that, so I'm not sure.....
  9. The Searchers, Red River, or The Oxbow Incident. But also really liked Open Range. Prolly the best gunfight sequence.
  10. Sez the man who used to autograph his maps with his name in wheat/cornfields, lol!
  11. Sorry, I misled you. I was commenting in regard to Combatintman’s point regarding persistent damage effects being absent in the game. I believe a branching campaign design could be set to achieve what you are after… take the village and then you go on to the scenario that starts you in that village, instead of on the outskirts of town again, or whatever. But all the damage you caused in the first battle for the village will be repaired, which tends to wreck the immersion aspect.
  12. "... impossible as that may be" Yup, there's your problem right there.
  13. Actually, I've seen that more than once, Erwin. I was surprised because I thought it wasn't working/enabled/whatever by BFC. But the first time it happened, it was on the third hit on the same tree in a WEGO minute, and the tree just disappeared, and the next shot went into the target (a building). But I don't know if it's dependent on the kind of tree, whether it's more difficult if the tree is a single, double or triple "type", or the caliber of the weapon, or some or all of those factors. But it definitely does happen.
  14. Haven’t seen (or thought to look it up online) The Odd Angry Shot since it’s release. Nice!
  15. Enough of the Commie claptrap, my good sir! Equal opportunity, not equality of outcomes. Wolverines!!!!
  16. Canuck, if I were the Germans in that scenario, with a bunch of Paras 400 meters out, trying to stonk me with Area Fire, and knowing that they are obviously going to come closer to get the prize (bridge), I’d hunker down, take the punishment, and wait until they starting moving out of their cover and getting closer before I opened up. If I had mortars or arty I’d use that, otherwise I’m keeping my head down as much as is practical. I think Combatintman is on the money here. But being stubborn (I know a little about that myself, lol), keep at it until you either figure it out or it drives you nuts! Good luck.
  17. Aragorn ol’ pal, you should RezExplode all the brz’s. Doesn’t take but a few minutes, then you can explore them to your hearts content. Lot of neat stuff to see, IMHO, and might even stimulate you to do some (more?) modding!
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