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Everything posted by ZPB II
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Effectiveness of flamethrowers against tanks
ZPB II replied to Oddball_E8's topic in Combat Mission Red Thunder
This was debated back and forth. There doesn't seem to be very much material on the topic of flamethrowers vs. tanks. Anyway, tanks aren't 100% immune to FTs. Especially open-topped ones. Atleast they shouldn't be unless something is borked. -
The rumour mill could be used to power the first working perpetual motion machine.
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Volksgrenadier's Grey CMRT Interface
ZPB II replied to Volksgrenadier's topic in CM Red Thunder Maps and Mods
Will such performance enhancing mods be banned in competitive play? -
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I have a vague memory imprint of Steve stating that it's abstracted means of communication. Carrier pigeons, runners, wire, signal smoke, astral projection and such. Radios make the process much faster and efficient.
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I wonder who is attacking who.
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Sneeze at the wrong time and things like this happen. It will likely be back in the next patch.
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Did you actually play the game?
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AFAIK, it has usually been a matter of a few hours before the downloads open for everyone.
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Different tastes. In my opinion it is one of the best new features, helps keeping track of the status of your squads.
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This thread needs more phallic ISU porn. I'd post some but the fact that they're old beta shots and taken on a even older compuutor means they look like the poo.
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They will blend in with all the other features in the game to form a cohesive whole. Just as has happened before. Going back to CMSF 1.0 gives good perspective on the stuff that has been added to CMx2 over the years. Dynamic campaign, cooperative play and playback for TCP/IP WEGO had to be cut in order for decals to be perfected, but I think this is an acceptable compromise.
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Enjoy your transfer to the East.
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Going through the standard hoops and loops is not exactly unforeseen. It's just routinely holding up the release.
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Well, I did it and BOY is my wife gonna be pissed!
ZPB II replied to pcpilot's topic in Combat Mission Red Thunder
Monogamy is unnatural. As long as one still has sexual capital, hedge those bets. -
While a game about the Space Lobsters of Doom attacking Earth in search of delicacies and slaves might just be the greatest thing ever, the BFC hypothetical scenario curse has me worried.
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I wish they would have played like that yesterday. Teemu rules. I think it was a bit unnecessary to crush the yankees like that.
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German Campaign.....Slaughterhouse!
ZPB II replied to Volltreffer's topic in Combat Mission Battle for Normandy
I managed a Total Victory on my first try. Careful approach, spreading the men so they are not in easily frightened stacks and then expending liberal amounts of ammo area firing any known and suspected enemy position. Lost 31 KIA 46 WIA. -
Well that was truly, suberbly and spectacularly craptastic. I guess all the money went into the effects so there was nothing left to spend on a script, a director, actors and sound design. Brave comrades don't mind being set on fire at all and he fascists don't seem to remember they are supposed to pull the trigger. It's like the director has watched nothing but video game cutscenes and trailers and went on that. The effects look mostly like lifeless plastic. Running out of toilet paper is more dramatic and emotionally impactful than this. Signs of the times, movies like this. All eyecandy, no substance.
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Panther Shot Trap Still Not Trapping
ZPB II replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
In CMSF, Red vs. Red, T-55s/T-62s duking it out, ricochet took out another tank by penetrating the turret side maybe 20-50 meters away from the original target. Perhaps slightly unlikely to have a penetrator rod not bend or break and carry enough energy to go through but hey it wasn't my tank so I'm not complaining. -
Intelligence Report from the East.
ZPB II replied to Sequoia's topic in Combat Mission Battle for Normandy
I've heard rumours that there's going to be tanks, there's going to be shooting and then there's going to be stuff blowing up! All in 3d! None of that text-adventure stuff, no sir. -
Let's talk about the Road to Nijmegen
ZPB II replied to phil stanbridge's topic in Combat Mission Battle for Normandy
I'm not him but I assume he means that after you control your objectives you can ceasefire when you want and be awarded a win. -
Let's talk about the Road to Nijmegen
ZPB II replied to phil stanbridge's topic in Combat Mission Battle for Normandy
It is winnable. But it is a hard and bloody grind, hence the name. Don't feel bad if you don't win it. -
For the love of God, what patches do I need?
ZPB II replied to GJK's topic in Combat Mission Shock Force 1
Hello, always fun to see a familiar face! (or a nickname in this case) http://www.battlefront.com/index.php?option=com_versions&Itemid=317#Combat Mission: Shock Force (PC) Working download mirrors for all the patches should be found in the link above, install 1.21 -> 1.31 -> 1.32 and you ought to be set, although it has been a long time since I've installed CMSF having lost my key and executables to the sands of time. Atleast back then a single CMSF key could be used on two computers simultaneously, although I'm unsure whether it will use the license two times but then they can also be unlicensed. This was my golden standard for wooing fresh blood into the wonderful world of CMx2. I hope you get it to work smoothly. Happy father-son times! -
What did patch 2.12 do?
ZPB II replied to AttorneyAtWar's topic in Combat Mission Battle for Normandy
Well that's good to hear. Things were a bit different some time ago when I had my go at Apple stuff. It's rarely a good idea to act on outdated intel, especially when it comes to tech.