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IntruderPl

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About IntruderPl

  • Birthday 08/16/1977

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    Poland
  • Occupation
    graphic/multimedia designer

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  1. Well, yes but I'm pretty sure a ricochet from a metal interior would have no chance to penetrate and ignite explosives of a tank's shell. It's all about kinetic energy. After first bounce the bullet would become a blob that has no ability to get through a metal casing. As a matter of fact I dubdt even a direct shot from 100-300m wouldn't. Thats why you use .50 as anti material weapon to discharge stuff like unexploded tank. mortar rounds etc.
  2. Sadly I'm not so enthiusiastic about T34 blowing up from MG bullet hits. Don't think that tanks have interiors modelled in a way to calculate bullets bouncing inside. Also I really dubt that 7,92 bullet would have energy to penetrate tank shell to ignite an explosion. Expecially after bouncing inside. It would just simply get smashed and blobbed. Blobs of steel nor lead wouldn't penetrate tank round shell. I think it might be a bug you try to put into CM advantage list. Take a look by yourselves. Do they really look so fragile to be petetrated by a deformated steel or lead of <8mm bullet? http://www.russianmilitary.co.uk/sparessale/T-34-shell-01.JPG\ http://www.bocn.co.uk/vbforum/attachments/Panzermuseum_23.jpg
  3. Which part of things I wrote you don't understand? I think none. That's the wooden wall I was talking about. What all real tactics we CAN use in CM has to do with bugs of soldiers getting stuck for life while embarking the truck? Knock, knock... nothing. Just wooden echo.
  4. Yes burke, cause that kind of discussion (which is common here) is just making of soap bubbles - not anything constructive. But hey - I bet you still like it. Go ahead and keep watching.
  5. And that's some nice contrast. Reading what Battlefront.com wrote above IS a way of solving problems with CM. I think that admitting, examining and fixing bugs is the only way that makes players (like me and some I know) come back to your titles. Even after some CM failures. By contrast I mean the difference in attitude between BF (stated above) and some super-hiper-expert-skilled senior members denying there are any mentioned fixes needed... and putting all occuring problems on player's "lack of skill to play the game". Lack of skill results in lost battles even against an unarmed enemy - not units stuck or doing crazy things against game logic and orders given. If anyone interpreted my attitude as aggressive is wrong. I am not aggressive against BF nor the game. I'm not able to "wind my neck" (as suggested) to bug denials I encounter (CMBN 2.12). I also didn't mention problems occuring to diss anyone but to help solving it. Also for my own good to make the my gameplay troubleless. Only troubles I expect from CM are results of my wrong tactical decisions, not bugs happening when giving legitimate and standard orders to my units. Note I DID NOT mention unwanted results of combat. If stuart has DESTROYed my Panther A with one shot into a lower side hull at 400m - I didn't call it a bug. Probably it had a lot of luck because I DO believe in BF's calculations of hits against armor. Noone died, nothing listed as damaged on damage list. Just the panther down. I guess it happenes. So BF please don't take my reports as aggresion. IF there might be any it's not abouf BF, CM nor bugs. It's because people telling me right in my face things that happened... couldn't happen when they did. As always I'm ready to give saves so problems I've mentioned can be veryfied, examined and solved.
  6. Well as in many cases on this forum with "exceptionally skilled senior members" - lots of empty talking, denying and that's about it. "The game does not have bugs and if there are any let's not talk about it pretending BF made CM flawless". Looks more like a fanatic way of thinking. Nothing to discuss with. About IDG review - no, I'm not Brett IDG has it's locations in many countries around the world but just as in CMs case - it's better only to see one corner of the room, isn't it? I feel like talking to a wooden wall reading posts above. No playing skill is involved in units getting stuck nor single soldiers doing actions they were not ordered to do while rest of their team follows commands. The only skill it takes is to admit there are bugs and get rid of them. I think it requires less than pretending there are none left. And about the solutions - I gave some on different topics but can't give none on bugs. Note I didn't call a bug the situation when my crack panther A was completly destroyed by a single shot from stewart into a lower side hull. No damages on the damage list, noone died but the tank was destroyed, not knocked out. Maybe that's possible, maybe it's a bad luck. I didn't call it bug when my PzIV was hit 3 times by M4/75mm into a turret at 250m and went on like nothing happened. Nor my unbuttoned tank commander survived a top-down turret hit with 60mm mortar. Miracles happen. But things I mentioned aren't good/bad possible luck. Those ARE bugs. Maybe a rare ones but still present. Oh, and why I spent some more money at 2.0 after months after playing buggy 1.10? Because I believe(d) BF, because in fact many things (like MGs, tank spotting etc.) DID change for better. But that doesn't mean things are all great.
  7. Learn how to play the game? Are you joking? I've been playing CMx1 when some of You were still watching Cartoon Network. I've been reporting pre-release bugs on CMx2 when some of You didn't know there's anything like CM serie. After some dozen of patches I've quit playing CMSF and got back to CMBB, CMAK since the game was... still an early alpha. My review was published on 20 august 2007 on IDG, PC World, Gamestar etc. - long long before some of You even knew about CM existance. My first contact with CMBN was at 1.10 and with it's bugs i left it to grow up untill 2.12 and what do I see after so many YEARS and money spent on 2.0? Years... and you are telling me "come back in six months"?? Where's my money I spent on this alpha? Don't tell me to wait "six months". Six months times.. what? Would you be satisfied if you'd buy a car, payed for it and the dealer tells you "come back in 3 years" (the time most cars get rid of their childhood problems)?? And that's the car you really love, you wish to have and want to drive now since it's put into sales? Don't be silly. I'm not attacking Bf nor anyone. I remember having a great contact with Sofia, Steve and programmers from BF in CMSF days. It's not serious devs introduce new modules still based on weak fundaments. I'm not talking the LOS/LOF (as I underlined it earlier). I'm talking about silly things reported many times and still happening after so many reports and patches. If CM's your religion defend it no matter if it's right, but for me it's a game and I want it to keep to it's own rules detailed in the manual. If it says "german veteran AT guns dug in forests won't see a regular US jeep speeding (fast) in the open at 400m but get spotted by it's driver" I'd say - ok, I should have keep it in mind. But why my whole team and truck gets stuck for ever when embarking or one of my squad members runs toward better future in China and blocks both the truck and this team embarked on that? Where's the logic? what if in the next patch you won't be able to fire a tank gun at all? I know - some of You will say : "The engine is what it is and people who critisize it need to learn how to play the game". That's ridiculous. Anyone has any objections? Devs, CM player super-expert players? As always - I'm ready to sent saves to show the problems. Noone ever asked. Just say a word, check the savegames and situations and tell me I'm wrong or else stop denying the facts. The space underneath the carpet is full of it.
  8. Noone ever asked to get a savegame with existing bugs. I've mentioned several lately. Did you ever wonder why there is no sticky tread on reporting bugs. Every game I play has that topic on it's developer's forum. Not here. Why? Whould server crash or there would be too much troublesome topics or users like me? Believe me - I love CM for many many years since CMx1. I love the way combat is solved here and I'm close to call CM the best and unique tactical simulator of the galactic... but hell no. It's still an early beta of it. I've got an exclusive copy of CMSF for EMEA review FROM BF 7 days before it's market release. Right away I've reported several bugs and we kept in touch with BF for further reports for some time. Sofia even got got me in contact with BF programmers to solve things. I whould do much to make my beloved title as attractive as it could be. But what do I see after YEARS? Instead of getting rid of bugs STILL present devs focus on decals on damaged tanks. Who gives a (WORD) for decals? Those willing to play bull**** games like some EA ones! Real CM serie fans don't need that! We didn't need that in CMx1, did we? We need an excellent tactical simulator and when it is fully completed and free of bugs let's keep devs busy giving us bonuses like armor penetration decals, bayonet mounting animations or even soldiers taking a nap in a trench. But first things first. Im not mentioning bugs to kick anyone's ass. I'm doing it to make this game better. The way we all would want it. the are not much things to change. They just need some polishing. But someone has to do that. Some of pepople here act like CM with it's bugs is a religion noone can critisize. No it's not. It's just a product, a unique one that should be driven to perfection it can achieve with some work. Only after building a perfect fundaments the building can grow up. It's not with CMx2. It grows UPwards (new modules) without making the main fundaments (engine) solid. It will collapse someday and "people will die" (or put their money into trashcan). That is not what I wish for BF nor CM.
  9. Wind my neck?? Are you kidding me?! I have PAID for that game. I didn't get it as free alpha. I'm astonished that so many people just try find WHAT NOT TO DO in game to aviod bugs comming from beneath the carpet. "Don't embark your troops onto a truck near bocage or they will stuck for life". If there's a problem embarking near bocage than the game engine should not allow it, it should be fixed or it should be written in the manual. "Warning, embarking near hedges may cause your men stuck for life". "Don't watch the screen to carefully or one of your squad members might go crazy and run in a random direction." Womble, with your attitude I bet when you go for a trip to Paris, book an apartment in 5 star hotel and find dead stinking fishes under your bed you sure pretend there's nothing there or sleep in the bathroom pretending nothing happened. Or even avoid entering a bedroom. Way to go. Keep pretending there are no stinking fishes you paid for as a bonus to your 5 star apartment.
  10. Well yes my friend. I had lots of fun playing CMx1 for years also. I got burnt with CMSF and even after dozen of patches I never returned to that title. Now after several years I bought CMBN and... it still has lots of problems. As LOS/LOF issues might be questionable - trees, leaves, bushes, dirty binoculars, butterfies inheriting view... things like ones I mentioned in different topics can't be called other than bugs... in a polished game? I just had a team of mortar bearers stuck for life 15m from the truck they were supposed to board... and the truck also stopped responding any orders. On the same battle I had a crazy guy who decided to abandon his squad and instead of boarding a truck like the rest of it he ran over 300m in random direction for several turns while both truck and his team stopped to respond to any order. They returned under my command after the guy on his way to China met an enemy platoon who ended his tourism with 7.62 bullets. Yes, my friend, that is a buggy game. It has a lot of potential but playing it is more like walking the minefield - don't step there, don't do this, don't do that or the game will bug your truck, tank, AT gun or else. This looks like an alpha or beta - not the final product. I don't need no penetration decals on tanks in Red thunder nor decapitations in Pacific front. I want smooth, controlable and logical behaviour of my units. Even if they were going to look like CMx1. I didn't buy the game to always hear that I should get used to radicilous things, "I shouldn't try to board the truck near obstacles or units might turn into stone" or "I shouldn't expect my german veteran ATG dug in forest will spot a jeep speeding in the open 400m away while being spotted by it's regular driver". Exmaples are many. If that's "polished" than I don't want to know what "rusty" is.
  11. BigDog, even not considering this bug would happen I ordered my truck to GO TO the gap to pick those men up - 1) to make things faster than having them running to the gap and back to the truck, 2) this truck was going "south" anyway (when you look at the image). All thing we might think of that causes those bugs might have 1000 explanations... but we didn't buy alpha, or even beta game. It supposed to be polished and debugged before release hundreds of years ago. On the same battle I had another even more crazy issue. My platoon was chillin in the center awaiting orders which flank to support (left or right). Situation got clearer so I wanted them to board those trucks and go where they're needed. All 3 squads, each split into 2 fireteams started to board their rides. Almost everything went well... but one guy from one already boarded teams went for some 300 m jog in a completly crazy direction (trucks didn't have any movement orders). He kept running to China for some !6! turns when he finally bumped into an enemy platoon and got shot. Only this unlocked his team and the truck they were at. If the enemy would take him as POW his team and their truck would probably turn into stone. I love the game (as a concept) since CMBB but can't stand those bugs ruining my gameplay.
  12. Yes it is. I cropped the image but some 10m down the road there's a gap. Those bearers got out of THIS truck and went to their current position by THIS gap. When evacuation time came... they couldn't move. No orders could be issued. I could issue any order to this truck but it wouldn't do a thing. The rear cargo door is also closed.
  13. I still do get firing/aiming loop with tank seeing the target through bocage (standing next to it), red LOS, clear LOF... and nothing. Wasn't able to take out that painfull mortar.
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