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About fry30

  • Rank
    Senior Member
  • Birthday 08/21/1986


  • Biography
    I don't like people playing on my phone.
  • Location
    New Hampshire
  • Interests
    Normal people things
  • Occupation
    Box store

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  1. I think it might have something to do with the nature of the 4.0 update. It creates what I would imagine are place holders for the various modules, which again I think is neat. Unfortunately I think they also slightttttttly tweak the base game files. looking at the set up folder (I access it via a link battlefront sends me in my receipt) it includes an executable file with the various .brzs for all the different modules. Maybe I can pull them out manually, and run the executable with just the base game files (ver 1.2, 2.0, 3.0 so on) or just drop them in my game folder (assuming of c
  2. I've opened CM Battle for Normandy v403 Installer.exe to reinstall. I notice that in the folder where it is located, it has all of the .brz files for every version and every module of the game. I've gone back and looked at the files/folders made available to me at the link battlefront provided, and I see options for version 3.0 and 4.0. I downloaded the full 3.0 and installed it. Then I downloaded the full 4.0 installer and installed that as well. Maybe I could have installed the full 3.0 and saved myself some time and just installed the upgrade version of 4.0. Okay I'm making mys
  3. I appreciate you gents helping to get me on track. Ian I only have the basegame. IIRC, I installed the game from battlefront.com, found my activation key from an old email, and then purchased the 4.0 upgrade from the same website. Having just checked the bottom right of the screen, I see that I am upgraded to 4.03. I downloaded the full installer, which apparently includes upgrades for all the modules. I'm going to recheck to see if there's an installer that upgrades just the basegame. I'm looking at the flamethrower issue as a symptom of the problem, not the problem it
  4. I should be able to requisition flame throwers? So maybe I have something wrong with my installation? They are selectable when I’m picking a force, they just don’t show up on the map. Can anyone else with the most up to date game, with only the base game installed, replicate this issue? I’m not overly upset that I can’t use flamethrowers; I’m just wondering if I’ve done something to my installation. I’ve never had this issue before with other forces, either I could use them with my module, or I couldn’t not. I figured they’d be greyed out or simply not listed. thanks for the reply
  5. I just want to preface this with the acknowledgement that this probably isn't the first time this was brought up. That being said I couldn't find anything via google or on this forum's search engine. If anyone has a link I would appreciate it. I've recently updated my original copy of CMBN to 4.0. I've noticed that although I only have the base game, all of the scenarios and campaigns that one might find with all of the modules are listed. When I highlight one, the game lists at the bottom the name of the module I would need to play the game. This is all well and good, its nice to know wh
  6. Just wanted to bump this topic. From what I understand, SF2 had the packaged campaigns upgraded as far as touch objectives and the like to improve the AI. I'm playing one at the moment and its been a blast. I was curious if any of the original campaigns for CMBN were upgraded, or if there is a new campaign (perhaps released within the last couple years) that the community likes. I have been out of the loop for the last 4 or so years.
  7. Just figured I’d see if I can help diagnose what’s going on here. Just purchased this game off steam this morning. I was playing a Warrior skill game in real-time as blue against red. I very rarely play real time, so I brushed it off as something that SF2 was trying to model. So far it only seems to affect real time games, and apparently the difficulty doesn’t matter with regards to spotting either.
  8. Hi guys, was curious if anyone was interested in starting a QB PBEM game. I live on the east coast of the united states... in years past I was able to complete a turn or so every day, I could do 5-7 turns a week depending on whether or not we're completing turns around the same time each day. I currently only have the basegame of CMBN, but will probably expand in a bit here. Has anyone had any experience with Ian's Whose Turn is It? So far I have dropbox and Ian's program. Can't remember if I would need anything else. Preference towards a SM battle as this would be my f
  9. Logged into my main battlefront account, only key I have is CMBN which I had purchased back in 2011. I apparently have an alt account with an alternate email, but I’m only finding an activation email for the alt account and I’m unable to log in. I believe my CMRT was activated under my alt account. Am I able to find the key in a data file or displayed somewhere in game? I guess my next step will be contacting battlefront to see if they can help get me into my alt account
  10. In hindsight it would appear that something leafy and green might be the issue, but usually that sort of shenanigans gets me even more in the mood to play : )
  11. Want to start a PBEM game but sooooo lazy. Maybe I should finish the games I flaked out on with Aurelius or Nidan... but I'm sooo lazy. Soon my brothers in arms. Nidan... you're amazing for being able to always and quickly return your turns. Aurelius, the battle we had going was incredible. Hopefully I can get back into that CM groove and get back to tackling a turn or two after work. We'll see what happens. Maybe watching a replay from our game will get me back into it. Also... been hankering for a RT game of CMFB (Demo). Must fight "laziness".
  12. Thanks Mikey D and Buddy B for the info about the trees. As a matter of fact I plan on checking out the latest video posted in a different thread here, and I can always look through yours and the other AAR to check out the trees again. I'd love to see new fortifications in a module, if only for the fact that I can't imagine we'd be seeing much of them save for some France 1940 title or perhaps even an uber-Flak tower in one of the later Red Thunder modules. As for the "Serpent's Tail", I'd really like to see it on a few maps. I can imagine a campaign built around a slugfest at the West Wall co
  13. With the move towards Germany, I was wondering if there are any new terrain features being added in? I'm thinking denser, more varied trees to go with the new stream "terrain". I'm also interested in West Wall fortifications, including the walls of Dragon's Teeth and improved fortifications. Not holding my breath, but would like to be surprised.
  14. Excellent point. I guess I never really considered the implications a raging fire would have on relative spotting. Although I grant that spreading fire should be down on the list of priorities, I still want it. At least I can now understand where the issues lie.
  15. Didn't read your name; just kinda read through what I thought was another wishlist. Was about to write something witty like, "dream on" when I realized these were actual features. Rock on.
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