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Kieme(ITA)

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Everything posted by Kieme(ITA)

  1. Next in line is Bulat. First attempt at a camouflage version: yet to be done the turret and the black spots.
  2. Kieme CMBS T-64BV Dirty and dusty T-64BV with enhanced normal maps. Download: https://app.box.com/s/beqrs5jbox26b1v9tc5frk9z83nuxva5 Preview: please see previous replies in this thread.
  3. http://community.battlefront.com/topic/118082-hit-decals-on-era-tiles/?p=1581525
  4. Kieme CMBS reworked russian uniforms Download: https://app.box.com/s/yvc61fc3rucj6weyy8cz7adh3s1pz0vk A quick and simple mod dedicated to russian uniforms. I kept the base files but changed the saturation of the colors and corrected a bug about missing texture near the top shoulders. Screenshots: Vanilla: Modded:
  5. Another try, this time I also added one layer of light brownish mud on the lower parts, 1 layer of frsh mud sprinkles and 1 layer of small rusty scratches all over the vehicle. I also started experimenting with the normal maps on vehicles, and forcing them to be a bit extreme you can effectively perceive the difference in game... standard normal maps are quite "conservative" so to say, if you make them deeper and enhance the effect you can get quite strong results...
  6. The middle of a ploughed field is a potential trap for any kind of vehicle if the conditions are right... So, it's not a bug at all.
  7. About the Leaves... are you sure you can't remove them? Did you try with a blank file for the Leaves? (32bit bmp with only Alpha channel?)
  8. I also noticed so many BTRs with full cage coverage, but also noticed that they are VDV units in most cases... so I wonder if BFC will take some time to make a BTR with slat armor when VDV are released.
  9. I like that green a lot!! The tactical marking wouldn't be too large so I'm for them for sure !!
  10. More mud shall be then, on the lower parts. it is very hard to pin point weathering positions and go in detail because most of the textures are stretched. Imperial, unfortunately modular buildings have no special destroyed or "half" destroyed walls, it's either complete or with that hole that is the same, as you noticed, for every facade.
  11. Modding vehicles takes a lot of time, because each must be tailored with care. BTR, if you release a mod of yours I might try to add weathering, unless you do some already. Because I personally like the effect on CM vehicles. First attempt on a T-64BV, very few layers, just some rain stains and light dusts. What's your opinion? Should the vehicles display more weathering? less weathering? What kind of? Modded: Vanilla for comparison:
  12. Looks exactly the same as before, just with a cmbs section. Same old problems. Not sure I want to use that.
  13. Considering that the next module might already bring september/october/november/december months in game, I wouldn't bother with a total conversion such as this. You could try to swap some mods or vanilla files from CMFI, maybe you could get what you are looking for.
  14. Recall topic, here is a list of all the mods released until now, complete with download links. Please be careful to distinguish High Definition (HD) and Standard versions (where not specified, consider it a Standard version). HD mods are made using textures 2 times larger, in resolution, than the original game files, providing a much detailed view effect at close distance at the expense of computer resource usage, therefore HD mods can slow down your computer and should be used only if you have good FPS (frames per second); in case you can try to use them and see if your machine doesn't slow down too much. Standard versions are there for those with less powerful computers, being of the very same resolution as the original textures they have no effect on FPS. There's no other difference between Standard and HD mods but for the resolution. Please note that there's no ground mod standard version as per now, because it will take quite some work to be done well and for now it's not a priority. There are no new mods on this list, so be sure to download what you need or missed. Please browse this forum thread if you look for more information and previews. List of released mods until now: Kieme CMBS ground mod (HD) pt. 1 https://app.box.com/s/ywtyid56b1t7dphm4fg7et7668q0egdg Kieme CMBS ground mod (HD) pt. 2 https://app.box.com/s/2arjajmarl8gd33j3j3bad939iks1n9l Kieme CMBS alternative crops https://app.box.com/s/7aia2idxkivf2hfm8r7w6dzrnsf11piz Kieme CMBS reworked foliage https://app.box.com/s/1s1yiq0fab62k5vrxf1jwjax2wix1o7x Kieme CMBS reworked horizons https://app.box.com/s/qcxm6o3sx6wztbtreszl3cd0qamdkrm8 Kieme CMBS alternative overcast clouds https://app.box.com/s/uz4z8t8crw7vbaiijwju3wq9ttmjoqfi Kieme CMBS improved doodads https://app.box.com/s/6zw49zm80pzq860yd3q3p05qdl9ld8ws Kieme CMBS alternative walls (HD) https://app.box.com/s/syqg4s9yz98y4vw8it85ik1b08fb2nh4 Kieme CMBS alternative walls (Standard) https://app.box.com/s/spaavfymtt7r10ipzbgyx6uimvvyrmdh Kieme CMBS modular buildings (HD) https://app.box.com/s/lriagz6nrjlo1m6y2eke1u99f5jowptc Kieme CMBS modular buildings (Standard) https://app.box.com/s/qi57mtpha80f3x1r2dr8ia52nze8iico Kieme CMBS modular buildings add-on 1 (HD) https://app.box.com/s/3whq3ye3oxl5k1ru6qsj7b68xyp0ffxx Kieme CMBS improved roads (HD) https://app.box.com/s/9b827rv64gjyugzt0yk9jx7f6gnhra04 Kieme CMBS improved roads (Standard) https://app.box.com/s/nzfq3kb1g3pwh197l3rz23vvoumvhbvp Kieme CMBS modular roofs pt. 1 https://app.box.com/s/5yoz7chtwhu3c95nbrlaub62hs2h0fv9 Kieme CMBS modular roofs pt. 2 https://app.box.com/s/2jb4hzgcv2u0tqk9kemmodn5b44qklnh Top downloaded file is: Kieme CMBS modular buildings (HD) - 201 downloads Least downloaded file is: Kieme CMBS modular buildings add-on 1 (HD) - 57 downloads Dowloads for a total of 100 GB circa until now. Plans for next mods: Vehicles! Personally, I am very fond of the base color for Ukrainian vehicles, and I wouldn't change it too much. Weathering should be added to all vehicles, not too intense though. Some vehicles might be Worth alternative camouflage (T-64 Bulat, T-84 Oplot). US vehicles have a very nice camouflage already, they should get some weathering as well. Russian vehicles, a mess. I really don't like most of the base colors, and might be waiting for BTR's mods before doing anything with them. Infantry! No intentions to mod infantry or uniforms. I feel like weapons could be weathered a bit to make them less "toy" like. otherwise I really like the uniforms, might be nice to add some of Aris' faces from other CM games. I might desaturate russian camouflage, but that's just a personal taste. Independent buildings! Some of them are ok, some are not for me. I'd like to mod those but it takes a lot of time. Tanks a Lot barns should fit CMBS as well (the large ones for sure). It's Worth to try a port. Bridges! Could use a lot of love, tried modding them, but it takes a lot of time. Might do the road ones just for the sake of adding the same road type of the modded roads. Flavor objects! Yeah, not much to notice here, but the larger objects could use higher resolution textures. More modular buildings! add-on number 2 is already half ready, 4 more buildings which will bring the total to 16 options if creating a new scenario. Another version of the modular buildings, with "combat effects", should be added as a [Tagged] version. Highway! Highway Tiles could be modded, but in my opinion the only good highway is the one going NS and EW... I could try to port a [tagged] mod to use those Tiles for airport and military installation scenarios.
  15. Thanks, I'll try to make a recall topic now with all the downloads in one page.
  16. Special: Kieme CMBS alternative walls (STANDARD) Download: https://app.box.com/s/spaavfymtt7r10ipzbgyx6uimvvyrmdh Standard version of the same resolution of the vanilla game files, for people with less capable computers. This mod will not influence game performance. DO NOT install if you already installed Kieme CMBS alternative walls (HD)! -------------------------------------------------------------------------------------------------------------------------------------------------- Special: Kieme CMBS improved roads (STANDARD) Download: https://app.box.com/s/nzfq3kb1g3pwh197l3rz23vvoumvhbvp Standard version of the same resolution of the vanilla game files, for people with less capable computers. This mod will not influence game performance. DO NOT install if you already installed Kieme CMBS improved roads (HD)! --------------------------------------------------------------------------------------------------------------------------------------------------- Special: Kieme CMBS modular buildings (STANDARD) Download: https://app.box.com/s/qi57mtpha80f3x1r2dr8ia52nze8iico Standard version of the same resolution of the vanilla game files, for people with less capable computers. This mod will not influence game performance. DO NOT install if you already installed Kieme CMBS modular buildings (HD)!
  17. It's a matter of tastes when it comes to graphical appearance. All I can say is that the game is set during summer, when foliage colors are generally less bright and more faded (compared to spring). Moreover, the game is set in central/eastern Ukraine, so the western mountains are out of the operational area. Those two pictures are higly exposed, not sure the colors are truthful, especially the first one is very saturated. Check this version...
  18. Kieme CMBS modular roofs pt. 2 mod Download: https://app.box.com/s/2jb4hzgcv2u0tqk9kemmodn5b44qklnh Changelog: -new roofs (3 metal plates) -newgables (1 cinder blocks, 2 concrete) -new damaged versions Note: standard definition version, therefore this mod does not affect game performance Previews:
  19. As far as I know you don't need to worry about copyright, you are not monetizing out of your mod...
  20. piles of boxes can be done only in the editor by the scenario designer, by selecting a supply platoon and order its status to be "dismounted".
  21. Thanks BTR. I like that green shade a lot, much more than any of the vanilla colors for russian vehicles. If it was for me I'd use it as a base for weathering. In case, brightening it would be necessary because the weathering would darken it by nature, but it's all to be seen while testing.
  22. I am also very tempted to see how it looks like. Especially before starting a Whole modding phase to add weathering to the vehicles...
  23. Bilmey, thanks a lot. Your idea of adding battle damage is great. The only limitation I can see is that building facades should look nicely at the beginning of a battle, since you can't say for sure fights have happened there already. Sure, there are some examples like Donetsk airport in the actual crisys, where a building has been in the middle of a battlezone for months and it surely shows that... First of all I'd think about a [Tagged] version of the buildings, maybe only half of the facades, with a lot of battle damage, scars, bullet holes, but also black flame residuals and explosion impacts. Could be useful if someone wants to depict a long contested battlezone. Other than the [Tag] option battered buildings as a Whole mod version, for those who like that it would be possible as an alternative download. Finally, I should have done more on the destroyed roof textures, at least the top part of the building could be much more battered than those I left. problem is roofs are really boring to do and there's a lot to be done already that those details I left out completely. So it's either make an alternative version of the mod, with some battle damage added to all buildings or make a variation with the [tag] system. Problem is I don't know how many would use that tag mod in the end...
  24. Looks like that LOS cuts the tall trees at a 3/4 of their heigh, so I wonder if all tree tops are correctly measured as LOS blockes or only the lower branches. Could be tested by messing a bit on the editor using a very tall hill and trees around.
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