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Ryujin

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  1. Like
    Ryujin got a reaction from ibncalb in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    yes nothing inspires confidence like an armored tent.
  2. Like
    Ryujin got a reaction from Stardekk in CAS being underpowered   
    Probably all the thermal optics, spotting anything from an A-10A isn't going to be easy as it's just eyeballs or a maverick camera. But I agree that aircraft should keep trying unless the request is canceled or they're attacked by AA, I don't think your CAS would just shrug and leave if they didn't see targets right away.  
    Also need a one pass haul ass option to drop everything on a point or line like artillery or on the first target in an area. 
  3. Upvote
    Ryujin got a reaction from BeondTheGrave in Does Soviet tactics work in Combat Mission?   
    When comparing how tactics work in CM, also worth noting that a lot of doctrine is done for command and control reasons, not necessarily disregard for casualties or theoretical best tactics. Command and control really isn't a factor in CM, you have prefect instant command of everyone and real time accurate information. You can dismount a radio-less squad and coordinate them with no problems, where as dismounting and spreading is going drastically reduce control for an actual soviet commander. Once you dismount and push out those infantry, trying to react or change orders is going to be a long, difficult process which is a big part of why soviets wouldn't want to dismount if they could avoid it.
  4. Like
    Ryujin got a reaction from Bulletpoint in Does Soviet tactics work in Combat Mission?   
    To clarify I wasn't talking about target sharing or it not working in CM. Obviously any tactics will work fine in CM as you can never lose the ability to get info from or order a unit when they go out of C2. I'm talking about comparing real doctrine to CM tactics and why things in real doctrine can feel off in CM.
    Your example actually works well for my point though. You're ordering around those squads with no contact to any command. Something a WW2 commander literally cannot do. Having telepathy tends to skew the perspective of real tactics when they're applied in CM. Real doctrine can't rely on that and so it tends to seem simplistic in CM where we get used throwing units spread all over and little need for pre-planning as we can instantly react to anything. 
     
  5. Like
    Ryujin got a reaction from Lethaface in Does Soviet tactics work in Combat Mission?   
    To clarify I wasn't talking about target sharing or it not working in CM. Obviously any tactics will work fine in CM as you can never lose the ability to get info from or order a unit when they go out of C2. I'm talking about comparing real doctrine to CM tactics and why things in real doctrine can feel off in CM.
    Your example actually works well for my point though. You're ordering around those squads with no contact to any command. Something a WW2 commander literally cannot do. Having telepathy tends to skew the perspective of real tactics when they're applied in CM. Real doctrine can't rely on that and so it tends to seem simplistic in CM where we get used throwing units spread all over and little need for pre-planning as we can instantly react to anything. 
     
  6. Like
    Ryujin got a reaction from Lethaface in Does Soviet tactics work in Combat Mission?   
    When comparing how tactics work in CM, also worth noting that a lot of doctrine is done for command and control reasons, not necessarily disregard for casualties or theoretical best tactics. Command and control really isn't a factor in CM, you have prefect instant command of everyone and real time accurate information. You can dismount a radio-less squad and coordinate them with no problems, where as dismounting and spreading is going drastically reduce control for an actual soviet commander. Once you dismount and push out those infantry, trying to react or change orders is going to be a long, difficult process which is a big part of why soviets wouldn't want to dismount if they could avoid it.
  7. Like
    Ryujin got a reaction from Centurian52 in Does Soviet tactics work in Combat Mission?   
    When comparing how tactics work in CM, also worth noting that a lot of doctrine is done for command and control reasons, not necessarily disregard for casualties or theoretical best tactics. Command and control really isn't a factor in CM, you have prefect instant command of everyone and real time accurate information. You can dismount a radio-less squad and coordinate them with no problems, where as dismounting and spreading is going drastically reduce control for an actual soviet commander. Once you dismount and push out those infantry, trying to react or change orders is going to be a long, difficult process which is a big part of why soviets wouldn't want to dismount if they could avoid it.
  8. Upvote
    Ryujin got a reaction from Vanir Ausf B in Does Soviet tactics work in Combat Mission?   
    When comparing how tactics work in CM, also worth noting that a lot of doctrine is done for command and control reasons, not necessarily disregard for casualties or theoretical best tactics. Command and control really isn't a factor in CM, you have prefect instant command of everyone and real time accurate information. You can dismount a radio-less squad and coordinate them with no problems, where as dismounting and spreading is going drastically reduce control for an actual soviet commander. Once you dismount and push out those infantry, trying to react or change orders is going to be a long, difficult process which is a big part of why soviets wouldn't want to dismount if they could avoid it.
  9. Like
    Ryujin reacted to IICptMillerII in Soviet tank commander, in ou out?   
    This is exactly spot on. 
    So is this. 
    Dom has it right on both counts. 
    Yikes.
  10. Like
    Ryujin got a reaction from Marwek77 aka Red Reporter in BMP AT-3 reloading while buttoned   
    There's a hatch on the roof for loading.
  11. Like
    Ryujin got a reaction from Lethaface in Struggling with the use of Armour   
    The Capt has some good advice, here's a few other thoughts.
    While your M60's don't have smoke grenades, don't forget about smoke rounds for the main gun or artillery smoke. Try to make sure your tanks have good intel on where the enemy is before peeking, infantry can pass info to turned out tank commanders. Pay attention to who has thermals (TOW vehicles) When you do move into a position, don't just sit there, pop up for a moment then back down. Unless I'm sitting defensively with great fire superiority, I tend to be scooting up and back as needed to feel out the situation. You can do all the annoying spotting stuff to the enemy as well to be out of LOS before they get shots on you. The lack of a hull down order that has the AI move as need and reload in cover is unfortunate, but you can roughly time it out once you get a feel for the spot and engagement times.   You can use very short peeks from cover to test a new position or to do a bait and switch, with one tank peeking for a second to draw attention and withdrawing, followed by other tanks moving up to engage.   You don't need a total victory in every mission, pick your fights if you can. 
  12. Like
    Ryujin reacted to AttorneyAtWar in Idea for Cold War Module: Operation Unthinkable.   
    I'd much rather see other countries in the time period that CMCW is about rather than backtracking all the way to WW2 again. It seems like a huge waste of potential doing that.
  13. Upvote
    Ryujin got a reaction from Vanir Ausf B in US armour spotting ability - buttoned or unbuttoned?   
    M60A3/M1/M901 have a thermal gunners sight so turning the commander out shouldn't matter.
  14. Like
    Ryujin reacted to HerrTom in CMCW Unofficial Screenshot And Video Thread   
    Remember your training, Corporal!

    Corporal did not in fact remember his training. The Dragon ploughed into the street and they received a kindly worded reply delivered by 125mm express mail.
    Meanwhile, the rest of the company deploys on a hillside, searching for signs of Ivan.

    Good scouting gave us some good warning, allowing us to catch a forward security element by surprise.

  15. Like
    Ryujin reacted to Hapless in CMCW Unofficial Screenshot And Video Thread   
    Fending off OPFOR with maniacal laughter at the NTC:



    Have to say 1a: Hasty Attack felt like a bit of stress test.
  16. Upvote
    Ryujin got a reaction from HerrTom in Withdraw Order   
    With some of the discussion of using tanks and hull down positions I was try to think of something simple to improve controlling armor. One thought is maybe an order that is essentially the anti-hunt, where  instead of stopping movement on spotting an enemy, it starts reverse movement (or just quick move for infantry). So you could for example give a move order up to a ridge line and then a "withdraw" order back behind cover. The vehicle will move to the move order and sit there until it spots something. Once a target is spotted it'll complete any current action like a short stop to fire, then reverse to the withdraw order location. You could queue a couple moves and withdraws to have the vehicle pop up, shoot, and reverse away. Might also be useful in ambushes or with a hunt order then withdraw to allow scouting. 
  17. Like
    Ryujin got a reaction from mbarbaric in Shilka needs to be buttoned   
    I'd imagine a looking through up through trees with what I presume is a fairly small wavelength radar is going to be a mess. Radar can't see through solid objects, trunks will be an issue for sure and at a small wavelength my understanding is branches and such would also give you clutter. 
    The radar is to find the target at long ranges day/night/low visibility and give tracking data on the target to aim the guns. 
  18. Like
    Ryujin got a reaction from mazex in Struggling with the use of Armour   
    The Capt has some good advice, here's a few other thoughts.
    While your M60's don't have smoke grenades, don't forget about smoke rounds for the main gun or artillery smoke. Try to make sure your tanks have good intel on where the enemy is before peeking, infantry can pass info to turned out tank commanders. Pay attention to who has thermals (TOW vehicles) When you do move into a position, don't just sit there, pop up for a moment then back down. Unless I'm sitting defensively with great fire superiority, I tend to be scooting up and back as needed to feel out the situation. You can do all the annoying spotting stuff to the enemy as well to be out of LOS before they get shots on you. The lack of a hull down order that has the AI move as need and reload in cover is unfortunate, but you can roughly time it out once you get a feel for the spot and engagement times.   You can use very short peeks from cover to test a new position or to do a bait and switch, with one tank peeking for a second to draw attention and withdrawing, followed by other tanks moving up to engage.   You don't need a total victory in every mission, pick your fights if you can. 
  19. Like
    Ryujin got a reaction from Redwolf in 73mm gun on Soviet IFVs   
    It's not recoiless in this setup, just low recoil with a small charge launching it out of the gun before the rocket lights.
     
  20. Upvote
    Ryujin reacted to Col Rosenberger in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    Ha! I woke up at 3am, checked my email, jumped up and started the download.  But hadn't checked YouTube yet (it's 4:15 am now).  I hope @Hapless knows how much we love this content! 
  21. Like
    Ryujin reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    The Twenty-Third & Twenty-Fourth Minutes – Saga of Tank Section 1
    “If the tanks succeed, then victory follows.”
    Heinz Guderian
     
    Tank Section 1... quite an exciting turn to watch actually... well, it was for me.   
    As tank 1/8 came around the corner it immediately spotted a T-62 presenting its flank.  It appears that Warren did not see their approach!! 


    Kill 1 - T-62 While the crew of 1/8 was exchanging high-fives a BMP-1 popped into shooting range and fired it's gun... which surprisingly hit 1/8 and penetrated! 
     


    Though shocked and surprised 1/8's crew got its siht together, neatly pivoted its turret and destroyed the BMP.  Damage from the BMP's gun  round was minor, though the crew would remain shocked for the remainder of the turn and would start to withdraw in the next.

    Kill 2 - BMP-1 Tank 1/9 drove up alongside 1/8 and while it was dealing with the BMP, 1/9 spotted and destroyed another T-62... these were almost simultaneous actions.


    Kill - 3 T-62 So overall a successful foray.  Warren did have some infantry teams in this area by the way... luckily none were in position to attack my tanks and they were following his armor up the hill.  After these two turns some of these teams started skedaddling back to the woods.
    Tank Section 1 will now withdraw a bit and wait to see what Warren's response is.
     
    One of the Dragon teams joined in the fun launching a Dragon at another BMP.


     
    After these turns Warren started to pull back on this approach. The following image shows his high-water mark...  if he had kept pushing he would have run into my three M-150's kill zones... Warren's foremost BMP was meters from entering the killing zone of the M-150 shown in this image when it started to retreat.
    The three surviving Dragon teams are withdrawing to their next line, in case the Soviets decide to push their luck.


  22. Like
    Ryujin reacted to IICptMillerII in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Hell yeah, the deep penetration!
    This is getting more exciting with every update. Fantastic stuff!
  23. Like
    Ryujin got a reaction from Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I agree, probably better to end up to flanking too far than not committing to the flank enough.
    It seems like tanks across the valley should be able to cover dead ground in front of your ridge top units and be supported by them. Kinda hard to tell, but seems like the short COA would be difficult to directly support from the ridge without exposing those units? 
    It also looks like the short COA could get you bogged down in mopping up all the infantry trickling towards the town when there's armor to fight. 
  24. Upvote
    Ryujin got a reaction from IICptMillerII in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I agree, probably better to end up to flanking too far than not committing to the flank enough.
    It seems like tanks across the valley should be able to cover dead ground in front of your ridge top units and be supported by them. Kinda hard to tell, but seems like the short COA would be difficult to directly support from the ridge without exposing those units? 
    It also looks like the short COA could get you bogged down in mopping up all the infantry trickling towards the town when there's armor to fight. 
  25. Like
    Ryujin reacted to IICptMillerII in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    These graphics are always a work of art and a personal favorite of mine. 
    In my opinion, go for the deep strike. You have enough assets to cover the short ground near the town. A successful drive deep with your tanks would completely throw off the Soviets here, and force them to react to you. You'll also create a larger killing ground as well, which facilitates your primary goal of causing maximum casualties. 
    I'm excited to see which way you end up taking this. 
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