thelmia
Members-
Posts
260 -
Joined
-
Last visited
Everything posted by thelmia
-
I just wish my units would do what I tell them to do. I only give one movement order at a time to avoid this as much as possible. It's still a problem. I want my Stykers to fire when I tell them. I want my vehicles to fire the weapon I want them to fire. I want my soldiers to enter the building where I told them. I want to be able to fight the enemy rather than the interface. Lastly, I want to be able to play with other people. Whether I win or lose should be due to my skill, not a random bug or too much lag. Right now, I don't actually play this game. The game kinda plays against itself. I don't feel like I'm actually in control.
-
A few more requests for future patches
thelmia replied to SGT_P's topic in Combat Mission Shock Force 1
Sounds good to me. Not being able to force- fire a particular weapon drives me nuts. Watching a BMP use a machine gun when I need one HE shell is incredibly annoying. -
The Wet Dream Battlefront Gave Me......
thelmia replied to Bradley Dick's topic in Combat Mission Shock Force 1
Uh, it can't support TWO people on TCP/IP right now. They need to fix the lag before this will work. I'd love to see it. -
Poor quality armour crews too effective, imho
thelmia replied to nijis's topic in Combat Mission Shock Force 1
Nice to see someone else read Arabs at War. The thing the Arabs lack is tactical leadership from junior officers. You're providing it, so they do better. In effect, you are the platoon leader, company commander and NCO rolled into one. There's no way to dumb down the player. What the game shows you is the real reason Arabs tend to get clobbered in conventional war. It isn't the equipment or the troops. They'll do what you tell them and are very brave. It's the leaders. Going with the visible muzzle flashes, audio surveillance needs to be nerfed. I can target artillery by looking around the map and listening for Arabic. [ August 23, 2007, 11:39 AM: Message edited by: thelmia ] -
Tactics: Pre-Battle Planning for Infantry
thelmia replied to OG_Gleep's topic in CMSF Strategy and Tactics Forum
Play Real Time. You get a lot more control. WEGO just sucks right now. I don't see why people are so attached to it when the TacAI is so bad. Use Javelins on suspected or known enemy infantry in buildings. Area target the first floor. Use artillery profligately on enemy buildings. Unload an infantry squad or team as bait to draw fire. Then destroy the enemy once he shows himself. -
What will make us buy the Marines module?
thelmia replied to Thomm's topic in Combat Mission Shock Force 1
Put in the EFV. And some water and beaches. -
Ok BattleFront, What do you want from users?
thelmia replied to pad152's topic in Combat Mission Shock Force 1
Yeah, they had never heard of my game- killing multiplayer lag . I get the idea that how this game reacts is highly dependent on hardware, giving wildly different experiences depending on what you have installed. I am not terribly happy about being an unwilling beta tester, but I'm here so I might as well perform. Fix the lag, please. [ August 21, 2007, 02:58 AM: Message edited by: thelmia ] -
turn of music but not all sound would be nice
thelmia replied to scottie's topic in Combat Mission Shock Force 1
Please. -
OVERALL are you enjoying CMSF ? (YES or NO)
thelmia replied to scottie's topic in Combat Mission Shock Force 1
No. I can't play multiplayer because of lag, and I moved on to the CoH expansion beta test. I'm sure they'll fix it and I'll pick it up again, but right now it's too frustrating. -
It's been out for almost a week. http://www.gamersgate.com/patches/CMSF_Patch_102.exe
-
Did they take the launcher, too? Or just the missiles?
-
Campaign 1st Mission: What's wrong with me? (SPOILERS)
thelmia replied to Holman's topic in CMSF Strategy and Tactics Forum
Use javelins and artillery. Use linear target like Steiner said to level the barracks and clear the trenches. General ammo is good for buildings, Personnel for infantry in the open. Javelins can be used against buildings or units in the open. They aren't just for tanks. Kill as many Syrians as possible. I win that one with minimal casualties, usually by forcing a Syrian surrender. Then I don't even have to enter the buildings or put my infantry out in the open. -
Poor Framerate due to missing LODs?
thelmia replied to phaeden's topic in Combat Mission: Shock Force Tech Support
Burning vehicles are the worst. If they are in view my FPS plummets. -
I wished I had never bought this
thelmia replied to ham1's topic in Combat Mission: Shock Force Tech Support
http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=70;t=000004 Read the sticky. -
No, they hit pretty well at under 200 m. Over that and it's iffy. Wait for 150m if you want to be sure. On tanks you want a side shot if possible. On APCs and other targets it doesn't matter much. They are also great for shooting at occupied buildings. I love the RPG. I wish the US had something remotely comparable. Great anti- tank, great anti- personnel, cheap, direct fire, and reliable. In RL we got the SMAW. The AT4s in game are pretty weak.
-
I lucked out. Out of TOWs, out of Javelins, and my helo airstrike owns the entire BTR platoon with one missile and I get a total victory. Yeah, it takes several tries. I targeted each javelin individually to get around that problem.
-
I emailed it to you.
-
Any good Fallujah resources?
thelmia replied to Cpl Steiner's topic in CMSF Scenario and Mod Design Forum
Link to Bing West's book for everyone else. http://www.amazon.com/No-True-Glory-Frontline-Fallujah/dp/0553383191/ref=pd_bbs_sr_1/002-7760371-3944815?ie=UTF8&s=books&qid=1187391672&sr=8-1 [ August 17, 2007, 04:12 PM: Message edited by: thelmia ] -
CMSF post 1.02 still worse than CM1
thelmia replied to sandy's topic in Combat Mission Shock Force 1
^perhaps a better way to get steve's attention. Eh, it's hard when your game is broken. It won't get fixed quickly but the forum posts continuously. You need to remember the OODA loop. The forum is inside the devs loop. They can't get a patch out fast, but you can ask for one over and over in the meantime. -
Hell, throw em in with no justification. I'll just settle for AMX-13s The French fight quietly in a lot of strange places. They'd be a good addition for all the little wars that no one ever hears about.
-
Can troops re-enter vehicles ?
thelmia replied to tiger123's topic in CMSF Strategy and Tactics Forum
I had an MGS crew bail out. When the RPG that scared them was dealt with, I ordered them back in and they were fine. The MGS wasn't even damaged. -
Prediction: CM:SF wins Wargame of the Year
thelmia replied to MarkEzra's topic in Combat Mission Shock Force 1
When I can play without fighting bugs and lag, this will be the best tactical wargame I ever played. -
new player couple questions-thanks
thelmia replied to MEFBRAVO's topic in CMSF Strategy and Tactics Forum
Real time. More control. You can pause whenever you want. Strykers are protection for your infantry, ammo bunkers, and fire support. Use infantry as bait to draw enemy fire and to fire Javelins at buildings. Use the Strykers to kill spotted enemies. Artillery is awesome for killing infantry in the open (personell) and cowering in buildings (general). If you find a significant concentration, shell them. -
CMSF post 1.02 still worse than CM1
thelmia replied to sandy's topic in Combat Mission Shock Force 1
I don't care nearly as much about TacAI as most people, as I like playing RT anyway. Old CM AI was still an AI. I always beat it. Multiplayer was where it was at, and while the units did a lot of good things, they often did some retarded, useless thing that got them killed. Like run out of cover, not shoot what I told them, etc. I LOVE the additional control RT provides. Thanks for doing it. BUT I do care about the lag. I can't play RT multiplayer without game- killing lag. It drives me nuts. There's an awesome game hiding in here, but I can't quite play it.