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thelmia

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Everything posted by thelmia

  1. It still needs patching. I'd keep an eye on it and play something else in the meantime. It will be a great game, but I'm not gonna lie to you.
  2. CMBB made me laugh as my Russians owned each other in the dark with burp guns. God, that was funny. Haven't noticed any blue on blue with small arms.
  3. "You have sat too long here for any good you have been doing. Depart, I say, and let us have done with you. In the name of God, go."
  4. You got it, use it. What are you saving it for? It's a big advantage that US infantry have and I exploit it ruthlessly. The Syrians get RPGs, which are sometimes better. AT4s are pretty sad. The extra Javelin that Stykers carry makes me like them a lot more than I would otherwise. Leaving Javelins on overwatch has saved me a lot of trouble.
  5. After happily blowing up many of my clanmates, many of them point out that IEDs can sometimes be detected before they are detonated. I was wondering if this could be represented in the game. There's a game balance issue, too, in that it has no real counter. I get that they suck in real life, but is there really no way to see them? I missed out on the Iraq war so I've never had to look for mines. I don't want anything that violates OPSEC, but any open source or informed speculation would be nice.
  6. Yeah, the workarounds for the 8800 work on my 7800. And whenever you guys have a suggestion to help FPS, it helps me.
  7. I am irritated when they won't leave or enter a building. Sometimes soldiers just will not do it, no matter what order I give them. Then suddenly they will. This happens on some maps more than others. I don't understand why.
  8. Keep in mind most structures are tougher than that. Then remember that the bullet actually has to hit the target, and most of a building is empty space. If they are modelling bullet paths, perhaps area fire should spray more so that the bullets don't keep going through the same hole over and over. I think that's what is happening, since area fire seems to go straight from the muzzle towards the center of the target building. I sometimes drive around a bit to change the angle. I can't quite tell if this helps. Thoughts?
  9. I liked it. I like TCP/IP real time more. It would not bother me if it came back, though.
  10. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=70;t=000369
  11. CMSF is strange because the pace is slow but the combat itself is fast and decisive. Bad decisions are punished so fast that you can't change your mind. It may take a minute to move up a road but it only takes a second for a RPG to kill your Stryker. It's all about being careful and deliberate. Even in RT mode it's NOT a click- fest RTS. You are rewarded for making good decisions rather than quick ones. I blow the hell out of anything that looks like a good place for the enemy to be.
  12. Nah, I've had a bunch of Strykers drive over one, then it finally goes off. Been that way since release.
  13. I did the same thing on Best/Best and got 5 FPS. I tried loading another scenario and alt- tabbing to no avail. Balanced/Balanced was 24 FPS. Win XP Pro Pentium 830d 2 gigs RAM 2 7800 GTX SLI As long as I stay on BALANCED settings and tweak the settings in the NVIDIA control panel I'm fine. I'm not desperate for BEST settings, but I guess they'd be nice to have. NVIDA 163.67 beta driver
  14. Nice. I'm doing the Balanced/Balanced card tweak and this helped. I gained about 5 FPS, lost FRAPS lag (previously it caused stutter), and the in- game text is no longer blurry. The game looks crisper. Definate improvement. Game is really looking good. Pentium 830d 2 gigs RAM 2 7800 GTX SLI Framerate in Allah's fist 24 FPS Balanced/Balanced V sync and AA off in game options Nvidia control panel settings, AA 16x AF 16xQ Vsync on
  15. We have had tanks destroyed- you just don't hear about it. Oddly, the bad guys aren't using tandem warheads much. http://www.strategypage.com/dls/articles/20079705913.asp As far as designing missions, it is good to remember that the Syrians have a limited supply of the really good equipment. That could change, of course, if they thought that invasion was imminent and the Russians cooperated.
  16. If you want a game that's polished enough to play intuitively you should wait. There's still lots of little compromises to make right now. I'm enjoying it but it was a long road.
  17. Oh yeah, I forgot about the civvie thing. That's getting turned off unless my opponent wants it.
  18. The Syrian mech. infantry platoon (yes, all of them) was wiped out by one missile. I got lucky, as I was out of everything but small arms and .50 cal. The Syrians surrendered despite having 1 tank left.
  19. There are currently too many immersion- breaking bugs that ruin the feel of the game. I expect that they'll be fixed eventually. Right now new players get frustrated by things that clearly shouldn't be happening, like getting shot through solid objects or wierd LOS issues where an enemy is hidden when he should clearly be visible. Things like not being able to see enemy infantry on a roof when looking down on them from a higher building. Or balconies that can't be shot at because LOS to the center of the building is blocked. This is normal bugginess, though. The technical bugginess is being vanquished. I'm playing the game flawlessly now thanks to the patches and forum. I expect the rest will come in time. [ September 09, 2007, 12:31 AM: Message edited by: thelmia ]
  20. That's fine for single player. You can't play a single player wrong. You can limit yourself as much or as little as you want. For multiplayer, I'm not going to complain about the other guy doing what the game allows him to do. It's pointless to try, I can't make other people do anything over the internet, and it's an exploit.
  21. It's a multiplayer issue. I don't expect my opponents to miss obvious clues that the game provides. It's a bit too precise between the dust clouds and remote hearing. Good players use every advantage they can. This stuff is an exploit, and it should be fixed.
  22. I usually have the last MG team hitch a ride on the battallion FO UAZ. It's not organic to the company, so it's not a very elegant solution.
  23. I'm happy now. 1.03, the graphics workaround, and figuring out lag = win.
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