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SGT_P

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  1. I noticed in a recent industry news article (http://www.defensetech.org/archives/005080.html) that Strykers now have what looks like a field expedient anti-IED device mounted on the front of the hull. I would guess that this is designed to prematurely explode magnetically triggered IEDs, but I don't know. Any ideas? Battlefront this might be something to add to the next update. Thanks-
  2. Thanks. Any geysers of blood mods?
  3. At least since 2004 when I was in Iraq. The SF guys had minguns on their Humvees.
  4. The "Little Bird" is the OH-6. In attack configuration it typically carries 2 x miniguns and 2 x rocket pods. Re: dismemberment you are right. On the other hand, sometimes small arms fire can dismember. I would just like to see the casualties be more realistic. Wounded should scream etc. I understand that this is a particular design choice on BattleFront's part but I think it is an important part of the experience on the battlefield and would like to see it included. Just my 2 cents.
  5. Speak for yourself, but seeing bad guys blown to pieces always put a smile on my face.
  6. Dear Battlefront: I really have enjoyed CMSF as well as the modules, and the game has steadily improved with each patch. Keep up the good work, I am looking forward to Normandy, NATO, et al. Could you please add the following to the next CMSF module? -MRAPs (with all variants) -M1117s -Miniguns (on Humvees and MRAPs) -M14 rifles for designated marksmen -American special forces infantry formations (Rangers, SF, SEALS) -"Little Bird" air support -Support formations (MPs etc) -Active protection systems for vehicles -Casualties caused by explosives are dismembered -UAVs (these assets are now organic at the BN level) Thank you for your consideration
  7. I haven't really tested IEDs extensively in the game. I lost a Stryker to one in the campaign air strip scenario. It seemed pretty effective to me.
  8. My experience in Iraq is that a "normal size" (1 x 155 HE shell) IED needs to go off directly next to or underneath a Humvee in order to penetrate the crew compartment and inflict casualties. (Assuming the Humvee is buttoned up). The M1114 with uparmor kit is well protected against shrapnel and blast damage at anything greater than point blank range. Now, "tank busters" can kill a Bradley or even an Abrams with a point blank hit. The shaped charge IEDs will kill vehicles by hitting their side armor. Another scary attack is the AT mine or double stack AT mine. But in general IEDs do not direct the blast effect effectively - so anything greater than point blank range is much less effective. Also keep in mind that some IEDs are super lame. Either buried too deep, surface laid (easy to see) or even made out of a flare artillery shell (some insurgents can't read I guess). Timing is a big issue as well. Many of the bad guys are scared ****less of US combat forces and just want to clack off their IED and run for it. Battlefront - American units should be able to shoot at and destroy surface laid IEDs with machinegun fire. This was SOP for us in Iraq.
  9. Hello Battlefront: Thanks for the v1.02 patch and all of the hard work. I am still enjoying the game and it will only get better I am sure. Could you please add these items: 1) When an ATGM is fired at an armored vehicle at a longer range (ie missle flight time is several seconds), and the firing unit is spotted (most ATGMs have a considerable launch signature), vehicles should automatically attempt to reverse, pop smoke and use suppressive fire against the ATGM crew. Obviously this will not affect a "fire and forget" ATGM, but wire guided ATGMs can be caused to miss by suppressing the crewmen. This is standard doctrine and should be included in the AI. 2) We need a command to "force fire" a particular weapons system. Eg we want to use a TOW missle from a Bradley against a building. 3) M1114 Humvees seem almost totally blind, even unbuttoned. I realize that they have no thermals etc but still they seem completely unable to see enemy infantry even when they are in the open at close range. Also the M1114s should carry far more than 250 rds of .50 4) An option to set the time of the "movie" phase when playing WEGO. 60 seconds is too long for a modern combat game. 30 or 45 seconds would be nice. 5) A unit SOP panel ala "Tac Ops". Players can select what actions their unit will take. I think you know what feature I am referring to. 6) Lastly and very minor, on my computer the dust kicked up from vehicles is gray, even on dry sand. It should be sand colored. Thanks very much for your time and consideration.
  10. MMGs SHOULD be able to deploy in buildings or rooftops. Depending on the unit's SOP, most gun teams carry their tripod & TO&E with them when on foot. Whether or not they can deploy indoors or on a roof depends on the height of the window/parapet. We still need a command to force fire a particular weapons system. (Eg AT4 vs a BMP or another infantry unit). As mentioned earlier, infantry should fire their weapons individually as they enter and clear a room. Also they should move through "the fatal funnel" faster. Those who are outside waiting to enter should be taking cover against the building wall. Keep up the hard work Battlefront, it's an awesome game and I am enjoying it. Thanks for your time
  11. MMGs SHOULD be able to deploy in buildings or rooftops. Depending on the unit's SOP, most gun teams carry their tripod & TO&E with them when on foot. Whether or not they can deploy indoors or on a roof depends on the height of the window/parapet. We still need a command to force fire a particular weapons system. (Eg AT4 vs a BMP or another infantry unit). As mentioned earlier, infantry should fire their weapons individually as they enter and clear a room. Also they should move through "the fatal funnel" faster. Those who are outside waiting to enter should be taking cover against the building wall. Keep up the hard work Battlefront, it's an awesome game and I am enjoying it. Thanks for your time
  12. MMGs SHOULD be able to deploy in buildings or rooftops. Depending on the unit's SOP, most gun teams carry their tripod & TO&E with them when on foot. Whether or not they can deploy indoors or on a roof depends on the height of the window/parapet. We still need a command to force fire a particular weapons system. (Eg AT4 vs a BMP or another infantry unit). As mentioned earlier, infantry should fire their weapons individually as they enter and clear a room. Also they should move through "the fatal funnel" faster. Those who are outside waiting to enter should be taking cover against the building wall. Keep up the hard work Battlefront, it's an awesome game and I am enjoying it. Thanks for your time
  13. Turning off V-Sync made all the difference in FPS for me. I have an Nvidia 8600 and the E6320 processor.
  14. WOW. Were you in that??? It's incredible how much damage some of these vehicles could take and everyone still be relatively uninjured. I was RTD after two weeks. With that particular IED, it was 2 x 155 but they just buried it too deep I think. Any idea what hit you? The funny thing is that we had a beat up old M1025 which we had dubbed "the Punisher". Had the skull logo painted on it and everything. It had bullet holes, shrapnel holes, barely ran etc. It kept getting hit or breaking down and going to the motor pool every week it seemed. The mechanics would be funny and write nasty things about our truck in chalk on it everytime. Well we finally get this nice new M1114. With A/C and the extra armor package. Sure enough, it got blown up a week later. Saved all of our lives although everyone inside was wounded. No limbs lost. Best use of tax payer money ever IMO!
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