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thelmia

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Everything posted by thelmia

  1. Multiplayer lagging and crashes! This is a great new way to play, and I wish it worked right!
  2. I have really terrible lag- like 1-2 minutes on a small map sometimes. Makes MP realtime unplayable. Please fix it.
  3. Hmm, I'd like my multiplayer real- time sync and crash issues to be fixed...single player works wonderfully.
  4. I crash in multiplayer a lot- and so do my oponents. Typically, I make a scenario and it runs just fine for a few minutes, then one of us CTDs. The last scenario I made immediately CTDs as soon as my opponent finishes setup. This happens with canned scenarios as well, but not as often. The scenarios don't crash in single player. I've got a Pentium 830d, with 2 gigs RAM and two 7800GTX cards. I have the newest NVIDIA forceware. EDIT: OK we seem to have a bad synch issue- like 10 seconds difference between host and client. In a big scenario, it crashes. In a really small one it's annoying. This seems to happen with anyone I play with, to greater and lesser degrees. [ August 06, 2007, 03:03 AM: Message edited by: thelmia ]
  5. .50 Sniper rifles (Barret, MacMillan, whatever) 7.62mm miniguns- lot's of vehicles have them Choppahs! I want to be able to rappel soldiers on the roof. 14.5mm AA Machine guns (ZPU-4) ZU-23 Shilkas More HMMWVs with guns- like Mk19s, miniguns, etc. M60 tanks (Desert Storm and Israel) Challenger tanks USMC
  6. Holy cow. That helped a LOT. I now have a smooth camera and more FPS. I'm not sure how it gave me more FPS, but it did.
  7. Yup. I'm trying to find the USMC report on the initial Grozny attack... it was on the internet a while ago...
  8. Red on Red is a beautiful thing. Sooooooo many options. You can make almost any war of the last 25 years (maybe longer) since most people use Russian equipment. Between the Syrian and Uncon TOE you can simulate almost anything. I'm making a campaign about the Chadian- Libyan war after I finish the Iraqi Civil War. Most wars don't involve Stryker brigades (or any Westerners at all).
  9. I think cover is bugged. Troops are too easily cleared out of buildings with small arms fire. I don't think that is intentional design. The best cover in the game does not protect infantry very much. I don't have to level buildings with HE anymore. I can simply hose down buildings with .50 cal and that works fine. It's not like rough or heavy buildings in the old games, where only HE would get them out quickly.
  10. Well, you can actually simulate a lot of different wars with this game. You have the Iraq War, Desert Storm, the '91 Shia rebellion, Afghanistan (American invasion, 2001 AND Russian invasion 1979-1989), the Chechnya revolt, all manner of African wars, a hypothetical Third World War, and so on. If you're creative with the editor and use a little imagination you can do a lot. I've been telling people for years that CM needed to go modern. This is my dream game.
  11. I'm fully confident that you guys will keep working on it until the game is perfect. Don't kill yourselves. I'm still glad I bought this game. I used to play Panzerblitz and Arab- Israeli Wars, and I never dreamed that something like this would ever happen.
  12. Abrams get knocked out all the time in Iraq. The Army and Marine Corps, understandably, don't advertise how. And this is by an enemy that doesn't have tanks. The M1 is the best tank in the world. It isn't invulnerable. It's been modified as a result of experience in Iraq. http://en.wikipedia.org/wiki/Image:OCPA-2005-03-09-165522.jpg Keep in mind that our opponents in tank-to-tank battles suffered most from a lack of tactical leadership. As the Syrian player or a scenario designer, you can provide that. The gear isn't that bad, and the troops aren't cowards. What's missing is competant small- unit leadership. In CM:SF you can provide that.
  13. Abrams get knocked out all the time in Iraq. The Army and Marine Corps, understandably, don't advertise how. And this is by an enemy that doesn't have tanks. The M1 is the best tank in the world. It isn't invulnerable. It's been modified as a result of experience in Iraq. http://en.wikipedia.org/wiki/Image:OCPA-2005-03-09-165522.jpg Keep in mind that our opponents in tank-to-tank battles suffered most from a lack of tactical leadership. As the Syrian player or a scenario designer, you can provide that. The gear isn't that bad, and the troops aren't cowards. What's missing is competant small- unit leadership. In CM:SF you can provide that.
  14. Abrams get knocked out all the time in Iraq. The Army and Marine Corps, understandably, don't advertise how. And this is by an enemy that doesn't have tanks. The M1 is the best tank in the world. It isn't invulnerable. It's been modified as a result of experience in Iraq. http://en.wikipedia.org/wiki/Image:OCPA-2005-03-09-165522.jpg Keep in mind that our opponents in tank-to-tank battles suffered most from a lack of tactical leadership. As the Syrian player or a scenario designer, you can provide that. The gear isn't that bad, and the troops aren't cowards. What's missing is competant small- unit leadership. In CM:SF you can provide that.
  15. I reproduced this in a scenario that I made. An AT 14 team firing downhill at a building kept hitting the ground about 20 yards in front of themselves.
  16. I think the M2 was originally built to take 23mm fire. It has been upgraded since the 80s with all manner of armor add- ons. The BMP-1 has a low velocity, slow- firing gun. The BMP-2 has an autocannon. The autocannon will have an easier time hitting, and should be able to get a kill if you try hard enough. I wonder if the BMP is using the AP ammo. The BMP-1 gun isn't all that accurate and relies on a HEAT warhead rather than velocity for penetration. The Bradley has reactive armor to stop that. I have not tried it in game but it shouldn't work that well. In Steel Panthers 2 the BMP-1 gun was godlike. Not terribly accurate.
  17. Aliens? I think it's a better game. Now that I understand the editor it's loads more fun.
  18. That's pretty much how I play all the Combat Missions- use infantry to find the enemy, then destroy it with high explosive. Given the terrain in Syria, infantry are even more vulnerable. I tend to unload them in the lee of buildings and let them move around inside. Being out in the open is dangerous.
  19. I love it. It makes it much easier to tell what a unit can fire at, while still giving me an overall view of the battle. In the old games it was often confusing trying to determine what a unit could see. Good change.
  20. BTW it was an SLI problem with two NVIDIA 7800GTX cards and Windows XP.
  21. Download the latest NVIDIA forceware. That fixed the problem for me. http://www.nvidia.com/content/drivers/drivers.asp
  22. Eh, the AI is so terrible that a single player campaign is just attacking defended positions over and over. Play the Syrians against human opponents. I do it all the time. It's really fun to pwn an American force with T72s and RPGs. I wish IEDs were in quick battles. I haven't seen any yet, and scenarios take too long to make.
  23. A big problem is the scenario editor not allowing individual units and vehicles. This is a big pain for people who want to recreate historical battles in Iraq. I haven't been able to get the editor to do anything but packaged units. I'd love it if I'm doing something wrong.
  24. Maybe I'm missing something, but I'd really like to be able to make a scenario without having to generate a map. Is there a way to do it, or is a map generator in the works?
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