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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to Wicky in Fradulent Credit Card Transactions   
    Not quite London but... 'Like a beautiful painting': image of New Year's mayhem in Manchester goes viral

  2. Like
    Sgt.Squarehead reacted to MOS:96B2P in Uncons not using ieds or vbieds.   
    I read an excellent post by @sburke (see link below) which hinted that it might be possible for any triggerman to set off any IED (as long as they were in range etc.) 
    http://community.battlefront.com/topic/125970-ied-not-working/?do=findComment&comment=1728591
    The post read in part "The triggerman is not specifically associated to an IED.  I have activated an IED with a different triggerman."  This lead to some experiments which demonstrated:  An IED can be activated and detonated by any triggerman.  Example: A cell triggerman can activate and/or detonate a wire or radio IED.
     




     
     
  3. Like
    Sgt.Squarehead reacted to IICptMillerII in Sahrani Liberation Army (SLA)   
    Sahrani Liberation Army
    by IICptMillerII

    The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
    I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian 
    Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
    This modpack will replace the following stock Syrian assets:
    Regular and Reserve infantry
    BMP-1
    BMP-2
    BRDM
    T-72 (all variants)
    Shilka
    Special Forces (NOT Syrian airborne)
    Voices:
    In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
    Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
    Infantry:
    Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
    cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
    SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
    Vehicles:
    Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.  

    Especas:
    These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
    are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
    retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.

    Known Bugs:
    Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
    Credits:
    Battlefront.com for making Combat Mission and most of the base textures and models
    Bohemia Interactive for making Arma: Armed Assault and the SLA
    IICptMillerII for making most of the textures and model swaps
    SaintFuller for making the SSh-68 helmet model and base textures
    Usage:
    You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.





    Download Link:
    http://cmmodsiii.greenasjade.net/?p=8070
     
  4. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Para Berets   
    Count me in for that one too! 
  5. Like
    Sgt.Squarehead reacted to Jock Tamson in My Wish List for Modern CM4 titles   
    Edinburgh was at the centre of the medical world in the c18th and c19th, hence the need for cadavers.  Many Edinburgh graveyards still have a watch house or watch tower in them, to guard against grave robbers:

  6. Like
    Sgt.Squarehead reacted to MOS:96B2P in Para Berets   
    Well ................. Waiting on Rome to Victory and have to get Coup de'tat out the door.  But it will eventually get finished.


  7. Like
    Sgt.Squarehead got a reaction from DerKommissar in NATO Units????   
    Can we stretch to non-NATO units? 
    The absence of earlier T-72s like the T-72A/AV, T-72B1, T-72BM/BA really limits what we can do with the game, all are present in the arsenals of both sides, The T-72B1 being rather prevalent. 
    Also.....T-80s! 
    Yes, I know the Ukrainians sold all theirs to Pakistan and the Russians don't seem to have used them in action since Chechnya.....But just look at them:

    Now wouldn't that look good with a Javelin going straight through the top? 
  8. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Para Berets   
    Ello, ello.....Wot's all this then? 

    By any chance? 
  9. Upvote
    Sgt.Squarehead got a reaction from luigim in NATO Units????   
    Can we stretch to non-NATO units? 
    The absence of earlier T-72s like the T-72A/AV, T-72B1, T-72BM/BA really limits what we can do with the game, all are present in the arsenals of both sides, The T-72B1 being rather prevalent. 
    Also.....T-80s! 
    Yes, I know the Ukrainians sold all theirs to Pakistan and the Russians don't seem to have used them in action since Chechnya.....But just look at them:

    Now wouldn't that look good with a Javelin going straight through the top? 
  10. Like
    Sgt.Squarehead reacted to Sequoia in NATO Units????   
    Michael, I believe, sees where I'm coming from. Poland is larger than any nearby neighbor of Ukraine and has much at stake as to what happens there. Plus Poland really doesn't like Russia of course.  
    @Derkommissar  I believe you're right about the Lore.
     
  11. Like
    Sgt.Squarehead reacted to Michael Emrys in NATO Units????   
    Cool. How does it compare to, say, the republics of former Yugoslavia, or Rumania, or Bulgaria, or the Baltic Republics? Just to pick out a few randomly chosen regional neighbors.
    Michael
  12. Like
    Sgt.Squarehead reacted to WhiteWolf65 in A special thanks to John of Battlefront Games   
    Hello all,
    About seven years ago the computer I was using to play CMSF1 had a severe crash and I lost everything associated with the game. I had several login names as I was purchasing these great games but over time I had forgotten them. I sent in a ticket to the Support Team and John really helped me. So, I just wanted to say thank you to him and the outstanding service he provided me. I just wish more of the gaming companies took care of their customers in the same way Battlefront does theirs.
    Chris.
  13. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in New Scenario: Coup D'etat   
    If anyone's in any doubt, go to thread linked above and give @MOS:96B2P's CM:BS TOC scenario a whirl.....Then imagine it in CM:SF2 on probably the best MOUT map ever made. 
    It's really rather good! 
    And the creativity involved in desiging it is quite simply unsurpassed. 
  14. Like
    Sgt.Squarehead got a reaction from nathangun in New Scenario: Coup D'etat   
    Taksi! 
    I didn't think it would be possible to design a scenario that would be significantly more sophisticated and elegant than TOC.....But then CM:SF2 came out.  And @MOS:96B2P bought it.  And then he did it again, but better, on 'that map'! 
  15. Like
    Sgt.Squarehead reacted to MOS:96B2P in New Scenario: Coup D'etat   
    The player can, if he decides to, use IEDs, VBIEDs, assassinations, bribery, mercenary units, radio propaganda, extra scenario time and foreign assistance.  As the Coup d’etat progresses the player must decide which methods to use and when.  All the methods have advantages and disadvantages.  Some methods cost Victory Points (VPs).  Want to hire mercenaries?  4 VPs for each mercenary.  Want to use IEDs? 25 VPs per IED explosion.  VBIEDs? 50 VPs per VBIED explosion.  Want to bribe a regime commander to withdraw his unit 100 VPs.  Want up to an extra hour & 45 minutes to take your objectives? 200 VPs.  Want 100 VPs in foreign assistance?  Meet with the US Agricultural adviser at the location designated in the briefing.  The Agricultural adviser can also make arrangements for demo teams, triggermen, spies and a UAV.    
    Some methods are triggered by activity on the battlefield.  Capturing the Air Defense HQ will cause the regime’s AAA units to exit the map allowing the player the unhindered use of a foreign UAV and allow rebel aircraft to conduct bomb runs in the city.  Following up on intelligence leads and locating WMD evidence will earn 100 VPs and will trigger the release of a British SF unit to the player’s control.  Use intelligence to locate and Assassinate the Minister of the Interior and earn 150 VPs.  This assassination will also lead to some regime troops deserting their posts at the Ministry of the Interior Compound and facilitate the freeing of rebel troops, held at the compound.  Free political prisoners held at Fisbuk Prison and trigger the release of a police unit (and their Canadian advisers) to the player’s control.  Use demo charges to gain access to supply trucks.  Make a Rebel propaganda broadcast from WTF Radio station and trigger the release of a unit to the player’s control.  However if the rebel broadcast is made while the above mentioned political prisoners are still in prison the prisoners will be executed.  Follow up on intelligence to locate the regime leader and earn 250 VPs.  Restore democracy by returning the 20 surviving aldermen (10 of whom are in prison) to the city council building and deny the regime 200 VPs. 
    The player’s HQ team also has a 100 VP bounty on its head.  To keep the regime from collecting the 100 VPs the HQ team will need to request asylum inside the US Consulate (BluFor exit zone) prior to the end of the scenario.
    US Consulate

    SF Unit

  16. Like
    Sgt.Squarehead reacted to Michael Emrys in Hypotheticals of the CMBS game narrative   
    I read it and found it to be absolutely demented. It was completely unrealistic from beginning to end, said end obviously being the preconceived endpoint that the author intended to arrive at with no regard for the means of getting there. War porn of the trashiest sort.
    Michael
  17. Like
    Sgt.Squarehead got a reaction from Ivan Zaitzev in CM:A Flavour Objects Visual Guide   
    Many thanks to @Ivan Zaitzev the file is now available, here:  https://www.dropbox.com/s/r7g9p0hiqv7j0km/Guide to Flavor Objects in Combat Mission Afghanistan.pdf?dl=0
    CM:A map-makers knock yourselves out! 
    Hello?
    Anyone?

  18. Like
    Sgt.Squarehead got a reaction from CMFDR in Mali   
    Another brief but interesting article on the French intervention in Mali:
    https://wavellroom.com/2017/11/30/the-french-intervention-in-mali-a-lesson-in-mission-command/
  19. Like
    Sgt.Squarehead reacted to Combatintman in Could I get some feedback on my coming campaign map?   
    Littering yes but it got rid of some garbage a couple of days down the track in the way we intended - so as I said, a good day at work.
  20. Like
    Sgt.Squarehead reacted to CMFDR in Mali   
    A valid link to the FT-05 quoted in the article : https://www.cdec.terre.defense.gouv.fr/content/download/4254/59862/file/FT_05.pdf
  21. Like
    Sgt.Squarehead reacted to MOS:96B2P in New Scenario: Tactical Operations Center   
    Funny you should ask. 
    A new CMSF2 scenario Coup d'etat was just released to Beta testers yesterday.  I will start a new forum topic for it in the CMSF2 Maps and Mods forum thread in a few days.   This one is from the POV of rebels attempting to overthrow a corrupt regime with an early morning (0400hrs) Coup.  It also features a modified military grid system and intelligence.  In addition it uses all the cool features of CMSF2, IEDs, VBIEDs, spies, combatants, fighters, bridge demolition, etc.  It also makes heavy use of triggers and has a variable ending time.  A player can choose to fight on for about an extra hour however the regime OpFor will be awarded extra victory points.  So every decision has advantages and disadvantages for the player to make based on his interpretation of the intelligence and his feel for the developing situation.      

    An early morning explosion as viewed by US Marines from the rooftop of the US Consulate. 
     
  22. Like
    Sgt.Squarehead reacted to LongLeftFlank in MOUT and urban counterinsurgency (and CM)   
    Yup, we few, we happy few, we CM mad scientists.... 
  23. Like
    Sgt.Squarehead reacted to Ivan Zaitzev in Partial fix to AK Clipping   
    Something that allways bottered me about CM:A is how the soviet soldiers hand's clip through the AK mags in some positions. 
    I have found that by replacing the original m4 folder (inside the animations folder) with the one provided in CMSF2 Demo you can mitigate this problem. Now the AK looks great but there are some minor uniform clipping problems. It's a trade off. If you try this you do have to leave the original reload animations because the ones in CMSF2 don't work at all. There are other files that are not used by CM:A that can be erased to save space too.
    Original animation on the left and CMSF2 animation on the right.

  24. Like
    Sgt.Squarehead reacted to LongLeftFlank in MOUT and urban counterinsurgency (and CM)   
    Great stuff MJK. 
    The Japanese face mods mostly don't suit Malay races,  so I tried a few mashups with mixed results....
     
  25. Like
    Sgt.Squarehead reacted to MOS:96B2P in MOUT and urban counterinsurgency (and CM)   
    Interesting stuff.  The AFoP seem to be a motivated, innovative fighting force.  Using a blanket as a screen because you don't have smoke grenades ...... WOW .   
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