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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to MOS:96B2P in CMSF irregular thoughts   
    Hmm, that's interesting.  The manual came with the original CMSF1 release.  Maybe there was already some "tweaking" of how civilian density works between the original release and CMSF1 v1.32.  Can't wait for CMSF2 to be released so we can get in the Editor and figure this stuff out.  
    Nice screenshots.  They pretty much prove civilian density works a bit different than the way it is described in the manual...........
  2. Like
    Sgt.Squarehead reacted to domfluff in CMSF irregular thoughts   
    How close they managed to get before being seen (the right-most squad is Move-ing one square forward)


  3. Like
    Sgt.Squarehead reacted to domfluff in CMSF irregular thoughts   
    By way of example (CMSF 1, Very Heavy civilian setting)

    Red view:



    Blue view:



    All combatants, and the only orders were Move.

    The only clues to their existence is the US Squad shouting "Warning! Infantry approaching!" and the like.
  4. Like
    Sgt.Squarehead got a reaction from tpr in Autocannon / Javelin Stryker?   
    I'd love to see a vehicle pack for this game, including a few 'future' types (we do already have the Oplot, T-90AM & Abrams APS after all).....Flexibility is what makes these games so special, let's face it, how many of us only play 'official BF storyline scenarios'? 
    I'd guess that would be just about nobody. 
  5. Like
    Sgt.Squarehead got a reaction from ncc1701e in Reduction of Ghouta   
    I reckon CM:SF2 would be a great candidate for a very novel vehicle pack. 
    T-55 with KMT-5 mineroller, T-72 Shafrah (Gillette), T-72 & ZSU-23-4 Adra (cage armour above), T-72BM, T-90, T-90A, TOS-1 Buratino, Terminator and about a million random vehicles with assorted HMGs or cannon strapped to them.....And that's just the good guys! 
  6. Like
    Sgt.Squarehead got a reaction from General Jack Ripper in The 'Never Say You've Seen It All' Thread   
    Oooops!  Sorry little fella:
     
  7. Like
    Sgt.Squarehead got a reaction from JulianJ in Russian army under equipped?   
    The absence of various MRLS, (Grad, Uragan & Smerch in particular) is starting to grind my gears (this goes for Ukraine too).
    PS - @Sublime Just for you:

    I never liked the T-80  that much, but then I discovered these threads:
    http://sturgeonshouse.ipbhost.com/topic/961-communist-tracked-boxes-with-pancake-turrets-dont-you-dare-to-confuse-glorious-t-80-battle-tank-with-kharkovite-t-64-tractor-that-doesnt-work/
    http://sturgeonshouse.ipbhost.com/topic/884-t-80-megathread-astronomical-speed-and-price/
    I now have around a dozen 1/72 T-80 kits.   
     
  8. Like
    Sgt.Squarehead reacted to MOS:96B2P in Oleksandr's Modding Space for CMSF2   
    +1  Oh yes, Mosul!!!  I downloaded the Bishr map.  Pretty cool.  A lot of potential there.  All the open land to the southwest.   
  9. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Oleksandr's Modding Space for CMSF2   
    Oi.....Don't forget Mosul! 
    Once I have overlays to work with, I'm going the whole nine-yards.....Starting in the west!  (I must be mad). 
    Still hoping one of them will be Iraq's CTS. 
    PS - Don't forget the CM:SF map of the fictional Libyan city of 'Bishr'.....It'll need re-jigging for CM:SF2, but it's another awesome MOUT environment. 
    I'm not sure if it is currently available, so I've stuck a copy in my Dropbox for those who might be interested, here:  https://www.dropbox.com/s/ceixmt2prlir4q2/Bishr.btt?dl=0
  10. Like
    Sgt.Squarehead got a reaction from Lethaface in Turkish Leopard 2A4 mod preview   
    Utter bollocks. 


  11. Upvote
    Sgt.Squarehead got a reaction from George MC in CMBS Rolling thunder do is difficult.   
    That one is a fairly major modification of @George MC's original IIRC.....You can find the V1 update of the original in my Dropbox, here: 
    https://www.dropbox.com/s/5x6vz7t8st4lahk/Rolling%20Thunder_v1.btt?dl=0
    Very much agree.....CM:A is different again (the Uncons are often better fighters than the regulars they face), all of the CM games have their individual merits.
     
  12. Like
    Sgt.Squarehead reacted to Splinty in Oleksandr's Modding Space for CMSF2   
    Once I get the map to a point where there's something solid to show. I most definitely will. I had a decent start in CMSF 1. I'm waiting for CMSF2 to be finished, and I'll go from there.
  13. Like
    Sgt.Squarehead reacted to Splinty in Oleksandr's Modding Space for CMSF2   
    If this keeps up we'll have a good piece of Baghdad covered. sburke is doing Sadr City, I've been working on a map of East Baghdad/ Rustamiyah for a while now.
  14. Like
    Sgt.Squarehead reacted to StieliAlpha in 186 pages of spam links, ughh   
    You mean like this one, already "hard coded" for "Supremacy"? 😎

    They look nicer in a cluster.Just place them anywhere on the map:

    Or create nice pathways:

  15. Like
    Sgt.Squarehead reacted to LongLeftFlank in MOUT and urban counterinsurgency (and CM)   
    Nope, whitey had nothing whatsoever to teach the Middle Kingdom when it came to usury or the extortion of tributaries and satrapies.
  16. Like
    Sgt.Squarehead reacted to sburke in First Russia, now China?   
    Steve should just announce the next title is on CM Korea, that'll likely scare the crap out of them.  And Yeah it is Korean ---> 영종도운북동
    Japanese shares a lot of Chinese characters which interestingly Korea does not.  Something I have never really understood is why Korea's written language has remained so unique despite having been occupied whereas Japan has copied so much from China without having been occupied.
  17. Upvote
    Sgt.Squarehead got a reaction from LongLeftFlank in US strafing planes became dirt cheap in 4.0?   
    Mostly deployed as infantry.
  18. Upvote
    Sgt.Squarehead got a reaction from Aragorn2002 in The state of CMSF2   
    This, exactly.....The next (& only) thing I want to hear from @Battlefront.com on the subject of CM:SF2 is the 'Heads-Up' for forum members announcing the title is live.  Don't want or need updates (I have CM:SF so I know what I'm getting), couldn't care less about demo versions, they just irritate me because I want the whole game, nothing less.
    PS - If you're bored.....Open the editor. 
  19. Like
    Sgt.Squarehead reacted to LongLeftFlank in The state of CMSF2   
  20. Upvote
    Sgt.Squarehead got a reaction from ncc1701e in Tank tactics: why the regression?   
    Once you've contributed half as much to CM as @Combatintman has, we might start taking your posts half as seriously. 
    Until then.....  
  21. Like
    Sgt.Squarehead reacted to Combatintman in Tank tactics: why the regression?   
    Apart from ...
    Where's the patch?
    When's the CMFI module coming out?
    Where's the CMSF2 Demo?
    When will CMSF2 be released?
    Why doesn't Steve provide developer updates?
  22. Like
    Sgt.Squarehead got a reaction from domfluff in Tank tactics: why the regression?   
    Once you've contributed half as much to CM as @Combatintman has, we might start taking your posts half as seriously. 
    Until then.....  
  23. Like
    Sgt.Squarehead reacted to Combatintman in IED Mechanics?   
    +1 Yeah, damn bridges - I hate 'em.
  24. Like
    Sgt.Squarehead got a reaction from A Canadian Cat in The state of CMSF2   
    This, exactly.....The next (& only) thing I want to hear from @Battlefront.com on the subject of CM:SF2 is the 'Heads-Up' for forum members announcing the title is live.  Don't want or need updates (I have CM:SF so I know what I'm getting), couldn't care less about demo versions, they just irritate me because I want the whole game, nothing less.
    PS - If you're bored.....Open the editor. 
  25. Like
    Sgt.Squarehead reacted to Combatintman in IED Mechanics?   
    This covers off on why there are lots of young men and women in graveyards (including two people I knew very well) or living their lives without the limbs they were born with.
    IEDs are a nightmare and defeating them requires a lot of effort. FWIW I have never been taught to put rounds down to defeat IEDs in any of my predeployment training for either Iraq (1 tour) or Afghanistan (3 tours) between 2006 and 2016 or seen the method employed on my time outside the wire. The drills taught to cross a culvert (or any suspect IED location) involved a lot of very methodical observation, movement and steps to mitigate the effects of the device if it detonated by minimising the number of people likely to get whacked by the detonation. That was all complimented by technical means such as ECM and detection devices such as the Vallon
    http://www.vallon.de/products.lasso?a=uxo-detection&b=8
    Of that suite of measures, the only thing that is lacking in game is the Vallon. Well not quite obviously but in terms of mechanics for IED detection because they can't be detected, then in game terms it is lacking. However, in real life Vallon and similar devices do not find every single device so ultimately IEDs have to be defeated by combinations of means and the sad fact of life is that, despite all of the above, where IEDs are present, they will cause casualties.
    Moving through an area with culverts/chokepoints (such as your bridge example) or one identified as a High Activity Zone for IED placement is slow and stressful and does not involve whanging 40mm from a MK19/GMG or similar around the place. Why? Because in reality your ROE rarely allows you to put the rounds downrange on suspected positions/IEDs that the game allows you to and of course  your briefing stated that they were likely to be present which is a luxury not always available in real life. As a result of all of this, you are faced with, in game terms, boring methodical application of time-consuming drills. In real life, stressful and exhausting application of time-consuming drills.
    Is it physically possible to get an IED to detonate by firing at it with 40mm MK19/GMG or similar? I'm not an expert but I suspect that yes it is; however,this method, like all others, is never a 100% guarantee and I would guess that the percentage of successfully defeating a device by firing a direct fire weapon in the vicinity of said device would be pretty low.
    I can't help you with your requests regarding that particular mission but ultimately I think it is worth remembering that:
    This is a game.
    You can't control everything that happens on the battlefield.
    You are going to take casualties.
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