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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Looking forward to giving someone a good drilling with those!
  2. Great battle that one.....I've made a few variants of it for my own amusement.
  3. A pro-NATO Sunni Militiaman investigates an 'Unusual Ocurrence' in an occupied city. Anyone (with all the modules) want to give him (& me) a hand (for about thirty-five turns)?
  4. "Tired Of War"? Nope, never heard of it. “Men grow tired of sleep, love, singing and dancing, sooner than war.”
  5. Do you have Geforce Experience installed? It's actually a dead efficient way of keeping your drivers up to date. Maybe check it is fuly updated? For all we might argue, I can't bear to think of you not being able to play your favourite games.....Seriously, it sucks and I really hope you can sort it.
  6. Maybe have a chat with @Aquila-SmartWargames.....If anyone could help you, he's probably the dude.
  7. I know, only teasing TBH, but it's cool to see the game getting some attention.....With a couple of modules (& especially with some properly equipped Uncons) there are so many things that could be done.
  8. Heard anything about us getting any new armour at all (T-72B1 would be a great choice)?
  9. @Suchy I'm intrigued to know what the Leopard & pseudo-Wolverine are based on (I'm guessing Oplot & BTR-4E)?
  10. That could make sense.....Maybe disable all your AV etc. Redownload a full game installer. Extract with the recomended decompression ap. Reinstall and create exclusions for the install directory with your AV. If it works with one, it should work with 'em all. If you've already tried ALL of those steps in combination, I really don't know what to suggest.
  11. I've wondered about that too.....TBH I usually split Ukrainian squads into two, rather than using scout teams, just to avoid this slightly odd seeming occurence.
  12. Watercooled RTX 2080Ti Extreme.....No issues of any kind (apart from the card being a wee bit underutilised).
  13. All of them (the earliest being for CM:A) and pretty much since I got the games.....I like messing in the editor, but I'm rarely fully satisfied with what I make. Even now after several years at it, CM still mystifies me in many ways.....There are so many things I just don't fully understand!
  14. Uncons, T-80s, more T-72s, MRLs, airborne & marine forces.....I could go on (& on, & on, & on).
  15. We'll see about that: No need to rely on puny Imperialist calibres.....This is CM:RT!
  16. As @mjkerner says, there is a new wall type for scenario designers, 'ruined walls'. At present all the walls available in the editor are intact, they can get broken by in-game damage, but AFAIK there's no way to start with them in that state (hence the new type).
  17. I like the way it slides a good foot or two sideways with each shot!
  18. Betcha wish you had some IEDs! PS - I prefer 'live damage' to a city too.....There's a limit to what even the most talented mappers can do in the Editor, but the game itself has quite a few extra tools once the battle is underway (although the new broken walls will really help on this front IMHO).
  19. Those standards of marksmanship were not maintained (by the British at any rate).
  20. Probably much easier & safer to let a Hellcat sort it out! I'd guess having one around couldn't hurt.....But if you actually have to use it, I'd suggest something may have gone a bit wrong tactically.
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