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Everything posted by Sgt.Squarehead
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Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Returning to maps of a more conventional nature, another one is finally done: -
Assuming you ever get tired of war, what do you play?
Sgt.Squarehead replied to markshot's topic in General Discussion Forum
It's broken in mine too now, I'll try again: -
It can be surpising what works well and what just doesn't.....Recently been impressed by the AI's route-finding on complex city maps with just a single waypoint Dash Order.
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Pre-orders for Fire and Rubble are now open!!
Sgt.Squarehead replied to BFCElvis's topic in Combat Mission Red Thunder
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TBH the first thing I do once I fall in love with a QB map is delete all the AI plans (sorry)! It does that. TBH if a few more people tried making and testing a few AI plans, there would be an awful lot less moaning on this forum (and a lot more creativity).
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I suspect we've all seen our pixeltruppen stare despondently at a receding cloud of dust at some point.....It's when you don't notice and the silly b******s set off after their transport on foot that things really start to go to pot!
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Yeah, that's the way of it.....I have no idea if it will work. The biggest thing I've seen transferred by buddy-aid is a Javelin CLU & one missile, but that's in a very different CM.
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Practice makes perfect.
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This, exactly. You can embark troops while a vehicle is held stationary by the Pause command.....Just need to pause long enough. Disembarking only happens fom a vehicle that has completed all of its plotted movement.
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Mord's Mods: Battle For Normandy Edition
Sgt.Squarehead replied to Mord's topic in CM Normandy Maps and Mods
I think @Mord is taking one of his periodical sabbaticals. -
Could be down to an empty AI plan left open by accident? Doesn't explain the deployment zones issue though.
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A PAK-Front type scenario, built around an AT Gun Battery, on a moderate to large map might be an amusing way to find out the answer to your question.
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Occupy for Victory conditions?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
AFAIK anyone will count (assuming they are not panicking).....An exception might be CM:SF2 Uncon Spies, I don't think I've ever checked. -
New Module coming For Blitzkrieg
Sgt.Squarehead replied to user1000's topic in Combat Mission Final Blitzkrieg
Says who? Scripting for tiny forces is not impossible.....Just difficult & bloody time consuming (unless you want twenty minutes of nothing happening followed by a thirty second bloodbath)! -
Do you have a GeForce RTX 2070 SUPER?
Sgt.Squarehead replied to Erwin's topic in Combat Mission - General Discussion
Get a new tech guy, fully blank everything, reinstall Win 10, fully update it, disable defender, create install directory, install games, create defender exclusion for directory, restart defender, play games! PS - Tell the new tech guy that playing CM is what you are paying him for and don't let him leave until you can.....You are an American so I am assuming that you have a gun? -
Pre-orders for Fire and Rubble are now open!!
Sgt.Squarehead replied to BFCElvis's topic in Combat Mission Red Thunder
Blimey! As I'm scripting for small units moving through a city right now, I can only imagine how long it took to test the AI plans for that lot.....Just one more thing that those bleating loudest for rapid release have absolutely no conception of, I strongly suspect. Yet they'd also be the first to complain if pixeltruppen started doing the zombie-march-of-doom down all the main roads during their QB adventures! -
Just watched a brief duel between two Uncon Fighter Sniper Teams plus a Three Man Sniper Group (all Veteran with Extreme or Fanatic morale) in the upper floors of buildings and a pair of unbuttoned T-55 Tanks.....The tanks actually fired the first shots (when the snipers revealed themself by shooting at something else), but they still came off second best!
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Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
Yeah, I'd imagine it might at that. -
Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
It's kinda violent and features very small units.....One of the issues I face with testing scenarios is 'How daunting does this look to the player?' As the designer I know there are dozens of potential avenues of approach through convoluted streets and blocks of interconnected buildings and I know where they are too.....But the player won't, he'll have to discover them by trial and error. What I'm trying to get right now is giving the player the tools to avoid making too many errors and balancing the cost of any errors that they do make, to avoid inducing a 'rage-quit'. Population Density is set to Very Heavy, so units can get very close without making contact.....The scout in the image above entered some buildings with a short 1800 frontal target arc and saw some very scary things, so he left pronto with the arc still up. In the next turn he wound up running down an alley, following about 3m behind an OSIRIS gunman! The gunman never saw him and he never opened up because of the target arc which was now 1800 behind him, by the end of the turn they had gone their seperate ways! The biggest issue I'm having with this scenario right now is the lack of radios (Again! ).....I'm adding a provisional rule for this whereby, Spies & Spy Forward Observer units are deemed to be in mobile phone contact with all other units. Any unit may act on information gathered by one of these units. @Battlefront.com This Red radio/C2 thing really needs to be addressed. -
Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
TBH I find the call to prayer rather beautiful. -
Pre-orders for Fire and Rubble are now open!!
Sgt.Squarehead replied to BFCElvis's topic in Combat Mission Red Thunder
That's a cool way of handling it. I know some Uncons who could benefit from creative ideas like that (& some radios)! -
Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
Imam Ahmad issues the Sunni call to prayer, while his driver & bodyguard attempt to fix the motor of his old taxi: His melodic but haunting chant reaches the ears of the local garrison & militia forces, many of them devout Sunnis: Will their commander allow them to attend prayers, with rumours that the infamous OSIRIS Black Brigades are active in the vicinity? -
What they said.