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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Further to my earlier point, the TOE issues with 'Fighters' also seems to effect the presence of RPG-7s within the 'Fighter Groups', once again they seem to be more prevalent when equipment is set to 'Good' than when it is set to 'Excellent'. Could we get some blank buildings included as a default option (ie: with no windows or doors chosen yet, so that we can choose our own in 'Preview').....This would actually be a timesaver for complex MOUT maps.
  2. Well said.....In this instance Coca Cola & BBQ Sauce will probably have significantly more impact than the B1 Lancer or THAAD. For further (unfettered) discussion, see this thread at SH: http://sturgeonshouse.ipbhost.com/topic/1068-north-korea-you-so-crazy/
  3. From their perspective this is a struggle for continued existence, if fighting starts, all their cards will be brought into play.
  4. I disagree on several levels, firstly he's just another blogger, secondly he ignores the possibility that NK might use chemical weapons, a fairly massive omission.....The commenters in that thread are vastly better informed than its author IMHO.
  5. Same s**t, different day: http://www.bbc.co.uk/news/world-asia-41375302 Could some of you American guys maybe point out to your representatives that NK is well aware of "the military options available to defeat any threat", that's exactly why they are currently building nuclear weapons.
  6. Damn he's good! Come to think about it, it does make very good sense, especially the latter part.....'Hunt' = 'Acquire Targets' after all. I'm going to assume that was planned and that it's all part of the subtle genius of CM.
  7. Killing the triggerman sort of does the job (but not completely because another triggerman can be maneuvered into position (even by the AI with a bit of luck), cell or radio IEDs are particularly dangerous, especially in areas with tall buildings & wide straight roads.....Ask me how I know? I should note that the downside of this with the current iteration of CM:SF is that you use a whole eighth of your available AI slots for one dude (some snowballing excepted)! The ability to remove mines as opposed to 'Marking' them is contentious, but I think it merits yet further discussion.....Again it would give scenario designers new opportunities.
  8. Don't go near the Taxi.....It might end badly! Some means of spotting IEDs would greatly improve game balance IMHO.
  9. Genius. PS - Chess hasn't had a revamp in some time AFAIK, yet it's still quite popular I believe. PPS - I did think of one other thing, the TOE of 'Fighters' needs to be checked, at present they seem to get better RPGs (ie: RPG -29s can be present) when set to 'Poor' equipment, than when set to 'Fair' (no RPG-29s present).....Similar situation at the other end of the scale with ATGMs, you seem to get more AT-14 Kornets when the units are set to 'Good', than when set to 'Excellent'.
  10. TBH the only thing I can think of is Red Occupy and that's a dead cert to be sorted (I hope! ). Some sort of tweak to the behaviour of units in balconied upper floors of buildings would probably be worth investigating, @LongLeftFlank made some interesting suggestions in one of his threads.....As you know I've been following your play-through of 'Ashsh al-Dababir' and the painful consequences of the TacAI running units out onto balconies to potshot at targets of opportunity. At present there is no easy way to prevent this that I know of (although @MOS:96B2P might have some suggestions). Also a clearer explanation (and possible expansion) of the UnCons alleged 'special abilities' might be useful.....I'm certainly not convinced that they are currently effective against other UnCons (as you found out to your cost with the 'Armed Locals'). LLF again had some interesting ideas on this front and I made a few suggestions too. Some means of modelling civilian non-combatants would be a useful modification/addition, as would a nominally neutral AI controlled 'Grey Force'. Full spec T-90 & T-90A could be added to the Syrian TOE as could several other vehicles from the CM:BS line-up. Oh yes and one critical change.....ZPU-23 Technicals for everyone, not just Islamist 'Fighters'!
  11. Very cool, I'd not seen that before.....Discovered her when she did a live set on (IIRC) RT. That occurred to me too.....It's actually a really good idea, one does not casually **** with The Mouse.
  12. Don't worry fella, we all want your little one to grow up healthy and happy (alongside our own). IMHO speaking truth to power is sometimes a necessary part of the public's duty as citizens/subjects.....Despite what they might like to believe, governments are still responsible to their employers and that my friends, is us.
  13. Your game key should also be listed on your homepage at the battlefront site: http://www.battlefront.com/ Log in to the site using the e-mail address you used to purchase the game, and click the 'My Account' Tab Under 'Order Information' you should see all your purchases. Choose the correct item and click the 'View' Tab Your license key is listed there. If you click the related download link you can copy the key directly into your clipboard. HTH
  14. I just had a very silly idea.....I'd opened a blank scenario and dropped a Russian BMP Tactical Group and a Ukrainian BMP Tactical Group into it to look at your skins. Then I had one of those "I wonder?" moments that curse us all, so I saved it as a scenario, then started it up. If you have not done this yourself already, I highly recommend it, my cheeks are still damp from the tears of laughter.....It is truly, truly the maddest minute you will ever see! PS - Cheers for the tutorial offer - maybe write it up anyway for the benefit of other n00bs? Your skins definitely deserve the exposure and the loading screens are a classy touch too.
  15. Well that was easy.....Looks the dog's bollocks too! Cheers BTR!
  16. These look really good, especially the Russian stuff (the multiple greens bugged the hell outta me).....Going to try to see if I can get them installed, but I'm a complete numpty with mods.
  17. Took me ages to get into his work too, still not a huge fan, but I respect it for what it is.
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