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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Making it possible to Acquire breaching charges seems the sensible option.....I'd like to see this done with smoke & grenades too.
  2. I'd like to see a menu with a few options and the ability to use the feature on fallen opponents too (Medic, Take Prisoner, Acquire (Loot?), Finish Off etc.).
  3. That one sounds like a(nother) job for CM:SF II TBH. I did consider using CM:A to model one of the Chechen conflicts, but the absence of T-72s and ERA scuppers that really. Hopefully 'Fragmentistan' will be fun to play, I've assembled Core Files for both the Soviets and the breakaway faction, getting exactly the units you want is a real chore in CM:A due to the randomisation built into the editor (Is there any way to turn that off?).....You would not believe how many tank companies I had to select before I finally got one that was all T-62M & T-62D and another that was all T-55M & T-55AD!
  4. Putting it in TPG first just seemed like the right thing to do TBH.....Plus I'm still fiddling! I'm working on part two slowly, but a big part of me is sore tempted to wait for CM:SF II.....In the most recent video from @SLIM a fighter team gets properly mullahed (Do you see what I did there? ) because the dumbasses are looking out of the wrong side of the building, a simple 'Face' command would have fixed that. Then there's the grief I had sorting the victory points out, functional red occupy would have really helped there etc. etc.
  5. They've been mentioned many times before and some of them are really very cool, in an insane Mad Max sort of way, so gentlemen, nominations for your favourite Jihad Mobiles! No VBIEDs please (they are crass). Here's my current favourite (handiwork of the Afghan Taliban): That has to be the coolest HMMWV mod ever!
  6. Cheers for the heads up fella, I've grabbed the extra .bmp and bunged into it my shiny new z folder.....Mods are a new thing for me.
  7. There seem to be two files, I downloaded the one on the left. Where the hell should my z folder be though? Made one.....Not sure that I'll be sure it's worked as I hadn't spotted the initial problem, do you have a before & after I could look at?
  8. Dude, that's the official BF download.....I'd turn AVAST off, download the patch, install it, repeat this for any further patches, then Turn AVAST on and tell it not to look in the directory where CM:SF is installed, ever. This just my personal opinion, but I'm about to do exactly this with both Webroot and MSE to allow me to reinstall CM:FI, which MSE had kindly deleted for me.
  9. Would most definitely agree Javelin use is more restrained in CM:BS v4 than in CM:SF.....I've got a team steadfastly ignoring a live but mostly harmless light armoured vehicle right now, in CM:SF it would have eaten a costly munition long ago unless I had taken preventative measures.
  10. I'd stop worrying about the trains & planes and focus on the reactor coolant systems & such, but we have indeed come quite some way from Mosul. Part two is still work in progress, I've been a bit distracted with other things and I've had to rethink my original plans quite drastically as they just didn't fit the facts on the ground as I now understand them (it was a complicated battle).....I really wish I could build this with the CM:SF II Engine, it could be so much more!
  11. I walk most places, almost always with two or more dogs off-lead, so predictable drivers, who remain at a constant sensible pace and always follow the rules of the road sound pretty bloody marvellous to me.....It's pratts in too much of a hurry to 'beat' red lights that get people like me, or my dogs killed. Petrol engines should be restricted to racetracks, local commuter vehicles should be self-driving, centrally pooled and run on air IMHO: https://en.wikipedia.org/wiki/Compressed_air_car PS - We could have got to Mars in the 60s or 70s.....Ask Freeman Dyson.
  12. Fairly sure their drones will be encrypted.....Equally sure that won't change a thing in the medium to long term though.
  13. Funny thing is though Erwin, if I fly my RC plane on the same channel with a more powerful transmitter, theirs will be jammed out.....It's that easy. I'm confident that countermeasures for all un-encrypted drone controllers (and quite a few encrypted ones too) have already deployed by the world's more serious militaries.
  14. Optionally, click your left mouse button a couple of times.
  15. Appreciate the comment, but it's not really that at all, it's an attempt to model the fighting in Mosul, beefed up to make it worthy of a scenario of reasonable duration and challenging enough that there's a possibility that the player will suffer serious casualties (ie: worse than the real world). Thus it is much more intense than any similar period of time in the real fight.....It's probably best to think of it as all the 'mad-half-minutes' from a week of fighting rolled into one. With more AI slots etc. and more importantly if persistent map damage were available I would approach this in a very different fashion.....Maybe one day. This one is what it is for now. Re: Mines - For the Mosul scenarios at least, engineers will always be present, the CTS core is somewhat abstracted already, so it's not an issue. If mines are to be present the player will be given due warning, how precise that warning is, will depend on how good the current intel is.....Adding the ability to spot and/or disarm IEDs (&/or Mines) is something that I think should be given serious thought prior to the release of CM:SF II. PS - Keep meaning to take time to thank @SLIM for making these videos.....I'm enjoying them a lot, they're particularly interesting for me as I know what's coming (more or less) so his reactions to events will be fascinating on several levels.
  16. As I mentioned a while back 'Action & Reaction' has been back on the workbench for a revamp, but sadly there's one thing that I can't fix, the screwed up story.....Somehow I'd conflated the two battles for Herat and while the product of this unholy union could be fun, it's utter nonsense. I've also come to the conclusion that my map is just too modern, it was based on some contemporary images from Kabul, but the difference between the national capital (at it's cosmopolitan height in the mid-seventies) and even the biggest provincial capitals was far greater than I had imagined. Thus I've decided to completely rework my red campaign concept from scratch (more as & when, but the stuff I was doing for the Panjshir will end up here).....However I'm also going to reuse the current map and scenario to depict the 1992 popular uprising in the former Soviet Republic of Fragmentistan, all total & utter unrepentant fiction, but also a great opportunity to play with the top end of the Soviet TOE in a fun MOUT environment (Assault on the 'Old City' anyone? ). My blue campaign is still work in progress.....Making this one exciting and challenging for a small (but growing) Mujahideen band without it becoming utterly lethal is quite a challenge all of it's own, once the Soviets arrive (the campaign, like the game itself, has a long timespan) Hinds become almost omnipresent (and sadly we don't have Stingers). To say that even a small slip up in the presence of one of these monsters: Could be utterly catastrophic beyond all imagination, would actually be a slight understatement!
  17. The first is: Chernova Hirka Mastermap v1.btt - This one is 4640m x 3312m. The second is: CTD master.btt - This one is 5008m x 2000m. A quick search finds them here (courtesy of our own @IanL): http://www.combatmission.lesliesoftware.com/BlackSea/Maps/index.html Turns out I got 'em from The Scenario Depot: http://www.thefewgoodmen.com/tsd3/ EDIT - He beat me to it.
  18. It's interesting to note the similarities and contrasts with both my own play-throughs and those of my esteemed testers, as I noted elsewhere you've taken a slightly different approach and one that may (or may not) pay dividends. FWIW, I tend to put two man teams into about one MRAP (These are the Nyalas - Apparently tougher than HMMWVs despite the stats and the gun-shields do seem to have an effect) per platoon to bring their .50cals into play for suppressing fire, they punch through light buildings like butter (good chance of suppressing bad guys even in a building with no windows on the face you shoot at) and you have loads of 'em. A bit later on you will be able to create M1/MRAP teams, these are very highly recommended, but positioning them and manoeuvring them on this map can be tricky. You are definitely being much kinder to the locals than I was and I know (from looking at what he did to the map) that @sburke also got really quite cross with at least one particularly stubborn pocket of resistance. By the looks of what he did to one area @borg was trying to get a starring role at the Hague.....It took bulldozers to clear a route through to the second scenario (junk & dead vehicles still to be added): Finally, trust nothing on the map (and do look at it in detail, with proper study you can develop a comprehensive plan of action).....Anything that looks like it might have been 'strategically placed' probably was (for one reason or another) and merits further investigation (of one sort or another). If you suspect an IED may be present (no IED exists in isolation here, they all have 'containers' proportionate to their size & destructive potential), keep in mind that the triggermen (there may be more than one) need LOS to activate it, on a map like this that narrows your options down a lot, supressing any likely locations (to bits) will reduce casualties as you advance.
  19. Sorry, my mistake.....I have a couple of humongous maps in my QB folder with 'Master' in the name, I guess I must have d/led them somewhere.
  20. IIRC the existing master maps are all in the QB maps folder.
  21. Definitely like the idea of the slimmed down one man VBIEDs. I'd like to see a few more vehicle chassis available as options (anything up to and including a turretless T-55/62), would it be possible to add a new vehicle state: OK Immobilised Destroyed Burning VBIED Also some sort of exotic mortars of the 'Hell-Cannon' variety would be a cool touch, but now I'm deep into the realm of wishes again.
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