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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Is Godzilla fighting for Assad? Look at the turret rear: Are those claw marks?
  2. No doubt.....But it appears to be intended to cover the top of the vehicle and that's something new. Time will no doubt tell, but it's surely a very interesting vehicle (family).
  3. Don't forget the modern titles.....Thermal imaging will change everything.
  4. It was worth posting twice, great perspective and it's reassuring to know that more experienced designers feel the same way. I'm pretty sure grenade throwers appreciate the covering fire, so the current system seems more sensible to me.
  5. If you add a small AI controlled spoiling attack or counterattack, that's it.....You've sussed the AI!
  6. Pretty sure Gur-Khan didn't take those photos.....He just republished them. The content is what it is.
  7. It's a misconception that APS causes the incoming round to explode, they actually put fragments through the shape-charge liners and thus when the incoming rounds detonate the AP jets are asymmetric and malformed, losing much of their ability to penetrate armour (IIRC one small hole in the liner reduces penetration by around 40-50%). Armata has a lot of soft-kill munitions dedicated to top attack weapons, what appeared to be an armour panel now seems to be a VLS array for two dozen more munitions.....You can just about see it here on the left side of the turret, behind the traversable munitions dispenser: One has to assume that all these munitions are good for something. Much better, but un-linkable pictures of the system can be found here: http://sturgeonshouse.ipbhost.com/topic/131-glorious-t-14-armata-pictures/?page=45
  8. Oh wow! That looks superb.....Cheers dude! I think it might work better for CM:SF II than CM:A though.
  9. The missile won't detonate properly I'd doubt it would be much more significant than an airburst HE round of moderate size. Most of an ATGM's power lies in the shaped charges and these are catastrophically effected by fragmentation and also need to be detonated at a very precise time/distance to function properly in the first place. The latter is also a big problem for Nozh ERA, which simply cannot work as advertised: http://sturgeonshouse.ipbhost.com/topic/1528-no-nozh-doesnt-work-as-advertised/ This is presumably why it appears to have been discontinued?
  10. I think I like this idea.....Nightmare for real-time play, but for turn based games it would work well. 'Steel Mode' maybe?
  11. Ukraine commissions a 'new' unit: http://gurkhan.blogspot.co.uk/2017/10/blog-post_63.html Just the thing for breaching the Fulda Gap.
  12. Sexy new beast: http://gurkhan.blogspot.co.uk/2017/10/3_17.html#more BMP-3 Dragoon.....Finally a BMP with the proper layout and a decent ramp! Does this add any weight to the rumour that Kurganets is in trouble I wonder.....Regardless it looks like a nice counterpart for all the updated T-80s & T-90s (& ancient T-72s) we'll be seeing in the next update (he says, hopefully)!
  13. That too.....As I understand it the problem hasn't gone away with more modern systems (you can see the fragmentation pattern on the ground at the end of the Arena video for instance), some extra training in tank-infantry coordination will probably be a must around these things.
  14. I'd agree that the routing in CM:SF & CM:A can be rather arbitrary, +1 for the updated version. (I'd quite like to be able to herd the prisoners around like you could in CM1.....Mine sweeping anyone?).
  15. Cool, I hadn't noticed that, so it's good to know. BTW - I'm kind of testing Drozd right now in a fictional CM:A environment, sadly the all too efficient Hind F Gunship has prevented me from getting a clear idea of the system's effectiveness!
  16. Not suggesting it would deal with a top attack munition like Javelin or Excalibur, but might it not have an impact on weapons like Bil or TOW-2B?
  17. It did that too.....Destroyed vehicles stayed put (burning ones, burn out for the next battle), but immobilised vehicles would disappear once your engineers recovered them (there was a setting for vehicle recovery chance, but you had to own the ground they stood on for it to apply). Then, once they've been repaired, they reappear in your TOE. I guess you guys are probably seeing why us old fekkers keep wittering on about Persistent Map Damage and Static Campaigns.....They really added a lot of immersion to the game, in fact I'd say they were a big part in getting me hooked from CM:BO onward. FWIW
  18. It's a campaign played out on just one (gradually deteriorating) map.....Imagine a 'festerplatz' type scenario, or just think of the slow grind against ISIS in Iraq or Syria's bigger cities.
  19. Gotcha TC, sounds like a plan to me. Arena appears to provide some protection against top attack in a broad arc (centred on the turret), the fragmentation rings extend up to about 650:
  20. It was used in Afghanistan: Contemporary photos are naturally rare as this system was very highly classified at the time. Having said that, I just tracked down some video, see 21:45 here: https://my.mail.ru/mail/vol4onok-776/video/67/5437.html Not sure where (or when) they were filmed, but these are apparently army tanks not naval infantry, which makes this an even rarer sight. Here's the even rarer T-62D:
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