Jump to content
Battlefront is now Slitherine ×

Sgt.Squarehead

Members
  • Posts

    8,910
  • Joined

  • Last visited

  • Days Won

    85

Everything posted by Sgt.Squarehead

  1. I'd love one of those, @Bil Hardenberger.....If you happened to have a spare one lying around?
  2. Unusually, I'm firmly with @Haiduk on this one.....It's such an iconic image of the Berlin fighting, right up there with 'bed-spring armour' and StuG III Ausf D's with 75mm L48s!
  3. What we really need are Mine-Roller/Plough/Bulldozer-Tanks.....In ALL of the CM titles! @Battlefront.com Please!
  4. Move your breach teams to the marked location. Have them move around a bit until they spot the mines. Use the 'Mark Mines' order. Move vehicles throught the marked mines slowly and keep your fingers crossed.
  5. A variety of guns were mounted on that carriage, from the 152mm Br-2, through the 203mm B-4, to the truly monstrous 280mm Br-5 (although this latter was a rarity with only around 45 produced). Fairly sure the gun above is the B-4, as discussed in detail here:
  6. Must have misunderstood something or looked at an earlier iteration.....I could have sworn you were fillng in a spreadsheet at one point.
  7. Sadly not, I believe.....However there's always the possibility they could be added in a future vehicle pack.
  8. To be fair, self-propelled assault artillery is quite well represented in the game.....It's just these big guns that we are lacking. Quite apart from their role as described here, artillery pieces would make great objectives for small unit actions.
  9. Another great tale Bud, cool to see one of the modern titles featured.....Do you have CM:SF2?
  10. I'm afraid not.....I basically follow the core of Bil's rules, but skip on the written orders because I hate book-keeping.
  11. I'll run my test to my usual 'lite' format (similar C2 rules, no written orders).....It will be interesting to see how rapidly information spreads accross the various radio nets (CM is actually VERY generous to the Germans on that front).
  12. Damn, that's a hardcore test.....I got 11/25 and I have to confess two of those were guesses!
  13. You can just install to a different directory on the same computer.....Keep in mind that some files (those in User/Documents) are shared between installs, so mods need to go to each game's Data/z folder at the install location (create a z folder if you don't have one).
  14. I thought you were here to complain about the bazuki player.....
  15. So comprehensive that a second CM:SF2 install is recommended!
  16. @MOS:96B2P Any chance of a look at the 'historical' TOE.....Wondering if we get any Flammpanzer IIIs (are they even in RT)?
  17. The B-4 goes back some time, so it could presumably be added retrospectively via chronologically earlier packs.
  18. Same goes for the RPG-29 in Uncon units (by Red standards, at least), it's pretty much the only NVG equipped weapon they have.....I often wonder whether this is why the AI leads with RPGs so often in the modern titles? In CM:SF1, the grandaddy of all these games, the RPG-29 was pretty common for Fighter units and sending it out front to spot makes good sense. I'd be inclined to agree with this statement.....I also believe ATGM teams are spotted too easily.
×
×
  • Create New...