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sburke

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Everything posted by sburke

  1. what I was taught years ago by a mentor in the telecom business was - it isn't what you keep in immediate memory, but your ability to use a manual or other means to find what you need to know. Reading the manual once counts for very little. Your ability to use the manual to find an answer is what makes you able to do your job.
  2. heh if it was stickied, it would be a sticky of a quote of a page in the manual.
  3. have an appt scheduled with your proctologist? I doubt you'd be smiling then.
  4. a lot considering it was 1942 and CMRT is based in summer of 1944. However today is undoubtedly the 77th anniversary of some battle on the eastern front that can be duplicated in CMRT.
  5. you also can activate the ied and set for a specific target or any but again I think you need line of sight when the target approaches and likely to set as target. I’ll play around this evening and see if I can provide specific examples. okay did a bit of cursory testing first item is you need to activate the IED. either just select a point on the ground or hover over a specific enemy unit (you will see specify target text) in both cases it appears you need LOS on the enemy unit for the ied to "attack". It need not be the triggerman for that specific ied, any triggerman will do. You can activate area target without los to the IED then move into position later at which point if it is area targeted it will hit whichever enemy unit you see near enough. I did not see any difference in wired versus cell or radio other than activation. If you do not have a triggerman with LOS to a radio IED the combat target command is greyed out. Below is from the manual and seems to be completely accurate in what I saw with the one addition that the triggerman is not specifically associated to an IED. I have activated an IED that the triggerman associated at purchase never had visibility to while a different triggerman did and the device activated and detonated. Regarding malfunctions, if you select the ied, you will be provided info as to whether the device has done so. IEDs: Improvised Explosive Devices (i.e. bombs). Three different types, in various sizes, are simulated in the game. The size determines the strength of the explosion and therefore ability to cause damage and casualties. The different types determine reliability as well as the distance at which the triggerman can be positioned. Wire – shortest distance (about 100m), 10% failure chance Radio – medium distance (about 300m), requires line of sight, 20% failure rate Cell phone – long distance (about 600m), 10% failure chance In order for an IED to detonate it must first be activated, otherwise it remains inert. To activate an IED, select it and choose the Target command from the Combat panel, then click on the map to arm it. If you want the IED to target the first unit that comes near it, click anywhere on the map. If you instead want to target a specific enemy unit, click on that unit and the IED will ignore other possible targets. You can re-designate the target at any time by repeating these steps. Activation is not just a matter of specifying a target, however. For activation to occur the triggerman, at the time the Target command is used, must be in good shape (e.g. not panicked), have an undamaged trigger device in its inventory, be within the maximum range (and/or LOS if required) of the IED, and pass a reliability check. The reliability check determines if the IED itself, or the ability to detonate it, has failed. IEDs that malfunction can’t be made to detonate no matter what. If there is a change to one of these factors, such as the triggerman being eliminated, then the IED remains activated but will not detonate until all requirements are fulfilled again. The net result in answer to your question is yes you need LOS to detonate the IED regardless of type. The LOS item for Radio IEDs only applies for activation. by the way thanks for raising this. It has been a while since I have read the manual and there are few items here I'd forgotten. CMSF2 is coming, have to bone up again!
  6. I can't actually say I have any experience that would align with that. You'll unfortunately have to be able to show that as repeatable in a test if there is going to be any traction on changing behavior. The premise is that somehow (assuming all factors are set the same) that US units behave different than German units. BF is going to categorically deny that so it will need proof.
  7. Apples to oranges we are talking mp40 and 44 not a single mg or two that the squad was tasked to support. It is why I would happily go against your typical German squad armed with a couple mgs and a bunch of kar 98s with a Russian squad armed with Ppsh Stay focused!
  8. I would not jump to the conclusion you should. I'll link this thread to the powers that be to have someone who can actually assist involved in the discussion.
  9. You will need to provide some kind of justification for why folks would be firing less. As a beta tester I would be asked the same. BF is very particular about changing items like that. It can’t be just a feeling or to create a different tactical effect. It has to actually be a real world demonstrable rationale. Regarding the auto weapons, you are exactly right and this is the very reason for Germany deploying them. They are a more effective weapon and it reversed the typical fire power advantage the US had with the Garand over the Kar. The US can not go toe to toe with a force that can put out more rounds faster. So you need to alter tactics. Under no circumstances should that also be the norm. Every German unit wasn’t suddenly equipped with massive amounts of automatic weapons. Theoretically that means that in CM battles you should not see them that often, but then you are in the hands of those nefarious scenario designers or folks purchasing them in quick battles.
  10. You don’t have that mod yet? I think I got that when I first played the courage and fortitude campaign second battle
  11. I am still wondering what this other site is he downloaded the demos from.
  12. I think it was a joke. I was tempted to write the same
  13. heh as I recall Mikey used google maps to "drive" around and check out buildings while prepping the game
  14. did I mention that anyone who doesn't kick in does not get access to any Mord Mods?
  15. What the Kiwis want to fight in Ukraine? I knew it, their secret plan to conquer the world.
  16. I'm up for kicking in, anyone else? I get too much out of your mods to not feel it is right to help get the software.
  17. I'll take what I can get. How much is it to get you the software, maybe we'll do a go fund me.
  18. Finally Emry's ear hairs bear fruit.. or something.
  19. Definitely open a ticket, BF may be able to identify the account by license and help sort it out. @Pandur Same thing, the only people who can assist you in this is BF.
  20. If you are downloading the full install you need not be worrying about any patches. It will be the latest.
  21. All games (CMBN, CMFI, CMRT, CMFB) are at 4.0 if bought new.
  22. you can open the editor and confirm settings, but I don't know of anyone of the stock scenario creators who is into uber german settings. Do you have some specific example scenarios?
  23. Keep me honest here @LukeFF, but I think the RtM campaign was created early on in CMBN before you had the uniform option that was added later. I vaguely recall having to edit some of my uniform mods to get glider infantry to wear para uniforms. It has been a while so my memory could be faulty. Currently if you apply "standard" they still get Para uniforms (82nd AB)
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