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rocketman

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Everything posted by rocketman

  1. I can see a slight improvement on my ATI Radeon Mobile 5400, although comparing to what shadows looked like in CMBN.
  2. A simple solution to a problem, while not happening a lot for me, that is extremely annoying when it does happen.
  3. My first impression was cramming a full squad (since you can't split it) into a small house - the guys were literally hanging outside the walls :eek:
  4. Welcome! Once they suck you in you never get out Kiss all your future free time away - but it'll be worth it
  5. If I remember the briefing correctly it states that the VLs are hidden, but how that works I don't know. I'm in the middle of that scenario now.
  6. Old habits die hard I guess, but I will keep an open mind about the new version
  7. What I meant was the old version, with one drop-down, instead of four seperate.
  8. I know, shouldn't start to make wishes as soon as the game is released, but here goes: I would like the option to have the space bar quick menu from CMBN - I find it quicker and simpler to use.
  9. Great work guys - first impressions rock! One slight niggle - it is much harder to mark a movement path (than in CMBN), for example to place a target line of face command. Is there some change to the UI that causes this?
  10. I'm guessing Aris, since he has gone "missing" for some time now. It sure looks like his dirt patterns.
  11. I had no idea about that. Sometimes I get sudden drops in framerate even in small battles - I'll try to turn VL off. Thanks for the tip.
  12. That sounds discouraging indeed, both for Aris and his tremendous work, but also for us users - as his mods has increased the value of an already great game significantly. Keeping my fingers crossed that they will work.
  13. I can't get used to that cupola thingie on the R35 turret. Kinda looks like R2D2 on the X-wing from Star Wars. Mixes my head up.
  14. The result of an half-assed try at making a Fuser-quality-mod.
  15. Can you please PM me too about mission 1. I've tried it three times and keep getting close, but alas, no progression Much appreciated!
  16. What, you had to wait 15 minutes for a reply
  17. SPOILERS******************** Having rececently read a book on Pegasus Bridge, I took on this campaign with great delight, but I'm struggling with the first mission (albeit having fun doing so). The first time I moved too slowly. But the second time around I covered ground quickly used a lot of smoke to get me across the bridge, didn't suffer many casualties, got many squads over to the other side, but still the time limit prevents me from gaining a victory. Not even close to the T-junction. The major problem are the units in the two houses on the right side of the west side of the bridge. 12 minutes in total. Any pointers?
  18. Actually, that is one of the reasons why I "enjoy" games like CMBN, that when things go FUBAR and pixeltruppen fall left and right - it is a reminder, and a stark one too, that war is a dreadful thing. The more I play (immersed in battles), the more convinced I become - a pacifist that enjoy war games (is that a contradiction of terms?).
  19. Dpabrams, can you recall if the buildings had taken any significant damage (creating abstracted holes) other than small arms fire?
  20. This bug reminds me of another one concerning odd "behaviour" of roofs that I discovered a while ago, but was artillery shells that bounced rediculously high after hitting a roof: http://www.battlefront.com/community/showthread.php?t=101221&highlight=bouncing
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