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rocketman

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Everything posted by rocketman

  1. Under what weather conditions are air missions possible and or chance of success?
  2. When using "Target", will it fire both main gun and, if in range, flamethrower also? Should "Target light" be used for only the flamethrower?
  3. When I go for a car ride and someone else is driving, I insist on sitting on the roof of the car.
  4. The rising star of modding - great work - downloading right away
  5. Does CM model how easy it is to spot for the following: 1) Tank on the crest of a hill with a clear blue sky background 2) Tank on the crest of a hill with a dense forest background Question: Is 1) easier/faster to spot?
  6. Yep, I've had that. Also strange patterns on soldier's faces. At the time I didn't check with/without shaders.
  7. Very good first mod Great gap filler, or may I say a permanent stay? Will get use for it at once. Thanks!
  8. 10 bucks coming your way. Thanks for supporting the community with your service. Greatly appreciated
  9. Most of the time I know upon finishing a scenario if I want to play it again - so a solution would preferably be as hassle free as possible from the start. But I will have a look at the editor solution. On a related note - I guess you can't really generalize, but do AI plans tend to differ a lot? Thus making replayability more enjoying.
  10. I wish there was a way to make sure, if I want to replay a scenario, that it loads with a different AI plan than in my first playthrough. Maybe at the end of a scenario there would be an option to lock that AI plan, that can be unlocked in the editor.
  11. Is it possible to have two units get onto a tank in a single turn? Whenever I give a command to two units to become tank riders, one never does and simply remains beside the tank. Is this indented to be so? I'd rather not spend 2 turns to get them both on. It slows me down. Both units in the end fit on the tank, so it is not a case of over crowded.
  12. Fuser, the speed which you release mods is astounding. Everytime i check there is a new one, and several each day. You're spoiling us rotten, in a good way
  13. Thank you Aris for including a gridded version
  14. I use a 1920*1200 monitor and I find the added height valuable.
  15. What made it even worse is that the assault guns where stationary before and after getting hit, making the tank riders sitting ducks.
  16. IMHO roaming planes is one of the best additions to the 3.0 engine. The presence of constant sound of planes and never knowing when or where to be hit, greatly adds to the immersion. How close do AA-vehicles need to be to the spot under attack, in order to be able to shoot at incoming planes? All over the battlefield? If you shoot one down, do you get kill credit for it?
  17. Hey Aris, thanks for all your great mods I hesitate to ask, not to put a burdon on you, but is it too much to ask for a gridded version of your upcoming terrain mod? Cheers!
  18. First of all - this is based on one scenario experience of tank riders, but I still want to bring this up. What struck me as strange is that i had 4 assault guns approaching me, all fully loaded with tank riders. I managed to spot them first with my tanks and hit them over and over again until they were knocked out. It took 3-4 hits each. The strange thing was that the tank riders just sat there waiting to get killed. Wouldn't it be more realistic for them to bugger out of there as soon as the first shell hits and they start dying? Granted they were out in the open, but still. Those assault guns were death traps. What are your experiences with how the AI handles this kind of situation?
  19. Is that a Pak in your trunk or are you just happy to see me
  20. Great sounding mod - that's the sound of war. Nice job - even for a southener
  21. Ouch! :eek: Will get it right NOW. Better?
  22. Sounds like your sound mod - am I right? When will it be released for our listening pleasure
  23. Waiting ... with zen-like patience. Good things come to those who wait. Take your time mate
  24. I guess they are not buildings because then enemy units would have access to them since no buildings are locked.
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