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rocketman

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Everything posted by rocketman

  1. Thing is, the bazooka teams themselves didn't take incoming fire at all, so they were not pinned.
  2. In my current CMBN scenario I came across a situation that bothered me. I had troops in crop fields prone and trying to exit the map. Some 100 m away an enemy armoured vehicle kept watch. As soon as my troops got up to run away the got gunned down. I had a couple of bazooka units also prone. However with an aromoured arc they stayed prone and couldn't spot it. What I would like is the option for prone units to get up on one knee (is that the correct expression?) so that they would see over the crops and fire their bazookas in support of my retreating troops. Would removing the armoured arc have achieved that? But then they might have fired at other targets.
  3. I few turns later, he ran out of the FRONT of the bunker, not through the open door in the back, through the wall and got promptly gunned down.
  4. Don't know if this should be in the tech forum, but here goes. In my current mission the crew of a MG-bunker bailed except for one man who is still in the bunker. He is down on the floor so I can't hit him through the slit or through the wall, but he can fire out of the bunker at my poor pixeltruppen. Hey, that's not fair :mad: I have a save if someone wants to take a look.
  5. Just started this one. Don't know if I got lucky but the crew inside the MG bunker bailed after 2 min of suppressive fire from my MMG. Now I will try to deal with the PaK. Mortar barrage failed...
  6. This guy over at IGN rated the best games ever according to him and: http://www.ign.com/articles/2014/02/12/steve-butts-favorite-games-ever
  7. Speaking of camera view point requests - I would fancy a setting that is between what now is 3 and 4. What would be nice if you could save a camera setting to a key.
  8. If the pilot spots a unit, will that icon appear or is it hidden for the ground units? So, at the start of a mission, if I want to strike at suspected enemy positions I should use point target, but if it, for example is along a tree line, there might be no attack because the pilot can't see the ground. Right?
  9. Will areal support always need assistance from a FO (even in the event of a TRP) or spot units themselves before attacking? I have tried now a few times with area targets rather than units. The attacks where cancelled or they spotted my units (some 300 m away) and strafed the living daylights out of them
  10. I wonder if spotting is equally good when moving SLOW as HUNT. In that case HUNT for vehicles is rather pointless. :confused:
  11. IMHO tanks and such move too fast forward when HUNTing. I can't imagine being able to spot well at that speed and react, stop and take action without taking too much heat. I would like a command where they just creep forward on the lookout for enemies.
  12. Downloaded it - looks like a great tool. Especially for breaking up campaign-files. How do "The Road to Montebourg", "The Scottish Corridor" and "Courage and Fortitude" play after the patches? Are some scenarios too hard with regards to boosted MG:s and harder spotting for tanks and so on?
  13. Nothing gets me in a x-mas mood more than a massive barrage and loads of tanks - nice vid! And great news
  14. They do have .50 cal AP ammo - atleast in MG-module.
  15. Is there any chance of a Spitfire strafe run to penetrate concrete bunker walls?
  16. After having played CM-games for almost a decade and enjoyed all the great mods and scenarios that the community has produced - I have decided to give something back. I'm having a go at making a scenario. I will have a look at the guide included in MG, but would like some tips from the experienced scenario makers about how to approch this task in the best and most productive way. "Do:s" and "Don't:s". I'm having a go at a small/tiny fictional scenario, with not too complicated AI-plans to get started. It will be for CMBN:MG.
  17. Was that the path to the download page, or a path for an exception for the .exe-file?
  18. I managed to download the CMBN patch without problems with Avast, but the CMFI is deemed dangerous and stopped. Granted, I'm no tech-wiz, but I think I put exceptions into Avast correctly, but to no avail. Now I'm scared to even install CMBN-patch, let alone manage to download for CMFI :confused:
  19. I noticed it once in the last game before updating to 2.11.
  20. Do machine-guns ever jam in CM*2? If i remember correctly it was quite common in CMAK and CMBB, but I haven't seen it yet in the new generation of CM (or maybe I'm just not paying enough attention...).
  21. The patch specifications hints at graphics card performance improvement, such as frame rate. Has anyone already seen some improvements?
  22. Would it be possible to automatically set all bailed crews as panicked/broken? Then, hopefully, they will stay out of harms way and not engage the enemy the way they do now.
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