Jump to content

rocketman

Members
  • Posts

    2,918
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by rocketman

  1. The same thing goes for the vehicles, once tried always hooked. Prepare to download a lot...
  2. Wow, this mod will turn an atheist into a true believer. Great work!
  3. Awesome mod - looks great. Hope you never tire of praise, cause you're woth it all
  4. Thank you, but you've got the wrong rocketman, the one behind the mod is Rocket Man - there are two of us Rocketmen on these boards.
  5. The exact same thing has happened to me. In addition to this it seem when I target on action spots close to the bidge with mortars, they have a hard time getting the distance right (even from some 150 m). Never had this kind of problem in CMBN.
  6. I know that it is free, but I rather not do a full download and install just for one mission if it can be posted to the repository in one small file.
  7. I wish they would post it to the repository so that we who have bought the game can play that scenarion as well.
  8. rust in brushes=dirty/rusty looking vehicles=happy gaming
  9. Here is some encouragement to polish that rust off We do appreciate your fine work.
  10. Good to hear from you again and that all seems well with you. CMFI looks better than CMBN but I'm sure you can work your magic here as well. All the tanks look way too clean.
  11. Great addition - really makes the elevation changes stand out. First time I used it was while attacking a monestary on a big hill. Compared to what it looked like before it now looked really steep and really felt like a big hill. Thanks PS I'm a bit of a gridaholic, since the days of CMBB
  12. Did you make the exact same color (no blinking) or did you make it a more subtle color? Care to post mod to repository? Thanks
  13. I guess the trick then is to plot a move one row at a time, one action spot at a time - otherwise they might try to find an easier way to the point.
  14. That's a good idea. Problem is if you've already split a scout team and left with a large "un-splittable" group. I guess I have to learn some cat-hearding
  15. I did plot longer paths than one AS as you suggested so that might be one reason for them moving into the open instead as there was lower restrictions there. It also seemed that one team of the sqaud wanted to go along the row and the other across, so that one full squad is to big to move in line along the row.
  16. So, I had my first "encounter" with moving through vineyards and I must say it was unsatisfactory. I had rushed some troops into the edge of a vineyard to hide. There was more incoming fire so I decided to move ahead along and not across the vineyard rows. However, it was hard to trace a straight line so what happened was that the squad exited the vineyard to try to enter further ahead to the point where I had traced the move. I guess the AI tries it best not to move across rows, but the squad got killed instead when exiting the vineyard. Is there a sure way of moving in vineyards, so that squads move along rows and never try to go across? Shorter movement commands? Hunt rather than Quick? Or should you avoid moving in them?
  17. Thanks for the song lyrics Actually, there is a Rocket-Man on these boards as well. Looking forward to the grids, the elevation changes in Sicily will be easier to read with grids.
  18. Bil, what grid mod are you using? Didn't know there was one for CMFI yet.
  19. I was going the honest way in my remarks. Never reload (well, almost )
  20. If I remember correctly, in CMBN buddy aid never gave you binoculars. In CMFI I had a HQ unit perform buddy aid on some fallen engineers and afterwards there was a little "2" next to the binoculars icon. New feature?
  21. Excellent! Very appropriate song in this one as well. But I find it somewhat depressing too, because it reminds me of all the stupid mistakes I make and at the instant there is a big explosion I indeed wish I could "Rewind". But like IRL you have to live with your mistakes and that is the beauty/horror of pressing "go" and watch a minute of action, and having no way of taking back a bad decision.
  22. I'm really starting to like the tactics involved with steep elevation changes in combination with wide open areas and long LOS.
  23. Great video - superb choice of music
×
×
  • Create New...